mirror of
https://github.com/whoahq/whoa.git
synced 2026-03-18 05:31:07 +03:00
chore(object): tidy up return type for ClntObjMgrAllocObject
Some checks are pending
Push / ${{ matrix.build.system_name }} / ${{ matrix.build.build_type }} / ${{ matrix.build.compiler_name }} (map[build_type:Release cc:cl compiler_name:MSVC cxx:cl os:windows-latest system_name:Windows test_path:WhoaTest]) (push) Waiting to run
Push / ${{ matrix.build.system_name }} / ${{ matrix.build.build_type }} / ${{ matrix.build.compiler_name }} (map[build_type:Release cc:clang compiler_name:Clang cxx:clang++ os:macos-latest system_name:macOS test_path:WhoaTest]) (push) Waiting to run
Push / ${{ matrix.build.system_name }} / ${{ matrix.build.build_type }} / ${{ matrix.build.compiler_name }} (map[build_type:Release cc:gcc compiler_name:GCC cxx:g++ os:ubuntu-latest system_name:Linux test_path:WhoaTest]) (push) Waiting to run
Some checks are pending
Push / ${{ matrix.build.system_name }} / ${{ matrix.build.build_type }} / ${{ matrix.build.compiler_name }} (map[build_type:Release cc:cl compiler_name:MSVC cxx:cl os:windows-latest system_name:Windows test_path:WhoaTest]) (push) Waiting to run
Push / ${{ matrix.build.system_name }} / ${{ matrix.build.build_type }} / ${{ matrix.build.compiler_name }} (map[build_type:Release cc:clang compiler_name:Clang cxx:clang++ os:macos-latest system_name:macOS test_path:WhoaTest]) (push) Waiting to run
Push / ${{ matrix.build.system_name }} / ${{ matrix.build.build_type }} / ${{ matrix.build.compiler_name }} (map[build_type:Release cc:gcc compiler_name:GCC cxx:g++ os:ubuntu-latest system_name:Linux test_path:WhoaTest]) (push) Waiting to run
This commit is contained in:
parent
2efef87898
commit
553a59c808
@ -236,7 +236,7 @@ int32_t CreateObject(CDataStore* msg, uint32_t time) {
|
||||
ClntObjMgrSetActivePlayer(guid);
|
||||
}
|
||||
|
||||
auto newObject = static_cast<CGObject_C*>(ClntObjMgrAllocObject(typeID, guid));
|
||||
auto newObject = ClntObjMgrAllocObject(typeID, guid);
|
||||
|
||||
SetupObjectStorage(typeID, newObject, guid);
|
||||
|
||||
|
||||
@ -67,12 +67,12 @@ void MirrorInitialize() {
|
||||
// TODO
|
||||
}
|
||||
|
||||
void* ClntObjMgrAllocObject(OBJECT_TYPE_ID typeID, WOWGUID guid) {
|
||||
CGObject_C* ClntObjMgrAllocObject(OBJECT_TYPE_ID typeID, WOWGUID guid) {
|
||||
auto playerGUID = ClntObjMgrGetActivePlayer();
|
||||
|
||||
// Heap allocate player object for current player
|
||||
if (guid == playerGUID) {
|
||||
return STORM_ALLOC(sizeof(CGPlayer_C) + CGPlayer::GetDataSize() + CGPlayer::GetDataSizeSaved());
|
||||
return static_cast<CGObject_C*>(STORM_ALLOC(sizeof(CGPlayer_C) + CGPlayer::GetDataSize() + CGPlayer::GetDataSizeSaved()));
|
||||
}
|
||||
|
||||
// TODO GarbageCollect(typeID, 10000);
|
||||
@ -85,9 +85,10 @@ void* ClntObjMgrAllocObject(OBJECT_TYPE_ID typeID, WOWGUID guid) {
|
||||
}
|
||||
|
||||
// TODO pointer should be fetched via ObjectPtr
|
||||
static_cast<CGObject_C*>(mem)->m_memHandle = memHandle;
|
||||
auto object = static_cast<CGObject_C*>(mem);
|
||||
object->m_memHandle = memHandle;
|
||||
|
||||
return mem;
|
||||
return object;
|
||||
}
|
||||
|
||||
WOWGUID ClntObjMgrGetActivePlayer() {
|
||||
|
||||
@ -6,7 +6,7 @@
|
||||
#include "object/Types.hpp"
|
||||
#include <cstdint>
|
||||
|
||||
void* ClntObjMgrAllocObject(OBJECT_TYPE_ID typeID, WOWGUID guid);
|
||||
CGObject_C* ClntObjMgrAllocObject(OBJECT_TYPE_ID typeID, WOWGUID guid);
|
||||
|
||||
WOWGUID ClntObjMgrGetActivePlayer();
|
||||
|
||||
|
||||
Loading…
Reference in New Issue
Block a user