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chore(object): tidy up return type for ClntObjMgrAllocObject
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@ -236,7 +236,7 @@ int32_t CreateObject(CDataStore* msg, uint32_t time) {
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ClntObjMgrSetActivePlayer(guid);
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ClntObjMgrSetActivePlayer(guid);
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}
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}
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auto newObject = static_cast<CGObject_C*>(ClntObjMgrAllocObject(typeID, guid));
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auto newObject = ClntObjMgrAllocObject(typeID, guid);
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SetupObjectStorage(typeID, newObject, guid);
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SetupObjectStorage(typeID, newObject, guid);
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@ -67,12 +67,12 @@ void MirrorInitialize() {
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// TODO
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// TODO
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}
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}
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void* ClntObjMgrAllocObject(OBJECT_TYPE_ID typeID, WOWGUID guid) {
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CGObject_C* ClntObjMgrAllocObject(OBJECT_TYPE_ID typeID, WOWGUID guid) {
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auto playerGUID = ClntObjMgrGetActivePlayer();
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auto playerGUID = ClntObjMgrGetActivePlayer();
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// Heap allocate player object for current player
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// Heap allocate player object for current player
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if (guid == playerGUID) {
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if (guid == playerGUID) {
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return STORM_ALLOC(sizeof(CGPlayer_C) + CGPlayer::GetDataSize() + CGPlayer::GetDataSizeSaved());
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return static_cast<CGObject_C*>(STORM_ALLOC(sizeof(CGPlayer_C) + CGPlayer::GetDataSize() + CGPlayer::GetDataSizeSaved()));
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}
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}
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// TODO GarbageCollect(typeID, 10000);
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// TODO GarbageCollect(typeID, 10000);
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@ -85,9 +85,10 @@ void* ClntObjMgrAllocObject(OBJECT_TYPE_ID typeID, WOWGUID guid) {
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}
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}
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// TODO pointer should be fetched via ObjectPtr
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// TODO pointer should be fetched via ObjectPtr
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static_cast<CGObject_C*>(mem)->m_memHandle = memHandle;
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auto object = static_cast<CGObject_C*>(mem);
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object->m_memHandle = memHandle;
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return mem;
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return object;
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}
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}
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WOWGUID ClntObjMgrGetActivePlayer() {
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WOWGUID ClntObjMgrGetActivePlayer() {
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@ -6,7 +6,7 @@
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#include "object/Types.hpp"
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#include "object/Types.hpp"
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#include <cstdint>
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#include <cstdint>
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void* ClntObjMgrAllocObject(OBJECT_TYPE_ID typeID, WOWGUID guid);
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CGObject_C* ClntObjMgrAllocObject(OBJECT_TYPE_ID typeID, WOWGUID guid);
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WOWGUID ClntObjMgrGetActivePlayer();
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WOWGUID ClntObjMgrGetActivePlayer();
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