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feat(client): create new obj mgr in LoadNewWorld
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@@ -15,6 +15,10 @@ static const char* s_newMapname;
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void LoadNewWorld(const void* eventData, void* param) {
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// TODO
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ClntObjMgrInitializeStd(s_newZoneID);
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// TODO
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CWorld::LoadMap(s_newMapname, s_newPosition, s_newZoneID);
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// TODO
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