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feat(ui): implement Script_DisconnectFromServer
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@@ -256,7 +256,14 @@ int32_t Script_GetServerName(lua_State* L) {
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}
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int32_t Script_DisconnectFromServer(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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if (ClientServices::Connection()->IsConnected()) {
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CGlueMgr::m_disconnectPending = 1;
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ClientServices::Connection()->Disconnect();
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}
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ClientServices::LoginConnection()->Logoff();
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return 0;
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}
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int32_t Script_IsConnectedToServer(lua_State* L) {
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