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feat(gx): add CGxDevice::m_textureTarget
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@ -123,6 +123,9 @@ class CGxDevice {
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int32_t m_primIndexDirty = 0;
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int32_t m_primIndexDirty = 0;
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TSFixedArray<CGxAppRenderState> m_appRenderStates;
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TSFixedArray<CGxAppRenderState> m_appRenderStates;
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TSFixedArray<CGxStateBom> m_hwRenderStates;
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TSFixedArray<CGxStateBom> m_hwRenderStates;
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// TODO
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TextureTarget m_textureTarget[GxBuffers_Last];
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// TODO
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uint32_t m_baseMipLevel = 0; // TODO placeholder
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uint32_t m_baseMipLevel = 0; // TODO placeholder
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// Virtual member functions
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// Virtual member functions
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