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fix(model): use correct count when initializing texture transforms in CM2Model::InitializeLoaded
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@ -1298,7 +1298,7 @@ int32_t CM2Model::InitializeLoaded() {
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this->m_textureTransforms = reinterpret_cast<M2ModelTextureTransform*>(buffer);
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this->m_textureTransforms = reinterpret_cast<M2ModelTextureTransform*>(buffer);
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buffer += sizeof(M2ModelTextureTransform) * this->m_shared->m_data->textureTransforms.Count();
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buffer += sizeof(M2ModelTextureTransform) * this->m_shared->m_data->textureTransforms.Count();
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for (int32_t i = 0; i < this->m_shared->m_data->textureWeights.Count(); i++) {
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for (int32_t i = 0; i < this->m_shared->m_data->textureTransforms.Count(); i++) {
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new (&this->m_textureTransforms[i]) M2ModelTextureTransform();
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new (&this->m_textureTransforms[i]) M2ModelTextureTransform();
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}
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}
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