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feat(ui): implement Script_GetScreenResolutions
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#include "ui/game/CGVideoOptionsScript.hpp"
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#include "ui/game/CGVideoOptions.hpp"
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#include "console/CVar.hpp"
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#include "console/Detect.hpp"
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#include "ui/Types.hpp"
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#include "ui/game/CGVideoOptions.hpp"
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#include "util/Lua.hpp"
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#include "util/Unimplemented.hpp"
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#include <tempest/Vector.hpp>
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static TSGrowableArray<C2iVector> s_screenResolutions;
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void SetupResolutions() {
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if (s_screenResolutions.Count()) {
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return;
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}
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auto widescreenCvar = CVar::Lookup("widescreen");
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int32_t widescreen = widescreenCvar ? widescreenCvar->GetInt() : 0;
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ConsoleDetectGetResolutions(s_screenResolutions, widescreen);
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}
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int32_t Script_GetScreenResolutions(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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SetupResolutions();
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lua_checkstack(L, s_screenResolutions.Count());
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char resolutionStr[64];
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for (uint32_t i = 0; i < s_screenResolutions.Count(); i++) {
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auto& resolution = s_screenResolutions[i];
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SStrPrintf(resolutionStr, sizeof(resolutionStr), "%dx%d", resolution.x, resolution.y);
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lua_pushstring(L, resolutionStr);
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}
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return s_screenResolutions.Count();
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}
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int32_t Script_GetCurrentResolution(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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