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feat(component): prep basic skin components
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aaf3542c52
commit
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@ -81,7 +81,7 @@ void CCharacterComponent::Initialize(EGxTexFormat textureFormat, uint32_t textur
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CCharacterComponent::s_textureSize = 1 << mipLevels;
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CCharacterComponent::s_textureSize = 1 << mipLevels;
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// Scale section info to match mip levels
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// Scale section info to match mip levels
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for (int32_t i = 0; i < NUM_COMPONENT_VARIATIONS; i++) {
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for (int32_t i = 0; i < NUM_COMPONENT_SECTIONS; i++) {
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auto& info = CCharacterComponent::s_sectionInfo[i];
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auto& info = CCharacterComponent::s_sectionInfo[i];
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auto& infoRaw = CCharacterComponent::s_sectionInfoRaw[i];
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auto& infoRaw = CCharacterComponent::s_sectionInfoRaw[i];
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@ -312,38 +312,89 @@ void CCharacterComponent::RenderPrepAL(CCharacterComponent* component) {
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}
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}
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void CCharacterComponent::RenderPrepAU(CCharacterComponent* component) {
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void CCharacterComponent::RenderPrepAU(CCharacterComponent* component) {
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auto skin = component->m_texture[TEXTURE_INDEX(VARIATION_SKIN, 0)];
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CCharacterComponent::PasteFromSkin(SECTION_ARM_UPPER, skin, CCharacterComponent::s_textureBuffer);
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// TODO
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// TODO
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}
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}
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void CCharacterComponent::RenderPrepFO(CCharacterComponent* component) {
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void CCharacterComponent::RenderPrepFO(CCharacterComponent* component) {
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auto skin = component->m_texture[TEXTURE_INDEX(VARIATION_SKIN, 0)];
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CCharacterComponent::PasteFromSkin(SECTION_FOOT, skin, CCharacterComponent::s_textureBuffer);
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// TODO
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// TODO
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}
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}
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void CCharacterComponent::RenderPrepHA(CCharacterComponent* component) {
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void CCharacterComponent::RenderPrepHA(CCharacterComponent* component) {
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auto skin = component->m_texture[TEXTURE_INDEX(VARIATION_SKIN, 0)];
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CCharacterComponent::PasteFromSkin(SECTION_HAND, skin, CCharacterComponent::s_textureBuffer);
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// TODO
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// TODO
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}
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}
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void CCharacterComponent::RenderPrepHL(CCharacterComponent* component) {
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void CCharacterComponent::RenderPrepHL(CCharacterComponent* component) {
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auto sectionsRec = ComponentGetSectionsRecord(
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CCharacterComponent::s_chrVarArray,
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component->m_data.raceID,
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component->m_data.sexID,
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VARIATION_SKIN,
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0,
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component->m_data.skinColorID,
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nullptr
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);
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if (sectionsRec && sectionsRec->m_flags & 0x8) {
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auto skin = component->m_texture[TEXTURE_INDEX(VARIATION_SKIN, 0)];
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CCharacterComponent::PasteFromSkin(SECTION_HEAD_LOWER, skin, CCharacterComponent::s_textureBuffer);
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}
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// TODO
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// TODO
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}
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}
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void CCharacterComponent::RenderPrepHU(CCharacterComponent* component) {
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void CCharacterComponent::RenderPrepHU(CCharacterComponent* component) {
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auto sectionsRec = ComponentGetSectionsRecord(
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CCharacterComponent::s_chrVarArray,
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component->m_data.raceID,
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component->m_data.sexID,
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VARIATION_SKIN,
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0,
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component->m_data.skinColorID,
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nullptr
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);
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if (sectionsRec && sectionsRec->m_flags & 0x8) {
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auto skin = component->m_texture[TEXTURE_INDEX(VARIATION_SKIN, 0)];
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CCharacterComponent::PasteFromSkin(SECTION_HEAD_UPPER, skin, CCharacterComponent::s_textureBuffer);
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}
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// TODO
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// TODO
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}
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}
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void CCharacterComponent::RenderPrepLL(CCharacterComponent* component) {
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void CCharacterComponent::RenderPrepLL(CCharacterComponent* component) {
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auto skin = component->m_texture[TEXTURE_INDEX(VARIATION_SKIN, 0)];
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CCharacterComponent::PasteFromSkin(SECTION_LEG_LOWER, skin, CCharacterComponent::s_textureBuffer);
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// TODO
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// TODO
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}
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}
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void CCharacterComponent::RenderPrepLU(CCharacterComponent* component) {
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void CCharacterComponent::RenderPrepLU(CCharacterComponent* component) {
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auto skin = component->m_texture[TEXTURE_INDEX(VARIATION_SKIN, 0)];
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CCharacterComponent::PasteFromSkin(SECTION_LEG_UPPER, skin, CCharacterComponent::s_textureBuffer);
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// TODO
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// TODO
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}
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}
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void CCharacterComponent::RenderPrepTL(CCharacterComponent* component) {
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void CCharacterComponent::RenderPrepTL(CCharacterComponent* component) {
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auto skin = component->m_texture[TEXTURE_INDEX(VARIATION_SKIN, 0)];
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CCharacterComponent::PasteFromSkin(SECTION_TORSO_LOWER, skin, CCharacterComponent::s_textureBuffer);
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// TODO
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// TODO
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}
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}
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void CCharacterComponent::RenderPrepTU(CCharacterComponent* component) {
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void CCharacterComponent::RenderPrepTU(CCharacterComponent* component) {
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auto skin = component->m_texture[TEXTURE_INDEX(VARIATION_SKIN, 0)];
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CCharacterComponent::PasteFromSkin(SECTION_TORSO_UPPER, skin, CCharacterComponent::s_textureBuffer);
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// TODO
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// TODO
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}
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}
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@ -541,7 +592,7 @@ void CCharacterComponent::RenderPrepAll() {
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this->VariationsLoaded(1);
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this->VariationsLoaded(1);
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this->ItemsLoaded(1);
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this->ItemsLoaded(1);
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for (uint32_t i = 0; i < NUM_COMPONENT_VARIATIONS; i++) {
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for (uint32_t i = 0; i < NUM_COMPONENT_SECTIONS; i++) {
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CCharacterComponent::s_prepFunc[i](this);
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CCharacterComponent::s_prepFunc[i](this);
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}
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}
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