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fix(object): use correct field counts for CGPlayer
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parent
f6236a3ebf
commit
7101bc55b6
@ -2,5 +2,9 @@
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#include "object/client/CGUnit.hpp"
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#include "object/client/CGUnit.hpp"
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uint32_t CGPlayer::TotalFieldsSaved() {
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uint32_t CGPlayer::TotalFieldsSaved() {
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return CGUnit::TotalFieldsSaved() + 1043;
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}
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uint32_t CGPlayer::TotalRemoteFieldsSaved() {
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return CGUnit::TotalFieldsSaved() + 173;
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return CGUnit::TotalFieldsSaved() + 173;
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}
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}
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@ -11,6 +11,7 @@ class CGPlayer {
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public:
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public:
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// Public static functions
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// Public static functions
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static uint32_t TotalFieldsSaved();
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static uint32_t TotalFieldsSaved();
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static uint32_t TotalRemoteFieldsSaved();
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};
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};
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#endif
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#endif
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@ -30,7 +30,7 @@ static uint32_t s_objTotalSize[] = {
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static_cast<uint32_t>(sizeof(CGItem_C) + sizeof(CGItemData) + (sizeof(uint32_t) * CGItem::TotalFieldsSaved())),
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static_cast<uint32_t>(sizeof(CGItem_C) + sizeof(CGItemData) + (sizeof(uint32_t) * CGItem::TotalFieldsSaved())),
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static_cast<uint32_t>(sizeof(CGContainer_C) + sizeof(CGContainerData) + (sizeof(uint32_t) * CGContainer::TotalFieldsSaved())),
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static_cast<uint32_t>(sizeof(CGContainer_C) + sizeof(CGContainerData) + (sizeof(uint32_t) * CGContainer::TotalFieldsSaved())),
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static_cast<uint32_t>(sizeof(CGUnit_C) + sizeof(CGUnitData) + (sizeof(uint32_t) * CGUnit::TotalFieldsSaved())),
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static_cast<uint32_t>(sizeof(CGUnit_C) + sizeof(CGUnitData) + (sizeof(uint32_t) * CGUnit::TotalFieldsSaved())),
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static_cast<uint32_t>(sizeof(CGPlayer_C) + sizeof(CGPlayerData) + (sizeof(uint32_t) * CGPlayer::TotalFieldsSaved())),
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static_cast<uint32_t>(sizeof(CGPlayer_C) + sizeof(CGPlayerData) + (sizeof(uint32_t) * CGPlayer::TotalRemoteFieldsSaved())),
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static_cast<uint32_t>(sizeof(CGGameObject_C) + sizeof(CGGameObjectData) + (sizeof(uint32_t) * CGGameObject::TotalFieldsSaved())),
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static_cast<uint32_t>(sizeof(CGGameObject_C) + sizeof(CGGameObjectData) + (sizeof(uint32_t) * CGGameObject::TotalFieldsSaved())),
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static_cast<uint32_t>(sizeof(CGDynamicObject_C) + sizeof(CGDynamicObjectData) + (sizeof(uint32_t) * CGDynamicObject::TotalFieldsSaved())),
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static_cast<uint32_t>(sizeof(CGDynamicObject_C) + sizeof(CGDynamicObjectData) + (sizeof(uint32_t) * CGDynamicObject::TotalFieldsSaved())),
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static_cast<uint32_t>(sizeof(CGCorpse_C) + sizeof(CGCorpseData) + (sizeof(uint32_t) * CGCorpse::TotalFieldsSaved())),
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static_cast<uint32_t>(sizeof(CGCorpse_C) + sizeof(CGCorpseData) + (sizeof(uint32_t) * CGCorpse::TotalFieldsSaved())),
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