feat(ui): implement Script_GetBonusBarOffset
Push / ${{ matrix.build.system_name }} / ${{ matrix.build.build_type }} / ${{ matrix.build.compiler_name }} (map[build_type:Release cc:cl compiler_name:MSVC cxx:cl os:windows-latest system_name:Windows test_path:WhoaTest]) (push) Waiting to run
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This commit is contained in:
fallenoak committed 2026-02-08 07:16:58 -06:00
1 parent 43895197af
commit 7ec9a35b4b
3 files changed
+16 -2

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+3 -1
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@@ -83,7 +83,9 @@ int32_t Script_IsActionInRange(lua_State* L) {
}
int32_t Script_GetBonusBarOffset(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
lua_pushnumber(L, CGActionBar::GetBonusBarOffset());
return 1;
}
int32_t Script_GetMultiCastBarOffset(lua_State* L) {
+5
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@@ -1,4 +1,9 @@
#include "ui/game/CGActionBar.hpp"
uint32_t CGActionBar::s_bonusBarOffset;
uint32_t CGActionBar::s_currentPage;
uint32_t CGActionBar::s_tempPageActiveFlags;
uint32_t CGActionBar::GetBonusBarOffset() {
return CGActionBar::s_bonusBarOffset;
}
+8 -1
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@@ -5,9 +5,16 @@
class CGActionBar {
public:
// Static variables
// Public static variables
static uint32_t s_currentPage;
static uint32_t s_tempPageActiveFlags;
// Public static functions
static uint32_t GetBonusBarOffset();
private:
// Private static variables
static uint32_t s_bonusBarOffset;
};
#endif