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fix(gx): correct math in CGxString::InitializeViewTranslation
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@ -559,7 +559,7 @@ void CGxString::InitializeViewTranslation() {
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this->m_viewTranslation.x += (this->m_blockWidth * 0.5f);
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}
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float v13 = ((this->m_spacing * (float)GetScreenPixelHeight()) + 0.9999499917030334f) / (float)GetScreenPixelHeight();
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float v13 = CMath::fuint_pi(this->m_spacing * static_cast<float>(GetScreenPixelHeight())) / GetScreenPixelHeight();
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float v24 = v13 * (float)(this->m_intB0 - 1) + (float)this->m_intB0 * this->m_currentFontHeight;
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if (this->m_intD4 >= 4) {
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