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fix(sound): correct flag check in SI2::PlaySoundKit
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@@ -345,7 +345,7 @@ int32_t SI2::PlaySoundKit(int32_t id, int32_t a2, SOUNDKITOBJECT* object, SoundK
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soundKitDef->flags &= ~0x20u;
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}
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if (!(soundKitDef->flags & 0x20) /* TODO || !dword_B4A394 */) {
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if ((soundKitDef->flags & 0x20) && false /* TODO dword_B4A394 */) {
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// TODO
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return 15;
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