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feat(object): add CGObject_C::IsObjectLocked
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@ -26,6 +26,10 @@ int32_t CGObject_C::IsInReenable() {
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return this->m_inReenable;
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}
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int32_t CGObject_C::IsObjectLocked() {
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return this->m_lockCount != 0;
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}
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void CGObject_C::Reenable() {
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this->m_disabled = false;
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this->m_inReenable = true;
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@ -25,6 +25,7 @@ class CGObject_C : public CGObject, public TSHashObject<CGObject_C, CHashKeyGUID
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CGObject_C(uint32_t time, CClientObjCreate& objCreate);
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void AddWorldObject();
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int32_t IsInReenable();
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int32_t IsObjectLocked();
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void Reenable();
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void SetBlock(uint32_t block, uint32_t value);
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void SetDisablePending(int32_t pending);
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