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feat(object): partially implement CGObject_C::Reenable
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1 file changed
+8
-5
@@ -5,11 +5,11 @@ CGObject_C::CGObject_C(uint32_t time, CClientObjCreate& objCreate) {
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// TODO
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this->m_lockCount = 0;
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this->m_disabled = 0;
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this->m_inReenable = 0;
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this->m_postInited = 0;
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this->m_flag19 = 0;
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this->m_disablePending = 0;
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this->m_disabled = false;
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this->m_inReenable = false;
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this->m_postInited = false;
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this->m_flag19 = false;
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this->m_disablePending = false;
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// TODO
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@@ -23,6 +23,9 @@ void CGObject_C::AddWorldObject() {
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}
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void CGObject_C::Reenable() {
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this->m_disabled = false;
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this->m_inReenable = true;
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// TODO
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}
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