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feat(sound): correct type for SOUNDKITOBJECT::m_sound
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@ -233,7 +233,7 @@ void SI2::InitSoundKitGroups() {
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}
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bool SI2::IsPlaying(SOUNDKITOBJECT* object) {
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return object->m_sound->IsPlaying();
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return object->m_sound.IsPlaying();
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}
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int32_t SI2::PlaySoundKit(const char *name, int a2, SOUNDKITOBJECT* object, SoundKitProperties* properties) {
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@ -340,7 +340,7 @@ int32_t SI2::PlaySoundKit(int32_t id, int32_t a2, SOUNDKITOBJECT* object, SoundK
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SESound* sound;
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if (object) {
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sound = object->m_sound;
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sound = &object->m_sound;
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// TODO
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} else {
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@ -7,7 +7,7 @@ class SOUNDKITOBJECT {
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public:
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// Member variables
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// TODO
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SESound* m_sound;
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SESound m_sound;
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// TODO
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};
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