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feat(glue): implement Script_GetCharacterCreateFacing
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@ -267,7 +267,9 @@ int32_t Script_RandomizeCharCustomization(lua_State* L) {
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}
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}
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int32_t Script_GetCharacterCreateFacing(lua_State* L) {
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int32_t Script_GetCharacterCreateFacing(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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lua_pushnumber(L, CCharacterCreation::s_charFacing * 57.29578);
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return 1;
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}
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}
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int32_t Script_SetCharacterCreateFacing(lua_State* L) {
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int32_t Script_SetCharacterCreateFacing(lua_State* L) {
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