feat(ui): add CGCamera::HasModel

This commit is contained in:
fallenoak 2026-02-21 21:41:08 -06:00
parent 58c8975769
commit cb8291af1a
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GPG Key ID: 7628F8E61AEA070D
2 changed files with 11 additions and 0 deletions

View File

@ -38,6 +38,9 @@ bool ValidateCameraView(CVar* var, const char* oldValue, const char* value, void
}
CGCamera::CGCamera() : CSimpleCamera(CWorld::GetNearClip(), CWorld::GetFarClip(), 90.0f * CMath::DEG2RAD) {
this->m_model = nullptr;
this->m_target = 0;
this->m_relativeTo = 0;
this->m_view = s_cameraView->GetInt();
@ -67,6 +70,10 @@ const WOWGUID& CGCamera::GetTarget() const {
return this->m_target;
}
int32_t CGCamera::HasModel() const {
return this->m_model != nullptr;
}
C33Matrix CGCamera::ParentToWorld() const {
// TODO
return {};

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@ -4,6 +4,8 @@
#include "ui/simple/CSimpleCamera.hpp"
#include "util/GUID.hpp"
class CM2Model;
class CGCamera : public CSimpleCamera {
public:
// Public structs
@ -26,12 +28,14 @@ class CGCamera : public CSimpleCamera {
// Public member functions
CGCamera();
const WOWGUID& GetTarget() const;
int32_t HasModel() const;
C33Matrix ParentToWorld() const;
void SetupWorldProjection(const CRect& projRect);
C3Vector Target() const;
private:
// Private member variables
CM2Model* m_model;
// TODO
WOWGUID m_target;
// TODO