feat(sound): implement SESound::ProcessReadyDiskSounds

This commit is contained in:
fallenoak 2025-11-25 20:01:03 -06:00
parent 05a6b15eeb
commit cb88b9eb56
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GPG Key ID: 7628F8E61AEA070D
2 changed files with 7 additions and 4 deletions

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@ -185,7 +185,7 @@ int32_t SESound::Heartbeat(const void* data, void* param) {
// TODO
SESound::ProcessLoadedDiskSounds();
SESound::ProcessReadyDiskSounds();
// TODO
@ -464,8 +464,11 @@ void SESound::Log_Write(int32_t line, const char* file, FMOD_RESULT result, cons
// TODO
}
void SESound::ProcessLoadedDiskSounds() {
// TODO
void SESound::ProcessReadyDiskSounds() {
while (auto diskSound = SESound::s_ReadyDiskSounds.Head()) {
SESound::s_ReadyDiskSounds.UnlinkNode(diskSound);
diskSound->CompleteNonBlockingLoad();
}
}
void SESound::CompleteLoad() {

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@ -39,7 +39,7 @@ class SESound {
private:
// Private static functions
static int32_t LoadDiskSound(FMOD::System* fmodSystem, const char* filename, FMOD_MODE fmodMode, SESound* sound, FMOD::SoundGroup* fmodSoundGroup1, FMOD::SoundGroup* fmodSoundGroup2, bool a7, int32_t a8, uint32_t a9, int32_t a10, uint32_t decodeBufferSize, int32_t a12, float a13, float a14, float a15, float* a16);
static void ProcessLoadedDiskSounds();
static void ProcessReadyDiskSounds();
// Private member variables
SESoundInternal* m_internal = nullptr;