feat(ui): add ActionBarRegisterScriptFunctions

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fallenoak 2026-02-03 17:03:59 -06:00
parent 3bf95af10c
commit d34336cd7e
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3 changed files with 167 additions and 0 deletions

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@ -0,0 +1,156 @@
#include "ui/game/ActionBarScript.hpp"
#include "ui/FrameScript.hpp"
#include "util/Unimplemented.hpp"
namespace {
int32_t Script_GetActionInfo(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GetActionTexture(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GetActionCount(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GetActionCooldown(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GetActionAutocast(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GetActionText(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_HasAction(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_UseAction(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_PickupAction(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_PlaceAction(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_IsAttackAction(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_IsCurrentAction(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_IsAutoRepeatAction(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_IsUsableAction(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_IsConsumableAction(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_IsStackableAction(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_IsEquippedAction(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_ActionHasRange(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_IsActionInRange(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GetBonusBarOffset(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GetMultiCastBarOffset(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_ChangeActionBarPage(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GetActionBarPage(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GetActionBarToggles(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_SetActionBarToggles(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_IsPossessBarVisible(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GetMultiCastTotemSpells(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_SetMultiCastSpell(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
}
static FrameScript_Method s_ScriptFunctions[] = {
{ "GetActionInfo", &Script_GetActionInfo },
{ "GetActionTexture", &Script_GetActionTexture },
{ "GetActionCount", &Script_GetActionCount },
{ "GetActionCooldown", &Script_GetActionCooldown },
{ "GetActionAutocast", &Script_GetActionAutocast },
{ "GetActionText", &Script_GetActionText },
{ "HasAction", &Script_HasAction },
{ "UseAction", &Script_UseAction },
{ "PickupAction", &Script_PickupAction },
{ "PlaceAction", &Script_PlaceAction },
{ "IsAttackAction", &Script_IsAttackAction },
{ "IsCurrentAction", &Script_IsCurrentAction },
{ "IsAutoRepeatAction", &Script_IsAutoRepeatAction },
{ "IsUsableAction", &Script_IsUsableAction },
{ "IsConsumableAction", &Script_IsConsumableAction },
{ "IsStackableAction", &Script_IsStackableAction },
{ "IsEquippedAction", &Script_IsEquippedAction },
{ "ActionHasRange", &Script_ActionHasRange },
{ "IsActionInRange", &Script_IsActionInRange },
{ "GetBonusBarOffset", &Script_GetBonusBarOffset },
{ "GetMultiCastBarOffset", &Script_GetMultiCastBarOffset },
{ "ChangeActionBarPage", &Script_ChangeActionBarPage },
{ "GetActionBarPage", &Script_GetActionBarPage },
{ "GetActionBarToggles", &Script_GetActionBarToggles },
{ "SetActionBarToggles", &Script_SetActionBarToggles },
{ "IsPossessBarVisible", &Script_IsPossessBarVisible },
{ "GetMultiCastTotemSpells", &Script_GetMultiCastTotemSpells },
{ "SetMultiCastSpell", &Script_SetMultiCastSpell },
};
void ActionBarRegisterScriptFunctions() {
for (auto& func : s_ScriptFunctions) {
FrameScript_RegisterFunction(func.name, func.method);
}
}

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@ -0,0 +1,6 @@
#ifndef UI_GAME_ACTION_BAR_SCRIPT_HPP
#define UI_GAME_ACTION_BAR_SCRIPT_HPP
void ActionBarRegisterScriptFunctions();
#endif

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@ -3,6 +3,7 @@
#include "ui/CScriptObject.hpp"
#include "ui/FrameXML.hpp"
#include "ui/Key.hpp"
#include "ui/game/ActionBarScript.hpp"
#include "ui/game/BattlefieldInfoScript.hpp"
#include "ui/game/CGCharacterModelBase.hpp"
#include "ui/game/CGCooldown.hpp"
@ -46,6 +47,10 @@ void LoadScriptFunctions() {
// TODO
ActionBarRegisterScriptFunctions();
// TODO
CharacterInfoRegisterScriptFunctions();
// TODO