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feat(sound): add SESound::SetChannelGroupVolume
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87a8f7cdc5
commit
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@ -590,6 +590,24 @@ void SESound::ProcessReadyDiskSounds() {
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}
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}
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void SESound::SetChannelGroupVolume(const char* name, float volume) {
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if (!SESound::s_Initialized) {
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return;
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}
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if (volume < 0.0f || volume > 1.0f) {
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return;
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}
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if (!name) {
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return;
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}
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auto channelGroup = SESound::GetChannelGroup(name, true, true);
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channelGroup->m_volume = volume;
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channelGroup->m_dirty = true;
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}
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void SESound::CompleteLoad() {
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if (!this->m_internal) {
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return;
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@ -37,6 +37,7 @@ class SESound {
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static void Init(int32_t maxChannels, int32_t (*a2), int32_t enableReverb, int32_t enableSoftwareHRTF, int32_t* numChannels, int32_t* outputDriverIndex, const char* outputDriverName, void (*a8), int32_t a9);
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static int32_t IsInitialized();
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static void Log_Write(int32_t line, const char* file, FMOD_RESULT result, const char* fmt, ...);
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static void SetChannelGroupVolume(const char* name, float volume);
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// Public member functions
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void CompleteLoad();
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