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feat(sound): add SESound::MuteChannelGroup
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73001e7e45
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dafab62718
@ -577,6 +577,21 @@ void SESound::Log_Write(int32_t line, const char* file, FMOD_RESULT result, cons
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// TODO
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}
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void SESound::MuteChannelGroup(const char* name, bool mute) {
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if (!SESound::s_Initialized || !name) {
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return;
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}
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auto channelGroup = SESound::GetChannelGroup(name, false, false);
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if (!channelGroup) {
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return;
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}
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channelGroup->m_dirty = true;
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channelGroup->m_muteVolume = mute ? 0.0f : 1.0f;
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}
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void SESound::ProcessReadyDiskSounds() {
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while (auto diskSound = SESound::s_ReadyDiskSounds.Head()) {
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SESound::s_ReadyDiskSounds.UnlinkNode(diskSound);
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@ -37,6 +37,7 @@ class SESound {
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static void Init(int32_t maxChannels, int32_t (*a2), int32_t enableReverb, int32_t enableSoftwareHRTF, int32_t* numChannels, int32_t* outputDriverIndex, const char* outputDriverName, void (*a8), int32_t a9);
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static int32_t IsInitialized();
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static void Log_Write(int32_t line, const char* file, FMOD_RESULT result, const char* fmt, ...);
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static void MuteChannelGroup(const char* name, bool mute);
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static void SetChannelGroupVolume(const char* name, float volume);
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// Public member functions
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