chore(ui): use anonymous namespace consistently for script bindings

This commit is contained in:
fallenoak committed 2026-01-29 22:16:25 -06:00
1 parent f19894ef12
commit df177a40b0
3 files changed
+9

No files matched your search

+4
View File
@@ -2,6 +2,8 @@
#include "ui/FrameScript.hpp"
#include "util/Unimplemented.hpp"
namespace {
int32_t Script_GetGMTicket(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
@@ -62,6 +64,8 @@ int32_t Script_RegisterStaticConstants(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
}
static FrameScript_Method s_ScriptFunctions[] = {
{ "GetGMTicket", &Script_GetGMTicket },
{ "NewGMTicket", &Script_NewGMTicket },
+1
View File
@@ -8,6 +8,7 @@
#include "util/Unimplemented.hpp"
namespace {
int32_t Script_FrameXML_Debug(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
+4
View File
@@ -3,6 +3,8 @@
#include "ui/ScriptFunctionsSystem.hpp"
#include "util/Unimplemented.hpp"
namespace {
int32_t Script_UnitExists(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
@@ -679,6 +681,8 @@ int32_t Script_FillLocalizedClassList(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
}
static FrameScript_Method s_UnitFunctions[] = {
{ "UnitExists", &Script_UnitExists },
{ "UnitIsVisible", &Script_UnitIsVisible },