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feat(model): stub CM2Model::AttachToParent
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@ -561,6 +561,10 @@ void CM2Model::AnimateST() {
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// TODO
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}
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void CM2Model::AttachToParent(CM2Model* parent, uint32_t id, const C3Vector* position, int32_t a5) {
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// TODO
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}
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void CM2Model::AttachToScene(CM2Scene* scene) {
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this->DetachFromScene();
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@ -140,6 +140,7 @@ class CM2Model {
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void AnimateMT(const C44Matrix* view, const C3Vector& a3, const C3Vector& a4, float a5, float a6);
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void AnimateMTSimple(const C44Matrix* view, const C3Vector& a3, const C3Vector& a4, float a5, float a6);
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void AnimateST();
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void AttachToParent(CM2Model* parent, uint32_t id, const C3Vector* position, int32_t a5);
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void AttachToScene(CM2Scene* scene);
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void CancelDeferredSequences(uint32_t boneIndex, bool a3);
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void DetachFromScene();
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