feat(object): add CGUnit_C::GetFacing
Some checks failed
Push / ${{ matrix.build.system_name }} / ${{ matrix.build.build_type }} / ${{ matrix.build.compiler_name }} (map[build_type:Release cc:cl compiler_name:MSVC cxx:cl os:windows-latest system_name:Windows test_path:WhoaTest]) (push) Has been cancelled
Push / ${{ matrix.build.system_name }} / ${{ matrix.build.build_type }} / ${{ matrix.build.compiler_name }} (map[build_type:Release cc:clang compiler_name:Clang cxx:clang++ os:macos-latest system_name:macOS test_path:WhoaTest]) (push) Has been cancelled
Push / ${{ matrix.build.system_name }} / ${{ matrix.build.build_type }} / ${{ matrix.build.compiler_name }} (map[build_type:Release cc:gcc compiler_name:GCC cxx:g++ os:ubuntu-latest system_name:Linux test_path:WhoaTest]) (push) Has been cancelled

This commit is contained in:
fallenoak 2026-02-27 20:35:12 -06:00
parent 3a876398a7
commit e5150d7d21
No known key found for this signature in database
GPG Key ID: 7628F8E61AEA070D
6 changed files with 31 additions and 2 deletions

View File

@ -30,6 +30,10 @@ int32_t CGUnit::GetDisplayID() const {
return this->Unit()->displayID;
}
float CGUnit::GetFacing() const {
return this->m_move->GetFacing();
}
int32_t CGUnit::GetNativeDisplayID() const {
return this->Unit()->nativeDisplayID;
}

View File

@ -89,6 +89,7 @@ class CGUnit {
CGUnit(CMovement_C& move)
: m_move(&move) {};
int32_t GetDisplayID() const;
float GetFacing() const;
int32_t GetNativeDisplayID() const;
C3Vector GetPosition() const;

View File

@ -136,6 +136,10 @@ int32_t CGUnit_C::GetDisplayID() const {
return this->CGUnit::GetDisplayID();
}
float CGUnit_C::GetFacing() const {
return this->CGUnit::GetFacing();
}
int32_t CGUnit_C::GetLocalDisplayID() const {
return this->m_localDisplayID;
}

View File

@ -30,6 +30,8 @@ class CGUnit_C : public CGObject_C, public CGUnit {
// TODO
virtual C3Vector GetPosition() const;
// TODO
virtual float GetFacing() const;
// TODO
virtual int32_t GetModelFileName(const char*& name) const;
// TODO
virtual int32_t CanHighlight();

View File

@ -1,15 +1,31 @@
#include "object/movement/CPassenger.hpp"
#include <tempest/Matrix.hpp>
float CPassenger::GetFacing() const {
return this->GetFacing(this->m_facing);
}
float CPassenger::GetFacing(float facing) const {
// If on transport, transform facing by transport facing
if (this->m_transportGUID) {
float transportFacing = 0.0f;
// TODO MovementGetTransportFacing(this->m_transportGUID);
return facing + transportFacing;
}
return facing;
}
C3Vector CPassenger::GetPosition() const {
return GetPosition(this->m_position);
return this->GetPosition(this->m_position);
}
C3Vector CPassenger::GetPosition(const C3Vector& position) const {
// If on transport, transform position by transport matrix
if (this->m_transportGUID) {
C44Matrix transportMatrix;
// MovementGetTransportMtxX(this->m_transportGUID, &transportMatrix);
// TODO MovementGetTransportMtxX(this->m_transportGUID, &transportMatrix);
return position * transportMatrix;
}

View File

@ -12,6 +12,8 @@ class CPassenger {
, m_position(position)
, m_facing(0.0f)
, m_guid(guid) {};
float GetFacing() const;
float GetFacing(float facing) const;
C3Vector GetPosition() const;
C3Vector GetPosition(const C3Vector& position) const;