fix(object): properly skip move updates in ObjectUpdateFirstPass

This commit is contained in:
fallenoak 2026-01-13 19:54:53 -06:00
parent 082bc06c69
commit f44ba4bf63
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@ -276,11 +276,12 @@ int32_t ObjectUpdateFirstPass(CDataStore* msg, uint32_t time, uint32_t updateIdx
}
case UPDATE_MOVEMENT: {
// Read but ignored in first pass
// Skipped in first pass
SmartGUID guid;
*msg >> guid;
UpdateObjectMovement(msg);
CClientMoveUpdate::Skip(msg);
break;
}