mirror of
https://github.com/whoahq/whoa.git
synced 2026-03-18 05:31:07 +03:00
Compare commits
3 Commits
0405784ef3
...
ed22610ba2
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
ed22610ba2 | ||
|
|
04c3dac382 | ||
|
|
4a102c6ace |
@ -121,6 +121,10 @@ bool ComponentCompressCallback(CVar* var, const char* oldValue, const char* valu
|
||||
return true;
|
||||
}
|
||||
|
||||
void ReplaceParticleColor(CM2Model* model, int32_t particleColorID) {
|
||||
// TODO
|
||||
}
|
||||
|
||||
int32_t CCharacterComponent::AddHandItem(CM2Model* model, const ItemDisplayInfoRec* displayRec, INVENTORY_SLOTS invSlot, SHEATHE_TYPE sheatheType, bool sheathed, bool shield, bool a7, int32_t visualID) {
|
||||
if (!model || !displayRec || invSlot > INVSLOT_TABARD) {
|
||||
return -1;
|
||||
@ -247,6 +251,26 @@ CCharacterComponent* CCharacterComponent::AllocComponent() {
|
||||
return component;
|
||||
}
|
||||
|
||||
void CCharacterComponent::ApplyMonsterGeosets(CM2Model* model, const CreatureDisplayInfoRec* displayInfoRec) {
|
||||
if (!model || !displayInfoRec || !displayInfoRec->m_creatureGeosetData) {
|
||||
return;
|
||||
}
|
||||
|
||||
for (int32_t group = 100, dataOfs = 0; group < 900; group += 100, dataOfs += 4) {
|
||||
auto section = (displayInfoRec->m_creatureGeosetData >> dataOfs) & 0xF;
|
||||
|
||||
if (section) {
|
||||
// Hide all sections in group
|
||||
model->SetGeometryVisible(group, group + 99, false);
|
||||
|
||||
// Show matching section
|
||||
model->SetGeometryVisible(group + section, group + section, true);
|
||||
}
|
||||
}
|
||||
|
||||
model->OptimizeVisibleGeometry();
|
||||
}
|
||||
|
||||
void CCharacterComponent::ComponentCloseFingers(CM2Model* model, COMP_HAND_SLOT handSlot) {
|
||||
uint32_t firstBone;
|
||||
uint32_t lastBone;
|
||||
@ -789,6 +813,54 @@ void CCharacterComponent::RemoveLinkpt(CM2Model* model, GEOCOMPONENTLINKS link)
|
||||
}
|
||||
}
|
||||
|
||||
void CCharacterComponent::ReplaceMonsterSkin(CM2Model* model, const CreatureDisplayInfoRec* displayInfoRec, const CreatureModelDataRec* modelDataRec) {
|
||||
if (!model || !displayInfoRec || !modelDataRec) {
|
||||
return;
|
||||
}
|
||||
|
||||
CStatus status;
|
||||
char texturePath[STORM_MAX_PATH];
|
||||
|
||||
// Copy model path to use as base path for texture
|
||||
auto src = modelDataRec->m_modelName;
|
||||
auto dst = texturePath;
|
||||
while (*src) {
|
||||
*dst++ = *src++;
|
||||
}
|
||||
*dst = '\0';
|
||||
|
||||
// Locate start of model file name
|
||||
auto lastSlash = strrchr(texturePath, '\\');
|
||||
auto modelFileName = lastSlash ? lastSlash + 1 : texturePath;
|
||||
|
||||
auto textureFlags = CGxTexFlags(GxTex_LinearMipLinear, 1, 1, 0, 0, 0, 1);
|
||||
|
||||
for (uint32_t i = 0; i < 3; i++) {
|
||||
auto textureName = displayInfoRec->m_textureVariation[i];
|
||||
|
||||
if (textureName[0] == '\0') {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Replace model file name with texture name
|
||||
src = textureName;
|
||||
dst = modelFileName;
|
||||
while (*src) {
|
||||
*dst++ = *src++;
|
||||
}
|
||||
*dst = '\0';
|
||||
|
||||
auto texture = TextureCreate(texturePath, textureFlags, &status, 0);
|
||||
|
||||
if (texture) {
|
||||
model->ReplaceTexture(11 + i, texture);
|
||||
HandleClose(texture);
|
||||
}
|
||||
}
|
||||
|
||||
ReplaceParticleColor(model, displayInfoRec->m_particleColorID);
|
||||
}
|
||||
|
||||
void CCharacterComponent::UpdateBaseTexture(EGxTexCommand cmd, uint32_t width, uint32_t height, uint32_t depth, uint32_t mipLevel, void* userArg, uint32_t& texelStrideInBytes, const void*& texels) {
|
||||
auto component = static_cast<CCharacterComponent*>(userArg);
|
||||
|
||||
|
||||
@ -10,6 +10,8 @@
|
||||
class CACHEENTRY;
|
||||
class CCharacterComponent;
|
||||
class CharSectionsRec;
|
||||
class CreatureDisplayInfoRec;
|
||||
class CreatureModelDataRec;
|
||||
class ItemDisplayInfoRec;
|
||||
|
||||
struct BlpPalPixel;
|
||||
@ -51,6 +53,7 @@ class CCharacterComponent {
|
||||
static int32_t AddHandItem(CM2Model* model, const ItemDisplayInfoRec* displayRec, INVENTORY_SLOTS invSlot, SHEATHE_TYPE sheatheType, bool sheathed, bool shield, bool a7, int32_t a8);
|
||||
static void AddLink(CM2Model* parent, GEOCOMPONENTLINKS link, char const* modelPath, char const* texturePath, int32_t visualID, const ItemDisplayInfoRec* displayRec);
|
||||
static CCharacterComponent* AllocComponent();
|
||||
static void ApplyMonsterGeosets(CM2Model* model, const CreatureDisplayInfoRec* displayInfoRec);
|
||||
static void ComponentCloseFingers(CM2Model* model, COMP_HAND_SLOT handSlot);
|
||||
static void ComponentOpenFingers(CM2Model* model, COMP_HAND_SLOT handSlot);
|
||||
static HTEXTURE CreateTexture(const char* fileName, CStatus* status);
|
||||
@ -68,6 +71,7 @@ class CCharacterComponent {
|
||||
static void PasteTransparent4Bit(void* srcTexture, const BlpPalPixel* srcPal, MipBits* dstMips, const C2iVector& dstPos, uint32_t dstWidth, const C2iVector& srcPos, const C2iVector& srcSize, TCTEXTUREINFO& srcInfo, int32_t srcMipLevel, int32_t dstMipLevelOfs);
|
||||
static void PasteTransparent8Bit(void* srcTexture, const BlpPalPixel* srcPal, MipBits* dstMips, const C2iVector& dstPos, uint32_t dstWidth, const C2iVector& srcPos, const C2iVector& srcSize, TCTEXTUREINFO& srcInfo, int32_t srcMipLevel, int32_t dstMipLevelOfs);
|
||||
static void RemoveLinkpt(CM2Model* model, GEOCOMPONENTLINKS link);
|
||||
static void ReplaceMonsterSkin(CM2Model* model, const CreatureDisplayInfoRec* displayInfoRec, const CreatureModelDataRec* modelDataRec);
|
||||
static void UpdateBaseTexture(EGxTexCommand cmd, uint32_t width, uint32_t height, uint32_t depth, uint32_t mipLevel, void* userArg, uint32_t& texelStrideInBytes, const void*& texels);
|
||||
|
||||
// Member variables
|
||||
|
||||
@ -47,6 +47,7 @@ float CGlueMgr::m_aspect;
|
||||
bool CGlueMgr::m_authenticated;
|
||||
const CharacterSelectionDisplay* CGlueMgr::m_characterInfo;
|
||||
int32_t CGlueMgr::m_clientKickReason;
|
||||
int32_t CGlueMgr::m_contestAccepted = 1; // TODO
|
||||
char CGlueMgr::m_currentScreen[64];
|
||||
EffectDeath* CGlueMgr::m_deathEffect;
|
||||
int32_t CGlueMgr::m_disconnectPending;
|
||||
|
||||
@ -41,6 +41,7 @@ class CGlueMgr {
|
||||
static bool m_authenticated;
|
||||
static const CharacterSelectionDisplay* m_characterInfo;
|
||||
static int32_t m_clientKickReason;
|
||||
static int32_t m_contestAccepted;
|
||||
static char m_currentScreen[];
|
||||
static EffectDeath* m_deathEffect;
|
||||
static int32_t m_disconnectPending;
|
||||
|
||||
@ -228,7 +228,14 @@ int32_t Script_ShowContestNotice(lua_State* L) {
|
||||
}
|
||||
|
||||
int32_t Script_ContestAccepted(lua_State* L) {
|
||||
WHOA_UNIMPLEMENTED(0);
|
||||
if (CGlueMgr::m_contestAccepted) {
|
||||
lua_pushnumber(L, 1.0);
|
||||
}
|
||||
else {
|
||||
lua_pushnil(L);
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
int32_t Script_AcceptContest(lua_State* L) {
|
||||
|
||||
@ -1604,6 +1604,10 @@ void CM2Model::LinkToCallbackListTail() {
|
||||
this->m_shared->m_callbackListTail = &this->m_callbackNext;
|
||||
}
|
||||
|
||||
void CM2Model::OptimizeVisibleGeometry() {
|
||||
// TODO
|
||||
}
|
||||
|
||||
int32_t CM2Model::ProcessCallbacks() {
|
||||
// TODO
|
||||
return 1;
|
||||
|
||||
@ -178,6 +178,7 @@ class CM2Model {
|
||||
int32_t IsDrawable(int32_t a2, int32_t a3);
|
||||
int32_t IsLoaded(int32_t a2, int32_t attachments);
|
||||
void LinkToCallbackListTail();
|
||||
void OptimizeVisibleGeometry();
|
||||
int32_t ProcessCallbacks();
|
||||
void ProcessCallbacksRecursive();
|
||||
uint32_t Release();
|
||||
|
||||
@ -1,4 +1,6 @@
|
||||
#include "object/client/CGUnit_C.hpp"
|
||||
#include "component/CCharacterComponent.hpp"
|
||||
#include "model/Model2.hpp"
|
||||
#include "object/client/ObjMgr.hpp"
|
||||
#include "db/Db.hpp"
|
||||
#include "ui/Game.hpp"
|
||||
@ -175,6 +177,17 @@ void CGUnit_C::PostInit(uint32_t time, const CClientObjCreate& init, bool a4) {
|
||||
this->CGObject_C::PostInit(time, init, a4);
|
||||
|
||||
// TODO
|
||||
|
||||
if (this->m_displayInfo) {
|
||||
CCharacterComponent::ApplyMonsterGeosets(this->m_model, this->m_displayInfo);
|
||||
CCharacterComponent::ReplaceMonsterSkin(this->m_model, this->m_displayInfo, this->m_modelData);
|
||||
|
||||
if (this->m_modelData) {
|
||||
this->m_model->m_flag4 = (this->m_modelData->m_flags & 0x200) ? true : false;
|
||||
}
|
||||
}
|
||||
|
||||
// TODO
|
||||
}
|
||||
|
||||
void CGUnit_C::PostMovementUpdate(const CClientMoveUpdate& move, int32_t activeMover) {
|
||||
|
||||
Loading…
Reference in New Issue
Block a user