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8 Commits

Author SHA1 Message Date
Tristan 'Natrist' Cormier
7c2e1e582c
Merge c12a79d6e6 into 74bc963a1c 2026-03-15 13:04:29 -07:00
fallenoak
74bc963a1c
feat(ui): call CGCamera::UpdateCallback from CGWorldFrame::OnWorldUpdate
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2026-03-12 16:57:52 -05:00
fallenoak
c3b9256fc5
feat(ui): add CGCamera::UpdateCallback 2026-03-12 16:57:29 -05:00
fallenoak
2034536620
feat(util): add whoa_tick_t 2026-03-12 16:56:26 -05:00
fallenoak
abf9eb3b05
feat(object): set CGUnit_C::m_smoothFacing in CGUnit_C::PostInit
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2026-03-10 21:40:11 -05:00
fallenoak
00d340c242
chore(build): update typhoon 2026-03-10 21:36:29 -05:00
fallenoak
d3d4fa884f
feat(object): add CGUnit_C::GetRawFacing 2026-03-10 21:35:55 -05:00
Tristan Cormier
c12a79d6e6 feat(console): add CONSOLELINE::Backspace 2025-12-08 09:17:54 -05:00
16 changed files with 128 additions and 2 deletions

@ -1 +1 @@
Subproject commit 489f2149b74b2ca8302ec1cbcec9c6250057f7a1 Subproject commit c6ee931690f71362ab76602fb6f34a6cf23d12b8

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@ -84,6 +84,26 @@ CONSOLELINE::~CONSOLELINE() {
} }
} }
void CONSOLELINE::Backspace() {
if (this->inputpos > this->inputstart) {
if (this->chars <= this->inputpos) {
this->buffer[this->inputpos - 1] = '\0';
}
else {
memcpy(
&this->buffer[this->inputpos - 1],
&this->buffer[this->inputpos],
this->chars - this->inputpos + 1
);
}
this->inputpos--;
this->chars--;
SetInputString(this->buffer);
}
}
void DrawBackground() { void DrawBackground() {
uint16_t indices[] = { uint16_t indices[] = {
0, 1, 2, 3 0, 1, 2, 3

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@ -19,6 +19,7 @@ class CONSOLELINE : public TSLinkedNode<CONSOLELINE> {
// Member functions // Member functions
~CONSOLELINE(); ~CONSOLELINE();
void Backspace();
}; };
void ConsoleScreenAnimate(float elapsedSec); void ConsoleScreenAnimate(float elapsedSec);

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@ -111,6 +111,10 @@ C3Vector CGObject_C::GetPosition() const {
return { 0.0f, 0.0f, 0.0f }; return { 0.0f, 0.0f, 0.0f };
} }
float CGObject_C::GetRawFacing() const {
return this->GetFacing();
}
WOWGUID CGObject_C::GetTransportGUID() const { WOWGUID CGObject_C::GetTransportGUID() const {
return 0; return 0;
} }

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@ -39,6 +39,7 @@ class CGObject_C : public CGObject, public TSHashObject<CGObject_C, CHashKeyGUID
virtual C3Vector GetPosition() const; virtual C3Vector GetPosition() const;
// TODO // TODO
virtual float GetFacing() const; virtual float GetFacing() const;
virtual float GetRawFacing() const;
// TODO // TODO
virtual WOWGUID GetTransportGUID() const; virtual WOWGUID GetTransportGUID() const;
// TODO // TODO

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@ -42,6 +42,10 @@ C3Vector CGUnit::GetPosition() const {
return this->m_move->GetPosition(); return this->m_move->GetPosition();
} }
float CGUnit::GetRawFacing() const {
return this->m_move->GetRawFacing();
}
CGUnitData* CGUnit::Unit() const { CGUnitData* CGUnit::Unit() const {
return this->m_unit; return this->m_unit;
} }

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@ -92,6 +92,7 @@ class CGUnit {
float GetFacing() const; float GetFacing() const;
int32_t GetNativeDisplayID() const; int32_t GetNativeDisplayID() const;
C3Vector GetPosition() const; C3Vector GetPosition() const;
float GetRawFacing() const;
protected: protected:
// Protected member variables // Protected member variables

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@ -1,10 +1,11 @@
#include "object/client/CGUnit_C.hpp" #include "object/client/CGUnit_C.hpp"
#include "component/CCharacterComponent.hpp" #include "component/CCharacterComponent.hpp"
#include "db/Db.hpp"
#include "model/Model2.hpp" #include "model/Model2.hpp"
#include "object/client/ObjMgr.hpp" #include "object/client/ObjMgr.hpp"
#include "db/Db.hpp"
#include "ui/Game.hpp" #include "ui/Game.hpp"
#include <storm/Error.hpp> #include <storm/Error.hpp>
#include <tempest/Math.hpp>
WOWGUID CGUnit_C::s_activeMover; WOWGUID CGUnit_C::s_activeMover;
@ -183,6 +184,10 @@ C3Vector CGUnit_C::GetPosition() const {
return this->CGUnit::GetPosition(); return this->CGUnit::GetPosition();
} }
float CGUnit_C::GetRawFacing() const {
return this->CGUnit::GetRawFacing();
}
float CGUnit_C::GetRawSmoothFacing() const { float CGUnit_C::GetRawSmoothFacing() const {
return this->m_smoothFacing; return this->m_smoothFacing;
} }
@ -208,6 +213,10 @@ void CGUnit_C::PostInit(uint32_t time, const CClientObjCreate& init, bool a4) {
} }
// TODO // TODO
this->m_smoothFacing = CMath::normalizeangle0to2pi(this->GetRawFacing());
// TODO
} }
void CGUnit_C::PostMovementUpdate(const CClientMoveUpdate& move, int32_t activeMover) { void CGUnit_C::PostMovementUpdate(const CClientMoveUpdate& move, int32_t activeMover) {

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@ -31,6 +31,7 @@ class CGUnit_C : public CGObject_C, public CGUnit {
virtual C3Vector GetPosition() const; virtual C3Vector GetPosition() const;
// TODO // TODO
virtual float GetFacing() const; virtual float GetFacing() const;
virtual float GetRawFacing() const;
// TODO // TODO
virtual WOWGUID GetTransportGUID() const; virtual WOWGUID GetTransportGUID() const;
// TODO // TODO

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@ -33,6 +33,10 @@ C3Vector CPassenger::GetPosition(const C3Vector& position) const {
return position; return position;
} }
float CPassenger::GetRawFacing() const {
return this->m_facing;
}
WOWGUID CPassenger::GetTransportGUID() const { WOWGUID CPassenger::GetTransportGUID() const {
return this->m_transportGUID; return this->m_transportGUID;
} }

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@ -16,6 +16,7 @@ class CPassenger {
float GetFacing(float facing) const; float GetFacing(float facing) const;
C3Vector GetPosition() const; C3Vector GetPosition() const;
C3Vector GetPosition(const C3Vector& position) const; C3Vector GetPosition(const C3Vector& position) const;
float GetRawFacing() const;
WOWGUID GetTransportGUID() const; WOWGUID GetTransportGUID() const;
protected: protected:

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@ -1,4 +1,5 @@
#include "ui/game/CGCamera.hpp" #include "ui/game/CGCamera.hpp"
#include "common/Time.hpp"
#include "console/CVar.hpp" #include "console/CVar.hpp"
#include "object/Client.hpp" #include "object/Client.hpp"
#include "object/client/CVehicleCamera_C.hpp" #include "object/client/CVehicleCamera_C.hpp"
@ -39,10 +40,56 @@ bool ValidateCameraView(CVar* var, const char* oldValue, const char* value, void
} }
int32_t CGCamera::UpdateCallback(const void*, void* param) {
auto camera = static_cast<CGCamera*>(param);
if (!camera) {
return true;
}
auto timestamp = OsGetAsyncTimeMsPrecise();
camera->m_nearZ = CWorld::GetNearClip();
camera->m_farZ = CWorld::GetFarClip();
// Model camera
if (camera->HasModel()) {
camera->CalcModelCamera(timestamp);
camera->CheckUnderwater();
return true;
}
// Target camera
auto target = ClntObjMgrObjectPtr(camera->m_target, TYPE_OBJECT, __FILE__, __LINE__);
if (target) {
camera->CalcTargetCamera(target, timestamp);
camera->CheckUnderwater();
return true;
}
// Unknown camera
auto object90 = ClntObjMgrObjectPtr(camera->guid90, TYPE_OBJECT, __FILE__, __LINE__);
if (object90) {
// TODO
return true;
}
return true;
}
CGCamera::CGCamera() : CSimpleCamera(CWorld::GetNearClip(), CWorld::GetFarClip(), 90.0f * CMath::DEG2RAD) { CGCamera::CGCamera() : CSimpleCamera(CWorld::GetNearClip(), CWorld::GetFarClip(), 90.0f * CMath::DEG2RAD) {
this->m_model = nullptr; this->m_model = nullptr;
this->m_target = 0; this->m_target = 0;
this->guid90 = 0;
this->m_relativeTo = 0; this->m_relativeTo = 0;
this->m_view = s_cameraView->GetInt(); this->m_view = s_cameraView->GetInt();
@ -55,6 +102,18 @@ CGCamera::CGCamera() : CSimpleCamera(CWorld::GetNearClip(), CWorld::GetFarClip()
this->m_fovOffset = 0.0f; this->m_fovOffset = 0.0f;
} }
void CGCamera::CalcModelCamera(uint32_t timestamp) {
// TODO
}
void CGCamera::CalcTargetCamera(CGObject_C* target, uint32_t timestamp) {
// TODO
}
void CGCamera::CheckUnderwater() {
// TODO
}
float CGCamera::FOV() const { float CGCamera::FOV() const {
// Clamp offset-adjusted FOV between 0pi and 1pi // Clamp offset-adjusted FOV between 0pi and 1pi
return std::min(std::max(this->m_fov + this->m_fovOffset, 0.0f), CMath::PI); return std::min(std::max(this->m_fov + this->m_fovOffset, 0.0f), CMath::PI);

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@ -4,6 +4,7 @@
#include "ui/simple/CSimpleCamera.hpp" #include "ui/simple/CSimpleCamera.hpp"
#include "util/GUID.hpp" #include "util/GUID.hpp"
class CGObject_C;
class CM2Model; class CM2Model;
class CGCamera : public CSimpleCamera { class CGCamera : public CSimpleCamera {
@ -18,6 +19,9 @@ class CGCamera : public CSimpleCamera {
// Public static variables // Public static variables
static CameraViewData s_cameraViewDataDefault[]; static CameraViewData s_cameraViewDataDefault[];
// Public static functions
static int32_t UpdateCallback(const void*, void* param);
// Virtual public member functions // Virtual public member functions
virtual ~CGCamera() = default; virtual ~CGCamera() = default;
virtual float FOV() const; virtual float FOV() const;
@ -27,6 +31,9 @@ class CGCamera : public CSimpleCamera {
// Public member functions // Public member functions
CGCamera(); CGCamera();
void CalcModelCamera(uint32_t timestamp);
void CalcTargetCamera(CGObject_C* target, uint32_t timestamp);
void CheckUnderwater();
const WOWGUID& GetTarget() const; const WOWGUID& GetTarget() const;
int32_t HasModel() const; int32_t HasModel() const;
C33Matrix ParentToWorld() const; C33Matrix ParentToWorld() const;
@ -38,6 +45,7 @@ class CGCamera : public CSimpleCamera {
CM2Model* m_model; CM2Model* m_model;
// TODO // TODO
WOWGUID m_target; WOWGUID m_target;
WOWGUID guid90;
// TODO // TODO
WOWGUID m_relativeTo; WOWGUID m_relativeTo;
// TODO // TODO

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@ -98,6 +98,10 @@ void CGWorldFrame::OnWorldUpdate() {
// TODO // TODO
CGCamera::UpdateCallback(nullptr, this->m_camera);
// TODO
this->m_camera->SetupWorldProjection(this->m_screenRect); this->m_camera->SetupWorldProjection(this->m_screenRect);
// TODO // TODO

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@ -2,6 +2,7 @@
#define UTIL_TIME_HPP #define UTIL_TIME_HPP
#include "util/time/CGameTime.hpp" #include "util/time/CGameTime.hpp"
#include "util/time/Types.hpp"
#include "util/time/WowTime.hpp" #include "util/time/WowTime.hpp"
#endif #endif

8
src/util/time/Types.hpp Normal file
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@ -0,0 +1,8 @@
#ifndef UTIL_TIME_TYPES_HPP
#define UTIL_TIME_TYPES_HPP
#include <cstdint>
typedef uint64_t whoa_tick_t;
#endif