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a9cad5238d |
@ -32,6 +32,8 @@ if(WHOA_SYSTEM_MAC)
|
||||
"-framework AppKit"
|
||||
"-framework Carbon"
|
||||
"-framework IOKit"
|
||||
"-framework Metal"
|
||||
"-framework QuartzCore"
|
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)
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||||
|
||||
install(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/mac/MainMenu.nib DESTINATION "bin")
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||||
|
||||
9
src/app/mac/EngineMTLLayerView.h
Normal file
9
src/app/mac/EngineMTLLayerView.h
Normal file
@ -0,0 +1,9 @@
|
||||
#ifndef APP_MAC_ENGINE_MTL_LAYER_VIEW_H
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||||
#define APP_MAC_ENGINE_MTL_LAYER_VIEW_H
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||||
|
||||
#include "app/mac/EngineGLLayerView.h"
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||||
|
||||
@interface EngineMTLLayerView : EngineGLLayerView
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||||
@end
|
||||
|
||||
#endif
|
||||
36
src/app/mac/EngineMTLLayerView.mm
Normal file
36
src/app/mac/EngineMTLLayerView.mm
Normal file
@ -0,0 +1,36 @@
|
||||
#include "app/mac/EngineMTLLayerView.h"
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||||
#import <QuartzCore/CAMetalLayer.h>
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||||
|
||||
@implementation EngineMTLLayerView
|
||||
|
||||
- (CALayer*)makeBackingLayer {
|
||||
return [CAMetalLayer layer];
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||||
}
|
||||
|
||||
- (id)initWithFrame:(NSRect)frame glWindow:(GLWindow*)window {
|
||||
self = [super initWithFrame:frame glWindow:window];
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||||
|
||||
if (self) {
|
||||
[self setWantsLayer:YES];
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||||
}
|
||||
|
||||
return self;
|
||||
}
|
||||
|
||||
- (void)drawRect:(NSRect)dirtyRect {
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||||
// Rendering is driven by CGxDeviceMTL.
|
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}
|
||||
|
||||
- (void)update {
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[super update];
|
||||
|
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if (![self.layer isKindOfClass:[CAMetalLayer class]]) {
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return;
|
||||
}
|
||||
|
||||
CAMetalLayer* layer = (CAMetalLayer*)self.layer;
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CGSize size = [self convertSizeToBacking:self.bounds.size];
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layer.drawableSize = size;
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}
|
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|
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@end
|
||||
@ -1,7 +1,9 @@
|
||||
#include "app/mac/View.h"
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#include "app/mac/EngineGLLayerView.h"
|
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#include "app/mac/EngineMTLLayerView.h"
|
||||
#include "app/mac/WindowCallbacks.h"
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||||
#include "gx/gll/GLWindow.h"
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#include "gx/Device.hpp"
|
||||
|
||||
GLWindowCallbacks EngineViewCallbacks = {
|
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&MacOnResized,
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||||
@ -23,5 +25,9 @@ void AssignEngineViewCallbacks(GLWindowCallbacks* callbacks) {
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}
|
||||
|
||||
Class GetEngineViewClass() {
|
||||
if (GxDevApi() == GxApi_Metal) {
|
||||
return [EngineMTLLayerView class];
|
||||
}
|
||||
|
||||
return [EngineGLLayerView class];
|
||||
}
|
||||
|
||||
@ -2,6 +2,7 @@
|
||||
#include "app/mac/MacClient.h"
|
||||
#include "event/Input.hpp"
|
||||
#include "gx/gll/CGxDeviceGLL.hpp"
|
||||
#include "gx/mtl/CGxDeviceMTL.hpp"
|
||||
#include "gx/Device.hpp"
|
||||
#include "gx/Window.hpp"
|
||||
#include <bc/Debug.hpp>
|
||||
@ -171,7 +172,11 @@ void MacOnResized(int32_t width, int32_t height, bool a3) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (GxDevApi() == GxApi_GLL) {
|
||||
static_cast<CGxDeviceGLL*>(g_theGxDevicePtr)->Resize(width, height);
|
||||
} else if (GxDevApi() == GxApi_Metal) {
|
||||
static_cast<CGxDeviceMTL*>(g_theGxDevicePtr)->Resize(width, height);
|
||||
}
|
||||
|
||||
OsQueuePut(OS_INPUT_SIZE, width, height, 0, 0);
|
||||
|
||||
|
||||
@ -6,6 +6,7 @@
|
||||
#include "gx/Adapter.hpp"
|
||||
#include "gx/Device.hpp"
|
||||
#include <storm/Array.hpp>
|
||||
#include <cstdlib>
|
||||
#include <cstring>
|
||||
|
||||
static CGxDevice* s_device;
|
||||
@ -417,6 +418,13 @@ void ConsoleDeviceInitialize(const char* title) {
|
||||
api = GxApi_GLL;
|
||||
#endif
|
||||
|
||||
#if defined(WHOA_SYSTEM_MAC)
|
||||
const char* apiOverride = getenv("WHOA_GX_API");
|
||||
if (apiOverride && !strcmp(apiOverride, "metal")) {
|
||||
api = GxApi_Metal;
|
||||
}
|
||||
#endif
|
||||
|
||||
s_device = GxDevCreate(api, OsWindowProc, format);
|
||||
|
||||
// TODO
|
||||
|
||||
@ -18,6 +18,7 @@
|
||||
|
||||
#if defined(WHOA_SYSTEM_MAC)
|
||||
#include "gx/gll/CGxDeviceGLL.hpp"
|
||||
#include "gx/mtl/CGxDeviceMTL.hpp"
|
||||
#include "gx/mac/Display.hpp"
|
||||
#include <ApplicationServices/ApplicationServices.h>
|
||||
#include <OpenGL/OpenGL.h>
|
||||
@ -117,6 +118,8 @@ int32_t CGxDevice::AdapterFormats(EGxApi api, TSGrowableArray<CGxFormat>& adapte
|
||||
CGxDevice::OpenGlAdapterFormats(adapterFormats);
|
||||
} else if (api == GxApi_GLL) {
|
||||
CGxDevice::GLLAdapterFormats(adapterFormats);
|
||||
} else if (api == GxApi_Metal) {
|
||||
CGxDevice::OpenGlAdapterFormats(adapterFormats);
|
||||
}
|
||||
|
||||
#elif defined(WHOA_SYSTEM_LINUX)
|
||||
@ -228,6 +231,11 @@ CGxDevice* CGxDevice::NewGLL() {
|
||||
auto m = SMemAlloc(sizeof(CGxDeviceGLL), __FILE__, __LINE__, 0x0);
|
||||
return new (m) CGxDeviceGLL();
|
||||
}
|
||||
|
||||
CGxDevice* CGxDevice::NewMTL() {
|
||||
auto m = SMemAlloc(sizeof(CGxDeviceMTL), __FILE__, __LINE__, 0x0);
|
||||
return new (m) CGxDeviceMTL();
|
||||
}
|
||||
#endif
|
||||
|
||||
CGxDevice* CGxDevice::NewOpenGl() {
|
||||
|
||||
@ -70,6 +70,7 @@ class CGxDevice {
|
||||
#endif
|
||||
#if defined(WHOA_SYSTEM_MAC)
|
||||
static CGxDevice* NewGLL();
|
||||
static CGxDevice* NewMTL();
|
||||
#endif
|
||||
static CGxDevice* NewOpenGl();
|
||||
static void OpenGlAdapterFormats(TSGrowableArray<CGxFormat>& adapterFormats);
|
||||
|
||||
@ -20,6 +20,7 @@ if(WHOA_SYSTEM_MAC)
|
||||
file(GLOB MAC_SOURCES
|
||||
"gll/*.cpp"
|
||||
"gll/*.mm"
|
||||
"mtl/*.mm"
|
||||
"mac/*.cpp"
|
||||
)
|
||||
|
||||
|
||||
@ -24,6 +24,8 @@ CGxDevice* GxDevCreate(EGxApi api, int32_t (*windowProc)(void* window, uint32_t
|
||||
device = CGxDevice::NewOpenGl();
|
||||
} else if (api == GxApi_GLL) {
|
||||
device = CGxDevice::NewGLL();
|
||||
} else if (api == GxApi_Metal) {
|
||||
device = CGxDevice::NewMTL();
|
||||
} else {
|
||||
// Error
|
||||
}
|
||||
|
||||
@ -35,7 +35,8 @@ enum EGxApi {
|
||||
GxApi_D3d10 = 3,
|
||||
GxApi_D3d11 = 4,
|
||||
GxApi_GLL = 5,
|
||||
GxApis_Last = 6
|
||||
GxApi_Metal = 6,
|
||||
GxApis_Last = 7
|
||||
};
|
||||
|
||||
enum EGxBlend {
|
||||
|
||||
81
src/gx/mtl/CGxDeviceMTL.hpp
Normal file
81
src/gx/mtl/CGxDeviceMTL.hpp
Normal file
@ -0,0 +1,81 @@
|
||||
#ifndef GX_MTL_C_GX_DEVICE_MTL_HPP
|
||||
#define GX_MTL_C_GX_DEVICE_MTL_HPP
|
||||
|
||||
#include "gx/CGxDevice.hpp"
|
||||
#include "gx/gll/GLWindow.h"
|
||||
|
||||
class CGxBatch;
|
||||
class CGxShader;
|
||||
|
||||
class CGxDeviceMTL : public CGxDevice {
|
||||
public:
|
||||
// Member variables
|
||||
GLWindow m_window;
|
||||
|
||||
// Virtual member functions
|
||||
void ITexMarkAsUpdated(CGxTex*) override;
|
||||
void IRsSendToHw(EGxRenderState) override;
|
||||
int32_t DeviceCreate(int32_t (*windowProc)(void* window, uint32_t message, uintptr_t wparam, intptr_t lparam), const CGxFormat&) override;
|
||||
int32_t DeviceSetFormat(const CGxFormat&) override;
|
||||
void* DeviceWindow() override;
|
||||
void DeviceWM(EGxWM wm, uintptr_t param1, uintptr_t param2) override {};
|
||||
void CapsWindowSize(CRect&) override;
|
||||
void CapsWindowSizeInScreenCoords(CRect& dst) override;
|
||||
void ScenePresent() override;
|
||||
void SceneClear(uint32_t, CImVector) override;
|
||||
void Draw(CGxBatch* batch, int32_t indexed) override;
|
||||
void PoolSizeSet(CGxPool*, uint32_t) override;
|
||||
char* BufLock(CGxBuf*) override;
|
||||
int32_t BufUnlock(CGxBuf*, uint32_t) override;
|
||||
void BufData(CGxBuf* buf, const void* data, size_t size, uintptr_t offset) override;
|
||||
void TexDestroy(CGxTex* texId) override;
|
||||
void IShaderCreate(CGxShader*) override;
|
||||
void ShaderCreate(CGxShader*[], EGxShTarget, const char*, const char*, int32_t) override;
|
||||
int32_t StereoEnabled(void) override;
|
||||
void XformSetProjection(const C44Matrix& matrix) override;
|
||||
|
||||
// Member functions
|
||||
CGxDeviceMTL();
|
||||
void Resize(uint32_t width, uint32_t height);
|
||||
|
||||
private:
|
||||
void ISetCaps(const CGxFormat& format);
|
||||
void EnsureLibrary();
|
||||
void BeginFrame();
|
||||
void* GetPipeline(EGxVertexBufferFormat format, bool useColor, bool useSkin, bool useTex, int32_t blendMode);
|
||||
void* GetPoolBuffer(CGxPool* pool);
|
||||
void ITexCreate(CGxTex* texId);
|
||||
void ITexUpload(CGxTex* texId);
|
||||
void* GetTexture(CGxTex* texId);
|
||||
void* GetSampler(CGxTex* texId);
|
||||
void EnsureFallbackTexture();
|
||||
void EnsureDepthTexture(uint32_t width, uint32_t height);
|
||||
void* GetDepthState(bool depthTest, bool depthWrite, uint32_t depthFunc);
|
||||
void* m_device = nullptr;
|
||||
void* m_commandQueue = nullptr;
|
||||
void* m_layer = nullptr;
|
||||
void* m_shaderLibrary = nullptr;
|
||||
void* m_pipelineColor[GxVertexBufferFormats_Last][GxBlends_Last] = {};
|
||||
void* m_pipelineSolid[GxVertexBufferFormats_Last][GxBlends_Last] = {};
|
||||
void* m_pipelineSkin[GxVertexBufferFormats_Last][GxBlends_Last] = {};
|
||||
void* m_pipelineColorTex[GxVertexBufferFormats_Last][GxBlends_Last] = {};
|
||||
void* m_pipelineSolidTex[GxVertexBufferFormats_Last][GxBlends_Last] = {};
|
||||
void* m_pipelineSkinTex[GxVertexBufferFormats_Last][GxBlends_Last] = {};
|
||||
void* m_pipelineColorTex2[GxVertexBufferFormats_Last][GxBlends_Last] = {};
|
||||
void* m_pipelineSolidTex2[GxVertexBufferFormats_Last][GxBlends_Last] = {};
|
||||
void* m_pipelineSkinTex2[GxVertexBufferFormats_Last][GxBlends_Last] = {};
|
||||
void* m_frameCommandBuffer = nullptr;
|
||||
void* m_frameEncoder = nullptr;
|
||||
void* m_frameDrawable = nullptr;
|
||||
uint32_t m_frameHasDraw = 0;
|
||||
uint32_t m_clearMask = 0;
|
||||
uint32_t m_clearColor = 0;
|
||||
void* m_fallbackTexture = nullptr;
|
||||
void* m_fallbackSampler = nullptr;
|
||||
void* m_depthTexture = nullptr;
|
||||
uint32_t m_depthWidth = 0;
|
||||
uint32_t m_depthHeight = 0;
|
||||
void* m_depthStates[2][2][4] = {};
|
||||
};
|
||||
|
||||
#endif
|
||||
1855
src/gx/mtl/CGxDeviceMTL.mm
Normal file
1855
src/gx/mtl/CGxDeviceMTL.mm
Normal file
File diff suppressed because it is too large
Load Diff
@ -1,6 +1,7 @@
|
||||
#ifndef OBJECT_CLIENT_HPP
|
||||
#define OBJECT_CLIENT_HPP
|
||||
|
||||
#include "client/CGPlayer_C.hpp"
|
||||
#include "client/ObjMgr.hpp"
|
||||
#include "object/Types.hpp"
|
||||
|
||||
|
||||
@ -24,3 +24,7 @@ uint32_t CGContainer::TotalFields() {
|
||||
uint32_t CGContainer::TotalFieldsSaved() {
|
||||
return CGContainer::GetBaseOffsetSaved() + 72;
|
||||
}
|
||||
|
||||
CGContainerData* CGContainer::Container() const {
|
||||
return this->m_cont;
|
||||
}
|
||||
|
||||
@ -20,9 +20,13 @@ class CGContainer {
|
||||
static uint32_t TotalFields();
|
||||
static uint32_t TotalFieldsSaved();
|
||||
|
||||
// Public member variables
|
||||
protected:
|
||||
// Protected member variables
|
||||
CGContainerData* m_cont;
|
||||
uint32_t* m_contSaved;
|
||||
|
||||
// Protected member functions
|
||||
CGContainerData* Container() const;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@ -24,3 +24,7 @@ uint32_t CGCorpse::TotalFields() {
|
||||
uint32_t CGCorpse::TotalFieldsSaved() {
|
||||
return CGCorpse::GetBaseOffsetSaved() + 3;
|
||||
}
|
||||
|
||||
CGCorpseData* CGCorpse::Corpse() const {
|
||||
return this->m_corpse;
|
||||
}
|
||||
|
||||
@ -17,9 +17,13 @@ class CGCorpse {
|
||||
static uint32_t TotalFields();
|
||||
static uint32_t TotalFieldsSaved();
|
||||
|
||||
// Public member variables
|
||||
protected:
|
||||
// Protected member variables
|
||||
CGCorpseData* m_corpse;
|
||||
uint32_t* m_corpseSaved;
|
||||
|
||||
// Protected member functions
|
||||
CGCorpseData* Corpse() const;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@ -24,3 +24,7 @@ uint32_t CGDynamicObject::TotalFields() {
|
||||
uint32_t CGDynamicObject::TotalFieldsSaved() {
|
||||
return CGDynamicObject::GetBaseOffsetSaved() + 0;
|
||||
}
|
||||
|
||||
CGDynamicObjectData* CGDynamicObject::DynamicObject() const {
|
||||
return this->m_dynamicObj;
|
||||
}
|
||||
|
||||
@ -17,9 +17,13 @@ class CGDynamicObject {
|
||||
static uint32_t TotalFields();
|
||||
static uint32_t TotalFieldsSaved();
|
||||
|
||||
// Public member variables
|
||||
protected:
|
||||
// Protected member variables
|
||||
CGDynamicObjectData* m_dynamicObj;
|
||||
uint32_t* m_dynamicObjSaved;
|
||||
|
||||
// Protected member functions
|
||||
CGDynamicObjectData* DynamicObject() const;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@ -24,3 +24,7 @@ uint32_t CGGameObject::TotalFields() {
|
||||
uint32_t CGGameObject::TotalFieldsSaved() {
|
||||
return CGGameObject::GetBaseOffsetSaved() + 4;
|
||||
}
|
||||
|
||||
CGGameObjectData* CGGameObject::GameObject() const {
|
||||
return this->m_gameObj;
|
||||
}
|
||||
|
||||
@ -17,9 +17,13 @@ class CGGameObject {
|
||||
static uint32_t TotalFields();
|
||||
static uint32_t TotalFieldsSaved();
|
||||
|
||||
// Public member variables
|
||||
protected:
|
||||
// Protected member variables
|
||||
CGGameObjectData* m_gameObj;
|
||||
uint32_t* m_gameObjSaved;
|
||||
|
||||
// Protected member functions
|
||||
CGGameObjectData* GameObject() const;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@ -24,3 +24,7 @@ uint32_t CGItem::TotalFields() {
|
||||
uint32_t CGItem::TotalFieldsSaved() {
|
||||
return CGItem::GetBaseOffsetSaved() + 47;
|
||||
}
|
||||
|
||||
CGItemData* CGItem::Item() const {
|
||||
return this->m_item;
|
||||
}
|
||||
|
||||
@ -38,9 +38,13 @@ class CGItem {
|
||||
static uint32_t TotalFields();
|
||||
static uint32_t TotalFieldsSaved();
|
||||
|
||||
// Public member variables
|
||||
protected:
|
||||
// Protected member variables
|
||||
CGItemData* m_item;
|
||||
uint32_t* m_itemSaved;
|
||||
|
||||
// Protected member functions
|
||||
CGItemData* Item() const;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@ -23,3 +23,19 @@ uint32_t CGObject::TotalFields() {
|
||||
uint32_t CGObject::TotalFieldsSaved() {
|
||||
return CGObject::GetBaseOffsetSaved() + 3;
|
||||
}
|
||||
|
||||
WOWGUID CGObject::GetGUID() const {
|
||||
return this->m_obj->m_guid;
|
||||
}
|
||||
|
||||
OBJECT_TYPE CGObject::GetType() const {
|
||||
return this->m_obj->m_type;
|
||||
}
|
||||
|
||||
OBJECT_TYPE_ID CGObject::GetTypeID() const {
|
||||
return this->m_typeID;
|
||||
}
|
||||
|
||||
CGObjectData* CGObject::Obj() const {
|
||||
return this->m_obj;
|
||||
}
|
||||
|
||||
@ -25,10 +25,21 @@ class CGObject {
|
||||
|
||||
// Public member variables
|
||||
uint32_t uint0; // TODO what is this?
|
||||
uint32_t m_memHandle;
|
||||
|
||||
// Public member functions
|
||||
WOWGUID GetGUID() const;
|
||||
OBJECT_TYPE GetType() const;
|
||||
OBJECT_TYPE_ID GetTypeID() const;
|
||||
|
||||
protected:
|
||||
// Protected member variables
|
||||
CGObjectData* m_obj;
|
||||
uint32_t* m_objSaved;
|
||||
uint32_t m_memHandle;
|
||||
OBJECT_TYPE_ID m_typeID;
|
||||
|
||||
// Protected member functions
|
||||
CGObjectData* Obj() const;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@ -5,6 +5,10 @@
|
||||
CGObject_C::CGObject_C(uint32_t time, CClientObjCreate& objCreate) {
|
||||
// TODO
|
||||
|
||||
this->m_model = nullptr;
|
||||
|
||||
// TODO
|
||||
|
||||
this->m_lockCount = 0;
|
||||
this->m_disabled = false;
|
||||
this->m_inReenable = false;
|
||||
|
||||
@ -8,12 +8,16 @@
|
||||
#include <storm/Hash.hpp>
|
||||
#include <storm/List.hpp>
|
||||
|
||||
class CM2Model;
|
||||
|
||||
class CGObject_C : public CGObject, public TSHashObject<CGObject_C, CHashKeyGUID> {
|
||||
public:
|
||||
// Public member variables
|
||||
TSLink<CGObject_C> m_link;
|
||||
uint32_t m_disableTimeMs;
|
||||
// TODO
|
||||
CM2Model* m_model;
|
||||
// TODO
|
||||
uint32_t m_lockCount : 16;
|
||||
uint32_t m_disabled : 1;
|
||||
uint32_t m_inReenable : 1;
|
||||
|
||||
@ -40,3 +40,7 @@ uint32_t CGPlayer::TotalFieldsSaved() {
|
||||
uint32_t CGPlayer::TotalRemoteFieldsSaved() {
|
||||
return CGPlayer::GetBaseOffsetSaved() + 173;
|
||||
}
|
||||
|
||||
CGPlayerData* CGPlayer::Player() const {
|
||||
return this->m_player;
|
||||
}
|
||||
|
||||
@ -148,9 +148,13 @@ class CGPlayer {
|
||||
static uint32_t TotalFieldsSaved();
|
||||
static uint32_t TotalRemoteFieldsSaved();
|
||||
|
||||
// Public member variables
|
||||
protected:
|
||||
// Protected member variables
|
||||
CGPlayerData* m_player;
|
||||
uint32_t* m_playerSaved;
|
||||
|
||||
// Protected member functions
|
||||
CGPlayerData* Player() const;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@ -24,3 +24,7 @@ uint32_t CGUnit::TotalFields() {
|
||||
uint32_t CGUnit::TotalFieldsSaved() {
|
||||
return CGUnit::GetBaseOffsetSaved() + 123;
|
||||
}
|
||||
|
||||
CGUnitData* CGUnit::Unit() const {
|
||||
return this->m_unit;
|
||||
}
|
||||
|
||||
@ -82,9 +82,13 @@ class CGUnit {
|
||||
static uint32_t TotalFields();
|
||||
static uint32_t TotalFieldsSaved();
|
||||
|
||||
// Public member variables
|
||||
protected:
|
||||
// Protected member variables
|
||||
CGUnitData* m_unit;
|
||||
uint32_t* m_unitSaved;
|
||||
|
||||
// Protected member functions
|
||||
CGUnitData* Unit() const;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@ -61,7 +61,7 @@ int32_t PostInitObject(CDataStore* msg, uint32_t time, bool a3) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (object->m_inReenable && object->m_obj->m_type & TYPE_UNIT) {
|
||||
if (object->m_inReenable && object->GetType() & TYPE_UNIT) {
|
||||
// TODO
|
||||
}
|
||||
|
||||
@ -139,7 +139,7 @@ void PostMovementUpdate(CDataStore* msg) {
|
||||
return;
|
||||
}
|
||||
|
||||
unit->PostMovementUpdate(move, unit->m_obj->m_guid == CGUnit_C::s_activeMover);
|
||||
unit->PostMovementUpdate(move, unit->GetGUID() == CGUnit_C::s_activeMover);
|
||||
|
||||
if (reenable) {
|
||||
unit->Reenable();
|
||||
@ -201,7 +201,7 @@ int32_t UpdateObject(CDataStore* msg) {
|
||||
auto object = GetUpdateObject(guid, &reenable);
|
||||
|
||||
if (object) {
|
||||
if (!FillInPartialObjectData(object, object->m_obj->m_guid, msg, false, false)) {
|
||||
if (!FillInPartialObjectData(object, object->GetGUID(), msg, false, false)) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
@ -329,7 +329,7 @@ int32_t CreateObject(CDataStore* msg, uint32_t time) {
|
||||
if (existingObject) {
|
||||
CClientObjCreate::Skip(msg);
|
||||
|
||||
if (!FillInPartialObjectData(existingObject, existingObject->m_obj->m_guid, msg, false, true)) {
|
||||
if (!FillInPartialObjectData(existingObject, existingObject->GetGUID(), msg, false, true)) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
@ -91,7 +91,7 @@ uint32_t GetNumDwordBlocks(OBJECT_TYPE type, WOWGUID guid) {
|
||||
* to indicate the end of the hierarchy.
|
||||
*/
|
||||
OBJECT_TYPE_ID IncTypeID(CGObject_C* object, OBJECT_TYPE_ID curTypeID) {
|
||||
switch (object->m_obj->m_type) {
|
||||
switch (object->GetType()) {
|
||||
// ID_OBJECT -> ID_ITEM -> ID_CONTAINER
|
||||
case HIER_TYPE_ITEM:
|
||||
case HIER_TYPE_CONTAINER:
|
||||
@ -173,7 +173,7 @@ int32_t CallMirrorHandlers(CDataStore* msg, bool a2, WOWGUID guid) {
|
||||
|
||||
OBJECT_TYPE_ID typeID = ID_OBJECT;
|
||||
uint32_t blockOffset = 0;
|
||||
uint32_t numBlocks = GetNumDwordBlocks(object->m_obj->m_type, guid);
|
||||
uint32_t numBlocks = GetNumDwordBlocks(object->GetType(), guid);
|
||||
|
||||
for (int32_t block = 0; block < numBlocks; block++) {
|
||||
if (block >= s_objMirrorBlocks[typeID]) {
|
||||
@ -203,7 +203,7 @@ int32_t FillInPartialObjectData(CGObject_C* object, WOWGUID guid, CDataStore* ms
|
||||
|
||||
OBJECT_TYPE_ID typeID = ID_OBJECT;
|
||||
uint32_t blockOffset = 0;
|
||||
uint32_t numBlocks = GetNumDwordBlocks(object->m_obj->m_type, guid);
|
||||
uint32_t numBlocks = GetNumDwordBlocks(object->GetType(), guid);
|
||||
|
||||
for (int32_t block = 0; block < numBlocks; block++) {
|
||||
if (block >= s_objMirrorBlocks[typeID]) {
|
||||
|
||||
@ -93,9 +93,9 @@ CGObject_C* ClntObjMgrAllocObject(OBJECT_TYPE_ID typeID, WOWGUID guid) {
|
||||
|
||||
void ClntObjMgrFreeObject(CGObject_C* object) {
|
||||
auto playerGUID = ClntObjMgrGetActivePlayer();
|
||||
auto isActivePlayer = object->m_obj->m_guid == playerGUID;
|
||||
auto isActivePlayer = object->GetGUID() == playerGUID;
|
||||
|
||||
switch (object->m_obj->m_type) {
|
||||
switch (object->GetType()) {
|
||||
case TYPE_OBJECT:
|
||||
case HIER_TYPE_ITEM:
|
||||
case HIER_TYPE_CONTAINER:
|
||||
@ -117,7 +117,7 @@ void ClntObjMgrFreeObject(CGObject_C* object) {
|
||||
if (isActivePlayer) {
|
||||
STORM_FREE(object);
|
||||
} else {
|
||||
ObjectFree(s_objHeapId[object->m_typeID], object->m_memHandle);
|
||||
ObjectFree(s_objHeapId[object->GetTypeID()], object->m_memHandle);
|
||||
}
|
||||
}
|
||||
|
||||
@ -171,8 +171,8 @@ void ClntObjMgrInitializeStd(uint32_t mapID) {
|
||||
}
|
||||
|
||||
void ClntObjMgrLinkInNewObject(CGObject_C* object) {
|
||||
CHashKeyGUID key(object->m_obj->m_guid);
|
||||
s_curMgr->m_objects.Insert(object, object->m_obj->m_guid, key);
|
||||
CHashKeyGUID key(object->GetGUID());
|
||||
s_curMgr->m_objects.Insert(object, object->GetGUID(), key);
|
||||
}
|
||||
|
||||
CGObject_C* ClntObjMgrObjectPtr(WOWGUID guid, OBJECT_TYPE type, const char* fileName, int32_t lineNumber) {
|
||||
@ -186,7 +186,7 @@ CGObject_C* ClntObjMgrObjectPtr(WOWGUID guid, OBJECT_TYPE type, const char* file
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
if (!(object->m_obj->m_type & type)) {
|
||||
if (!(object->GetType() & type)) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
|
||||
@ -107,11 +107,11 @@ void HandleObjectOutOfRangePass2(CGObject_C* object) {
|
||||
}
|
||||
|
||||
ClntObjMgrGetCurrent()->m_lazyCleanupObjects.Insert(object, object->m_hashval, CHashKeyGUID(object->m_key));
|
||||
ClntObjMgrGetCurrent()->m_lazyCleanupFifo[object->m_typeID - 1].LinkToTail(object);
|
||||
ClntObjMgrGetCurrent()->m_lazyCleanupFifo[object->GetTypeID() - 1].LinkToTail(object);
|
||||
}
|
||||
|
||||
void InitObject(CGObject_C* object, uint32_t time, CClientObjCreate& objCreate) {
|
||||
switch (object->m_typeID) {
|
||||
switch (object->GetTypeID()) {
|
||||
case ID_ITEM: {
|
||||
new (object) CGItem_C(time, objCreate);
|
||||
|
||||
|
||||
@ -98,6 +98,21 @@ enum TextureImageMode {
|
||||
ImageMode_Desaturate = 1
|
||||
};
|
||||
|
||||
enum TOOLTIP_ANCHORPOINT {
|
||||
TOOLTIP_ANCHOR_LEFT = 0,
|
||||
TOOLTIP_ANCHOR_RIGHT = 1,
|
||||
TOOLTIP_ANCHOR_BOTTOMLEFT = 2,
|
||||
TOOLTIP_ANCHOR_BOTTOM = 3,
|
||||
TOOLTIP_ANCHOR_BOTTOMRIGHT = 4,
|
||||
TOOLTIP_ANCHOR_TOPLEFT = 5,
|
||||
TOOLTIP_ANCHOR_TOP = 6,
|
||||
TOOLTIP_ANCHOR_TOPRIGHT = 7,
|
||||
TOOLTIP_ANCHOR_CURSOR = 8,
|
||||
TOOLTIP_ANCHOR_NONE = 9,
|
||||
TOOLTIP_ANCHOR_PRESERVE = 10,
|
||||
TOOLTIP_ANCHOR_CURSOR_RIGHT = 11,
|
||||
};
|
||||
|
||||
struct FRAMEPRIORITY {
|
||||
CSimpleFrame* frame;
|
||||
uint32_t priority;
|
||||
|
||||
@ -1,4 +1,5 @@
|
||||
#include "ui/game/BattlefieldInfoScript.hpp"
|
||||
#include "ui/game/CGBattlefieldInfo.hpp"
|
||||
#include "ui/FrameScript.hpp"
|
||||
#include "util/Unimplemented.hpp"
|
||||
|
||||
@ -105,7 +106,9 @@ int32_t Script_GetBattlefieldStatData(lua_State* L) {
|
||||
}
|
||||
|
||||
int32_t Script_RequestBattlefieldPositions(lua_State* L) {
|
||||
WHOA_UNIMPLEMENTED(0);
|
||||
CGBattlefieldInfo::RequestPlayerPositions();
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
int32_t Script_GetNumBattlefieldPositions(lua_State* L) {
|
||||
|
||||
5
src/ui/game/CGBattlefieldInfo.cpp
Normal file
5
src/ui/game/CGBattlefieldInfo.cpp
Normal file
@ -0,0 +1,5 @@
|
||||
#include "ui/game/CGBattlefieldInfo.hpp"
|
||||
|
||||
void CGBattlefieldInfo::RequestPlayerPositions() {
|
||||
// TODO
|
||||
}
|
||||
10
src/ui/game/CGBattlefieldInfo.hpp
Normal file
10
src/ui/game/CGBattlefieldInfo.hpp
Normal file
@ -0,0 +1,10 @@
|
||||
#ifndef UI_GAME_C_G_BATTLEFIELD_INFO_HPP
|
||||
#define UI_GAME_C_G_BATTLEFIELD_INFO_HPP
|
||||
|
||||
class CGBattlefieldInfo {
|
||||
public:
|
||||
// Static functions
|
||||
static void RequestPlayerPositions();
|
||||
};
|
||||
|
||||
#endif
|
||||
@ -21,7 +21,9 @@
|
||||
#include "util/CStatus.hpp"
|
||||
#include <common/MD5.hpp>
|
||||
|
||||
WOWGUID CGGameUI::s_currentObjectTrack;
|
||||
CScriptObject* CGGameUI::s_gameTooltip;
|
||||
WOWGUID CGGameUI::s_lockedTarget;
|
||||
CSimpleTop* CGGameUI::s_simpleTop;
|
||||
|
||||
void LoadScriptFunctions() {
|
||||
@ -57,6 +59,14 @@ void LoadScriptFunctions() {
|
||||
// TODO
|
||||
}
|
||||
|
||||
WOWGUID& CGGameUI::GetCurrentObjectTrack() {
|
||||
return CGGameUI::s_currentObjectTrack;
|
||||
}
|
||||
|
||||
WOWGUID& CGGameUI::GetLockedTarget() {
|
||||
return CGGameUI::s_lockedTarget;
|
||||
}
|
||||
|
||||
void CGGameUI::Initialize() {
|
||||
// TODO
|
||||
|
||||
@ -131,7 +141,7 @@ void CGGameUI::Initialize() {
|
||||
// TODO
|
||||
|
||||
CGGameUI::s_gameTooltip = CScriptObject::GetScriptObjectByName("GameTooltip", CGTooltip::GetObjectType());
|
||||
// TODO STORM_ASSERT(CGGameUI::s_gameTooltip);
|
||||
STORM_ASSERT(CGGameUI::s_gameTooltip);
|
||||
|
||||
// TODO
|
||||
}
|
||||
@ -144,6 +154,18 @@ void CGGameUI::InitializeGame() {
|
||||
// TODO
|
||||
}
|
||||
|
||||
int32_t CGGameUI::IsRaidMember(const WOWGUID& guid) {
|
||||
// TODO
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
int32_t CGGameUI::IsRaidMemberOrPet(const WOWGUID& guid) {
|
||||
// TODO
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void CGGameUI::RegisterFrameFactories() {
|
||||
FrameXML_RegisterFactory("WorldFrame", &CGWorldFrame::Create, true);
|
||||
FrameXML_RegisterFactory("GameTooltip", &CGTooltip::Create, false);
|
||||
|
||||
@ -1,6 +1,8 @@
|
||||
#ifndef UI_GAME_C_G_GAME_UI_HPP
|
||||
#define UI_GAME_C_G_GAME_UI_HPP
|
||||
|
||||
#include "util/guid/Types.hpp"
|
||||
|
||||
class CScriptObject;
|
||||
class CSimpleTop;
|
||||
|
||||
@ -11,9 +13,17 @@ class CGGameUI {
|
||||
static CSimpleTop* s_simpleTop;
|
||||
|
||||
// Static functions
|
||||
static WOWGUID& GetCurrentObjectTrack();
|
||||
static WOWGUID& GetLockedTarget();
|
||||
static void Initialize();
|
||||
static void InitializeGame();
|
||||
static int32_t IsRaidMember(const WOWGUID& guid);
|
||||
static int32_t IsRaidMemberOrPet(const WOWGUID& guid);
|
||||
static void RegisterFrameFactories();
|
||||
|
||||
private:
|
||||
static WOWGUID s_currentObjectTrack;
|
||||
static WOWGUID s_lockedTarget;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@ -35,3 +35,10 @@ CGTooltip::CGTooltip(CSimpleFrame* parent) : CSimpleFrame(parent) {
|
||||
int32_t CGTooltip::GetScriptMetaTable() {
|
||||
return CGTooltip::s_metatable;
|
||||
}
|
||||
|
||||
bool CGTooltip::IsA(int32_t type) {
|
||||
return type == CGTooltip::s_objectType
|
||||
|| type == CSimpleFrame::s_objectType
|
||||
|| type == CScriptRegion::s_objectType
|
||||
|| type == CScriptObject::s_objectType;
|
||||
}
|
||||
|
||||
@ -16,9 +16,14 @@ class CGTooltip : public CSimpleFrame {
|
||||
static void RegisterScriptMethods(lua_State* L);
|
||||
|
||||
// Member variables
|
||||
CSimpleFrame* m_owner = nullptr;
|
||||
TOOLTIP_ANCHORPOINT m_anchorPoint;
|
||||
// TODO
|
||||
C2Vector m_offset;
|
||||
// TODO
|
||||
|
||||
// Virtual member functions
|
||||
virtual bool IsA(int32_t type);
|
||||
virtual int32_t GetScriptMetaTable();
|
||||
|
||||
// Member functions
|
||||
|
||||
@ -1,5 +1,7 @@
|
||||
#include "ui/game/CGTooltipScript.hpp"
|
||||
#include "ui/game/CGTooltip.hpp"
|
||||
#include "ui/FrameScript.hpp"
|
||||
#include "util/Lua.hpp"
|
||||
#include "util/Unimplemented.hpp"
|
||||
|
||||
namespace {
|
||||
@ -25,7 +27,35 @@ int32_t CGTooltip_GetPadding(lua_State* L) {
|
||||
}
|
||||
|
||||
int32_t CGTooltip_IsOwned(lua_State* L) {
|
||||
WHOA_UNIMPLEMENTED(0);
|
||||
auto type = CGTooltip::GetObjectType();
|
||||
auto tooltip = static_cast<CGTooltip*>(FrameScript_GetObjectThis(L, type));
|
||||
|
||||
if (lua_type(L, 2) != LUA_TTABLE) {
|
||||
luaL_error(L, "Usage: %s:IsOwned(frame)", tooltip->GetDisplayName());
|
||||
return 0;
|
||||
}
|
||||
|
||||
lua_rawgeti(L, 2, 0);
|
||||
auto frame = static_cast<CSimpleFrame*>(lua_touserdata(L, -1));
|
||||
lua_settop(L, -2);
|
||||
|
||||
if (!frame) {
|
||||
luaL_error(L, "%s:IsOwned(): Couldn't find 'this' in frame object", tooltip->GetDisplayName());
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (!frame->IsA(CSimpleFrame::GetObjectType())) {
|
||||
luaL_error(L, "%s:IsOwned(): Wrong object type, expected frame", tooltip->GetDisplayName());
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (tooltip->m_owner == frame) {
|
||||
lua_pushnumber(L, 1.0);
|
||||
} else {
|
||||
lua_pushnil(L);
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
int32_t CGTooltip_GetOwner(lua_State* L) {
|
||||
|
||||
@ -1,6 +1,11 @@
|
||||
#include "ui/game/ScriptEvents.hpp"
|
||||
#include "object/client/ObjMgr.hpp"
|
||||
#include "ui/FrameScript.hpp"
|
||||
#include "ui/ScriptFunctionsSystem.hpp"
|
||||
#include "ui/game/CGGameUI.hpp"
|
||||
#include "ui/game/ScriptUtil.hpp"
|
||||
#include "util/GUID.hpp"
|
||||
#include "util/Lua.hpp"
|
||||
#include "util/Unimplemented.hpp"
|
||||
|
||||
namespace {
|
||||
@ -18,7 +23,19 @@ int32_t Script_UnitIsUnit(lua_State* L) {
|
||||
}
|
||||
|
||||
int32_t Script_UnitIsPlayer(lua_State* L) {
|
||||
WHOA_UNIMPLEMENTED(0);
|
||||
auto token = lua_tostring(L, 1);
|
||||
WOWGUID guid = 0;
|
||||
Script_GetGUIDFromToken(token, guid, false);
|
||||
|
||||
auto object = ClntObjMgrObjectPtr(guid, TYPE_PLAYER, __FILE__, __LINE__);
|
||||
|
||||
if (object || CGGameUI::IsRaidMember(guid)) {
|
||||
lua_pushnumber(L, 1.0);
|
||||
} else {
|
||||
lua_pushnil(L);
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
int32_t Script_UnitIsInMyGuild(lua_State* L) {
|
||||
|
||||
191
src/ui/game/ScriptUtil.cpp
Normal file
191
src/ui/game/ScriptUtil.cpp
Normal file
@ -0,0 +1,191 @@
|
||||
#include "ui/game/ScriptUtil.hpp"
|
||||
#include "object/Client.hpp"
|
||||
#include "ui/game/CGGameUI.hpp"
|
||||
#include <storm/String.hpp>
|
||||
|
||||
namespace {
|
||||
|
||||
bool ParseTrailingTokens(const char* token, WOWGUID& guid, CGPlayer_C* player) {
|
||||
// TODO
|
||||
return true;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
bool Script_GetGUIDFromString(const char*& token, WOWGUID& guid) {
|
||||
// TODO
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Script_GetGUIDFromToken(const char* token, WOWGUID& guid, bool defaultToTarget) {
|
||||
auto activePlayer = static_cast<CGPlayer_C*>(ClntObjMgrObjectPtr(ClntObjMgrGetActivePlayer(), TYPE_PLAYER, __FILE__, __LINE__));
|
||||
|
||||
// Null or empty token
|
||||
if (token == nullptr || *token == '\0') {
|
||||
if (defaultToTarget) {
|
||||
guid = CGGameUI::GetLockedTarget();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
guid = 0;
|
||||
auto parseToken = token;
|
||||
|
||||
// player - active player
|
||||
if (!SStrCmpI(parseToken, "player", 6)) {
|
||||
parseToken += 6;
|
||||
|
||||
if (activePlayer) {
|
||||
guid = activePlayer->GetGUID();
|
||||
}
|
||||
}
|
||||
|
||||
// vehicle - active player's vehicle
|
||||
else if (!SStrCmpI(parseToken, "vehicle", 7)) {
|
||||
parseToken += 7;
|
||||
|
||||
// TODO
|
||||
}
|
||||
|
||||
// pet - active player's pet
|
||||
else if (!SStrCmpI(parseToken, "pet", 3)) {
|
||||
parseToken += 3;
|
||||
|
||||
// TODO
|
||||
}
|
||||
|
||||
// target - current locked target
|
||||
else if (!SStrCmpI(parseToken, "target", 6)) {
|
||||
parseToken += 6;
|
||||
|
||||
guid = CGGameUI::GetLockedTarget();
|
||||
}
|
||||
|
||||
// partypet1-4 - party member's pet
|
||||
else if (!SStrCmpI(parseToken, "partypet", 8)) {
|
||||
parseToken += 8;
|
||||
|
||||
auto index = SStrToUnsigned(parseToken);
|
||||
// TODO
|
||||
}
|
||||
|
||||
// party1-4 - party member
|
||||
else if (!SStrCmpI(parseToken, "party", 5)) {
|
||||
parseToken += 5;
|
||||
|
||||
auto index = SStrToUnsigned(parseToken);
|
||||
// TODO
|
||||
}
|
||||
|
||||
// raidpet1-40 - raid member's pet
|
||||
else if (!SStrCmpI(parseToken, "raidpet", 7)) {
|
||||
parseToken += 7;
|
||||
|
||||
auto index = SStrToUnsigned(parseToken);
|
||||
// TODO
|
||||
}
|
||||
|
||||
// raid1-40 - raid member
|
||||
else if (!SStrCmpI(parseToken, "raid", 4)) {
|
||||
parseToken += 4;
|
||||
|
||||
auto index = SStrToUnsigned(parseToken);
|
||||
// TODO
|
||||
}
|
||||
|
||||
// boss1-5 - boss unit
|
||||
else if (!SStrCmpI(parseToken, "boss", 4)) {
|
||||
parseToken += 4;
|
||||
|
||||
auto index = SStrToUnsigned(parseToken);
|
||||
// TODO
|
||||
}
|
||||
|
||||
// arenapet1-5 - arena opponent's pet
|
||||
else if (!SStrCmpI(parseToken, "arenapet", 8)) {
|
||||
parseToken += 8;
|
||||
|
||||
auto index = SStrToUnsigned(parseToken);
|
||||
// TODO
|
||||
}
|
||||
|
||||
// arena1-5 - arena opponent
|
||||
else if (!SStrCmpI(parseToken, "arena", 5)) {
|
||||
parseToken += 5;
|
||||
|
||||
auto index = SStrToUnsigned(parseToken);
|
||||
// TODO
|
||||
}
|
||||
|
||||
// commentator1-N - commentator arena member
|
||||
else if (!SStrCmpI(parseToken, "commentator", 11)) {
|
||||
parseToken += 11;
|
||||
|
||||
auto index = SStrToUnsigned(parseToken);
|
||||
// TODO
|
||||
}
|
||||
|
||||
// mouseover - object under cursor
|
||||
else if (!SStrCmpI(parseToken, "mouseover", 9)) {
|
||||
parseToken += 9;
|
||||
|
||||
auto trackedObjectGuid = CGGameUI::GetCurrentObjectTrack();
|
||||
|
||||
if (ClntObjMgrObjectPtr(trackedObjectGuid, TYPE_UNIT, __FILE__, __LINE__) || CGGameUI::IsRaidMemberOrPet(trackedObjectGuid)) {
|
||||
guid = trackedObjectGuid;
|
||||
}
|
||||
}
|
||||
|
||||
// focus - focus target
|
||||
else if (!SStrCmpI(parseToken, "focus", 5)) {
|
||||
parseToken += 5;
|
||||
|
||||
// TODO
|
||||
}
|
||||
|
||||
// npc - NPC interaction target
|
||||
else if (!SStrCmpI(parseToken, "npc")) {
|
||||
parseToken += 3;
|
||||
|
||||
// TODO
|
||||
}
|
||||
|
||||
// questnpc - quest giver NPC
|
||||
else if (!SStrCmpI(parseToken, "questnpc")) {
|
||||
parseToken += 8;
|
||||
|
||||
// TODO
|
||||
}
|
||||
|
||||
// none
|
||||
else if (!SStrCmpI(parseToken, "none")) {
|
||||
parseToken += 4;
|
||||
|
||||
guid = -1;
|
||||
}
|
||||
|
||||
// Token string was fully parsed or GUID was determined and token string potentially includes
|
||||
// trailing tokens
|
||||
if ((*parseToken == '\0' || guid) && ParseTrailingTokens(parseToken, guid, activePlayer)) {
|
||||
if (!guid) {
|
||||
guid = -2;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// Token string was either not parsed or only partially parsed and GUID was not determined
|
||||
if (!guid && Script_GetGUIDFromString(token, guid) && ParseTrailingTokens(token, guid, activePlayer)) {
|
||||
if (!guid) {
|
||||
guid = -2;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// GUID was not successfully determined
|
||||
return false;
|
||||
}
|
||||
10
src/ui/game/ScriptUtil.hpp
Normal file
10
src/ui/game/ScriptUtil.hpp
Normal file
@ -0,0 +1,10 @@
|
||||
#ifndef UI_GAME_SCRIPT_UTIL_HPP
|
||||
#define UI_GAME_SCRIPT_UTIL_HPP
|
||||
|
||||
#include "util/GUID.hpp"
|
||||
|
||||
bool Script_GetGUIDFromString(const char*& token, WOWGUID& guid);
|
||||
|
||||
bool Script_GetGUIDFromToken(const char* token, WOWGUID& guid, bool defaultToTarget);
|
||||
|
||||
#endif
|
||||
@ -218,7 +218,22 @@ int32_t CSimpleButton_SetFontString(lua_State* L) {
|
||||
}
|
||||
|
||||
int32_t CSimpleButton_GetFontString(lua_State* L) {
|
||||
WHOA_UNIMPLEMENTED(0);
|
||||
auto type = CSimpleButton::GetObjectType();
|
||||
auto button = static_cast<CSimpleButton*>(FrameScript_GetObjectThis(L, type));
|
||||
auto text = button->m_text;
|
||||
|
||||
if (!text) {
|
||||
lua_pushnil(L);
|
||||
return 1;
|
||||
}
|
||||
|
||||
if (!text->lua_registered) {
|
||||
text->RegisterScriptObject(nullptr);
|
||||
}
|
||||
|
||||
lua_rawgeti(L, LUA_REGISTRYINDEX, text->lua_objectRef);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
int32_t CSimpleButton_SetText(lua_State* L) {
|
||||
|
||||
@ -23,6 +23,8 @@ if(WHOA_SYSTEM_MAC)
|
||||
"-framework AppKit"
|
||||
"-framework Carbon"
|
||||
"-framework IOKit"
|
||||
"-framework Metal"
|
||||
"-framework QuartzCore"
|
||||
)
|
||||
endif()
|
||||
|
||||
|
||||
Loading…
Reference in New Issue
Block a user