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25 Commits

Author SHA1 Message Date
Marco Tylus
65b5a74d2f
Merge 8935c520c0 into 87ae3b512b 2026-02-02 21:25:53 +01:00
fallenoak
87ae3b512b
feat(object): clean up data struct visibility
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2026-02-02 08:47:50 -06:00
fallenoak
4d0c48be52
feat(object): add model member to CGObject_C 2026-02-02 08:20:49 -06:00
fallenoak
6e1eb93ff9
feat(ui): implement post-token-parsing logic in Script_GetGUIDFromToken
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2026-02-01 20:22:56 -06:00
fallenoak
43cb20cd0f
feat(ui): add CGGameUI::IsRaidMemberOrPet 2026-02-01 20:22:17 -06:00
fallenoak
99c00ade9b
feat(ui): add CGGameUI::GetCurrentObjectTrack 2026-02-01 20:16:33 -06:00
fallenoak
184d3b041f
feat(ui): implement Script_UnitIsPlayer
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2026-02-01 13:05:52 -06:00
fallenoak
bc3b469266
feat(ui): add Script_GetGUIDFromToken 2026-02-01 13:05:32 -06:00
fallenoak
f5171c0c6c
feat(ui): add CGGameUI::IsRaidMember 2026-02-01 13:04:37 -06:00
fallenoak
1891bdc5ea
feat(object): add player class to object client header 2026-02-01 13:04:16 -06:00
fallenoak
e7abae1102
feat(object): add CGObject::GetGUID 2026-02-01 13:03:52 -06:00
fallenoak
0cf12c9c90
feat(ui): add CGGameUI::GetLockedTarget
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2026-01-31 23:47:29 -06:00
fallenoak
22eb04e495
feat(ui): implement CSimpleButton_GetFontString
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2026-01-30 21:41:01 -06:00
fallenoak
2c181e436c
feat(ui): add CGTooltip::IsA 2026-01-30 20:57:48 -06:00
fallenoak
3d7d000190
feat(ui): implement Script_RequestBattlefieldPositions 2026-01-30 20:45:05 -06:00
fallenoak
bdef61479d
feat(ui): implement CGTooltip_IsOwned 2026-01-30 19:53:03 -06:00
fallenoak
85b7537faa
feat(ui): add TOOLTIP_ANCHORPOINT 2026-01-30 19:39:49 -06:00
aomizu
8935c520c0 feat: Add texture matrix transform support to Metal shaders for animated textures 2025-12-26 17:03:37 +09:00
aomizu
7cf7127810 feat: Implement color animation in Metal shaders by using diffuse and emissive vertex constants for output color. 2025-12-25 15:11:18 +09:00
aomizu
8fb51991e0 revert: remove non-metal shader init from Client.cpp 2025-12-25 13:24:07 +09:00
aomizu
7fdd22545f feat: Convert GxTex_Argb4444 textures to RGBA8 during Metal upload to simplify handling 2025-12-25 13:10:25 +09:00
aomizu
15eafe92d7 feat: Implement fog and point size in Metal shaders and refine render state processing for textures and other states. 2025-12-25 13:10:25 +09:00
aomizu
1ad3679f90 feat: Implement initial Metal graphics device with comprehensive shader system and pipeline management. 2025-12-25 13:10:25 +09:00
aomizu
81970958a8 feat: Add debug rendering pipeline to draw a triangle in the Metal backend. 2025-12-25 13:10:25 +09:00
aomizu
a9cad5238d init metal backend 2025-12-25 13:10:25 +09:00
50 changed files with 2479 additions and 30 deletions

View File

@ -32,6 +32,8 @@ if(WHOA_SYSTEM_MAC)
"-framework AppKit"
"-framework Carbon"
"-framework IOKit"
"-framework Metal"
"-framework QuartzCore"
)
install(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/mac/MainMenu.nib DESTINATION "bin")

View File

@ -0,0 +1,9 @@
#ifndef APP_MAC_ENGINE_MTL_LAYER_VIEW_H
#define APP_MAC_ENGINE_MTL_LAYER_VIEW_H
#include "app/mac/EngineGLLayerView.h"
@interface EngineMTLLayerView : EngineGLLayerView
@end
#endif

View File

@ -0,0 +1,36 @@
#include "app/mac/EngineMTLLayerView.h"
#import <QuartzCore/CAMetalLayer.h>
@implementation EngineMTLLayerView
- (CALayer*)makeBackingLayer {
return [CAMetalLayer layer];
}
- (id)initWithFrame:(NSRect)frame glWindow:(GLWindow*)window {
self = [super initWithFrame:frame glWindow:window];
if (self) {
[self setWantsLayer:YES];
}
return self;
}
- (void)drawRect:(NSRect)dirtyRect {
// Rendering is driven by CGxDeviceMTL.
}
- (void)update {
[super update];
if (![self.layer isKindOfClass:[CAMetalLayer class]]) {
return;
}
CAMetalLayer* layer = (CAMetalLayer*)self.layer;
CGSize size = [self convertSizeToBacking:self.bounds.size];
layer.drawableSize = size;
}
@end

View File

@ -1,7 +1,9 @@
#include "app/mac/View.h"
#include "app/mac/EngineGLLayerView.h"
#include "app/mac/EngineMTLLayerView.h"
#include "app/mac/WindowCallbacks.h"
#include "gx/gll/GLWindow.h"
#include "gx/Device.hpp"
GLWindowCallbacks EngineViewCallbacks = {
&MacOnResized,
@ -23,5 +25,9 @@ void AssignEngineViewCallbacks(GLWindowCallbacks* callbacks) {
}
Class GetEngineViewClass() {
if (GxDevApi() == GxApi_Metal) {
return [EngineMTLLayerView class];
}
return [EngineGLLayerView class];
}

View File

@ -2,6 +2,7 @@
#include "app/mac/MacClient.h"
#include "event/Input.hpp"
#include "gx/gll/CGxDeviceGLL.hpp"
#include "gx/mtl/CGxDeviceMTL.hpp"
#include "gx/Device.hpp"
#include "gx/Window.hpp"
#include <bc/Debug.hpp>
@ -171,7 +172,11 @@ void MacOnResized(int32_t width, int32_t height, bool a3) {
return;
}
if (GxDevApi() == GxApi_GLL) {
static_cast<CGxDeviceGLL*>(g_theGxDevicePtr)->Resize(width, height);
} else if (GxDevApi() == GxApi_Metal) {
static_cast<CGxDeviceMTL*>(g_theGxDevicePtr)->Resize(width, height);
}
OsQueuePut(OS_INPUT_SIZE, width, height, 0, 0);

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@ -6,6 +6,7 @@
#include "gx/Adapter.hpp"
#include "gx/Device.hpp"
#include <storm/Array.hpp>
#include <cstdlib>
#include <cstring>
static CGxDevice* s_device;
@ -417,6 +418,13 @@ void ConsoleDeviceInitialize(const char* title) {
api = GxApi_GLL;
#endif
#if defined(WHOA_SYSTEM_MAC)
const char* apiOverride = getenv("WHOA_GX_API");
if (apiOverride && !strcmp(apiOverride, "metal")) {
api = GxApi_Metal;
}
#endif
s_device = GxDevCreate(api, OsWindowProc, format);
// TODO

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@ -18,6 +18,7 @@
#if defined(WHOA_SYSTEM_MAC)
#include "gx/gll/CGxDeviceGLL.hpp"
#include "gx/mtl/CGxDeviceMTL.hpp"
#include "gx/mac/Display.hpp"
#include <ApplicationServices/ApplicationServices.h>
#include <OpenGL/OpenGL.h>
@ -117,6 +118,8 @@ int32_t CGxDevice::AdapterFormats(EGxApi api, TSGrowableArray<CGxFormat>& adapte
CGxDevice::OpenGlAdapterFormats(adapterFormats);
} else if (api == GxApi_GLL) {
CGxDevice::GLLAdapterFormats(adapterFormats);
} else if (api == GxApi_Metal) {
CGxDevice::OpenGlAdapterFormats(adapterFormats);
}
#elif defined(WHOA_SYSTEM_LINUX)
@ -228,6 +231,11 @@ CGxDevice* CGxDevice::NewGLL() {
auto m = SMemAlloc(sizeof(CGxDeviceGLL), __FILE__, __LINE__, 0x0);
return new (m) CGxDeviceGLL();
}
CGxDevice* CGxDevice::NewMTL() {
auto m = SMemAlloc(sizeof(CGxDeviceMTL), __FILE__, __LINE__, 0x0);
return new (m) CGxDeviceMTL();
}
#endif
CGxDevice* CGxDevice::NewOpenGl() {

View File

@ -70,6 +70,7 @@ class CGxDevice {
#endif
#if defined(WHOA_SYSTEM_MAC)
static CGxDevice* NewGLL();
static CGxDevice* NewMTL();
#endif
static CGxDevice* NewOpenGl();
static void OpenGlAdapterFormats(TSGrowableArray<CGxFormat>& adapterFormats);

View File

@ -20,6 +20,7 @@ if(WHOA_SYSTEM_MAC)
file(GLOB MAC_SOURCES
"gll/*.cpp"
"gll/*.mm"
"mtl/*.mm"
"mac/*.cpp"
)

View File

@ -24,6 +24,8 @@ CGxDevice* GxDevCreate(EGxApi api, int32_t (*windowProc)(void* window, uint32_t
device = CGxDevice::NewOpenGl();
} else if (api == GxApi_GLL) {
device = CGxDevice::NewGLL();
} else if (api == GxApi_Metal) {
device = CGxDevice::NewMTL();
} else {
// Error
}

View File

@ -35,7 +35,8 @@ enum EGxApi {
GxApi_D3d10 = 3,
GxApi_D3d11 = 4,
GxApi_GLL = 5,
GxApis_Last = 6
GxApi_Metal = 6,
GxApis_Last = 7
};
enum EGxBlend {

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@ -0,0 +1,81 @@
#ifndef GX_MTL_C_GX_DEVICE_MTL_HPP
#define GX_MTL_C_GX_DEVICE_MTL_HPP
#include "gx/CGxDevice.hpp"
#include "gx/gll/GLWindow.h"
class CGxBatch;
class CGxShader;
class CGxDeviceMTL : public CGxDevice {
public:
// Member variables
GLWindow m_window;
// Virtual member functions
void ITexMarkAsUpdated(CGxTex*) override;
void IRsSendToHw(EGxRenderState) override;
int32_t DeviceCreate(int32_t (*windowProc)(void* window, uint32_t message, uintptr_t wparam, intptr_t lparam), const CGxFormat&) override;
int32_t DeviceSetFormat(const CGxFormat&) override;
void* DeviceWindow() override;
void DeviceWM(EGxWM wm, uintptr_t param1, uintptr_t param2) override {};
void CapsWindowSize(CRect&) override;
void CapsWindowSizeInScreenCoords(CRect& dst) override;
void ScenePresent() override;
void SceneClear(uint32_t, CImVector) override;
void Draw(CGxBatch* batch, int32_t indexed) override;
void PoolSizeSet(CGxPool*, uint32_t) override;
char* BufLock(CGxBuf*) override;
int32_t BufUnlock(CGxBuf*, uint32_t) override;
void BufData(CGxBuf* buf, const void* data, size_t size, uintptr_t offset) override;
void TexDestroy(CGxTex* texId) override;
void IShaderCreate(CGxShader*) override;
void ShaderCreate(CGxShader*[], EGxShTarget, const char*, const char*, int32_t) override;
int32_t StereoEnabled(void) override;
void XformSetProjection(const C44Matrix& matrix) override;
// Member functions
CGxDeviceMTL();
void Resize(uint32_t width, uint32_t height);
private:
void ISetCaps(const CGxFormat& format);
void EnsureLibrary();
void BeginFrame();
void* GetPipeline(EGxVertexBufferFormat format, bool useColor, bool useSkin, bool useTex, int32_t blendMode);
void* GetPoolBuffer(CGxPool* pool);
void ITexCreate(CGxTex* texId);
void ITexUpload(CGxTex* texId);
void* GetTexture(CGxTex* texId);
void* GetSampler(CGxTex* texId);
void EnsureFallbackTexture();
void EnsureDepthTexture(uint32_t width, uint32_t height);
void* GetDepthState(bool depthTest, bool depthWrite, uint32_t depthFunc);
void* m_device = nullptr;
void* m_commandQueue = nullptr;
void* m_layer = nullptr;
void* m_shaderLibrary = nullptr;
void* m_pipelineColor[GxVertexBufferFormats_Last][GxBlends_Last] = {};
void* m_pipelineSolid[GxVertexBufferFormats_Last][GxBlends_Last] = {};
void* m_pipelineSkin[GxVertexBufferFormats_Last][GxBlends_Last] = {};
void* m_pipelineColorTex[GxVertexBufferFormats_Last][GxBlends_Last] = {};
void* m_pipelineSolidTex[GxVertexBufferFormats_Last][GxBlends_Last] = {};
void* m_pipelineSkinTex[GxVertexBufferFormats_Last][GxBlends_Last] = {};
void* m_pipelineColorTex2[GxVertexBufferFormats_Last][GxBlends_Last] = {};
void* m_pipelineSolidTex2[GxVertexBufferFormats_Last][GxBlends_Last] = {};
void* m_pipelineSkinTex2[GxVertexBufferFormats_Last][GxBlends_Last] = {};
void* m_frameCommandBuffer = nullptr;
void* m_frameEncoder = nullptr;
void* m_frameDrawable = nullptr;
uint32_t m_frameHasDraw = 0;
uint32_t m_clearMask = 0;
uint32_t m_clearColor = 0;
void* m_fallbackTexture = nullptr;
void* m_fallbackSampler = nullptr;
void* m_depthTexture = nullptr;
uint32_t m_depthWidth = 0;
uint32_t m_depthHeight = 0;
void* m_depthStates[2][2][4] = {};
};
#endif

1855
src/gx/mtl/CGxDeviceMTL.mm Normal file

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@ -1,6 +1,7 @@
#ifndef OBJECT_CLIENT_HPP
#define OBJECT_CLIENT_HPP
#include "client/CGPlayer_C.hpp"
#include "client/ObjMgr.hpp"
#include "object/Types.hpp"

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@ -24,3 +24,7 @@ uint32_t CGContainer::TotalFields() {
uint32_t CGContainer::TotalFieldsSaved() {
return CGContainer::GetBaseOffsetSaved() + 72;
}
CGContainerData* CGContainer::Container() const {
return this->m_cont;
}

View File

@ -20,9 +20,13 @@ class CGContainer {
static uint32_t TotalFields();
static uint32_t TotalFieldsSaved();
// Public member variables
protected:
// Protected member variables
CGContainerData* m_cont;
uint32_t* m_contSaved;
// Protected member functions
CGContainerData* Container() const;
};
#endif

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@ -24,3 +24,7 @@ uint32_t CGCorpse::TotalFields() {
uint32_t CGCorpse::TotalFieldsSaved() {
return CGCorpse::GetBaseOffsetSaved() + 3;
}
CGCorpseData* CGCorpse::Corpse() const {
return this->m_corpse;
}

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@ -17,9 +17,13 @@ class CGCorpse {
static uint32_t TotalFields();
static uint32_t TotalFieldsSaved();
// Public member variables
protected:
// Protected member variables
CGCorpseData* m_corpse;
uint32_t* m_corpseSaved;
// Protected member functions
CGCorpseData* Corpse() const;
};
#endif

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@ -24,3 +24,7 @@ uint32_t CGDynamicObject::TotalFields() {
uint32_t CGDynamicObject::TotalFieldsSaved() {
return CGDynamicObject::GetBaseOffsetSaved() + 0;
}
CGDynamicObjectData* CGDynamicObject::DynamicObject() const {
return this->m_dynamicObj;
}

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@ -17,9 +17,13 @@ class CGDynamicObject {
static uint32_t TotalFields();
static uint32_t TotalFieldsSaved();
// Public member variables
protected:
// Protected member variables
CGDynamicObjectData* m_dynamicObj;
uint32_t* m_dynamicObjSaved;
// Protected member functions
CGDynamicObjectData* DynamicObject() const;
};
#endif

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@ -24,3 +24,7 @@ uint32_t CGGameObject::TotalFields() {
uint32_t CGGameObject::TotalFieldsSaved() {
return CGGameObject::GetBaseOffsetSaved() + 4;
}
CGGameObjectData* CGGameObject::GameObject() const {
return this->m_gameObj;
}

View File

@ -17,9 +17,13 @@ class CGGameObject {
static uint32_t TotalFields();
static uint32_t TotalFieldsSaved();
// Public member variables
protected:
// Protected member variables
CGGameObjectData* m_gameObj;
uint32_t* m_gameObjSaved;
// Protected member functions
CGGameObjectData* GameObject() const;
};
#endif

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@ -24,3 +24,7 @@ uint32_t CGItem::TotalFields() {
uint32_t CGItem::TotalFieldsSaved() {
return CGItem::GetBaseOffsetSaved() + 47;
}
CGItemData* CGItem::Item() const {
return this->m_item;
}

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@ -38,9 +38,13 @@ class CGItem {
static uint32_t TotalFields();
static uint32_t TotalFieldsSaved();
// Public member variables
protected:
// Protected member variables
CGItemData* m_item;
uint32_t* m_itemSaved;
// Protected member functions
CGItemData* Item() const;
};
#endif

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@ -23,3 +23,19 @@ uint32_t CGObject::TotalFields() {
uint32_t CGObject::TotalFieldsSaved() {
return CGObject::GetBaseOffsetSaved() + 3;
}
WOWGUID CGObject::GetGUID() const {
return this->m_obj->m_guid;
}
OBJECT_TYPE CGObject::GetType() const {
return this->m_obj->m_type;
}
OBJECT_TYPE_ID CGObject::GetTypeID() const {
return this->m_typeID;
}
CGObjectData* CGObject::Obj() const {
return this->m_obj;
}

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@ -25,10 +25,21 @@ class CGObject {
// Public member variables
uint32_t uint0; // TODO what is this?
uint32_t m_memHandle;
// Public member functions
WOWGUID GetGUID() const;
OBJECT_TYPE GetType() const;
OBJECT_TYPE_ID GetTypeID() const;
protected:
// Protected member variables
CGObjectData* m_obj;
uint32_t* m_objSaved;
uint32_t m_memHandle;
OBJECT_TYPE_ID m_typeID;
// Protected member functions
CGObjectData* Obj() const;
};
#endif

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@ -5,6 +5,10 @@
CGObject_C::CGObject_C(uint32_t time, CClientObjCreate& objCreate) {
// TODO
this->m_model = nullptr;
// TODO
this->m_lockCount = 0;
this->m_disabled = false;
this->m_inReenable = false;

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@ -8,12 +8,16 @@
#include <storm/Hash.hpp>
#include <storm/List.hpp>
class CM2Model;
class CGObject_C : public CGObject, public TSHashObject<CGObject_C, CHashKeyGUID> {
public:
// Public member variables
TSLink<CGObject_C> m_link;
uint32_t m_disableTimeMs;
// TODO
CM2Model* m_model;
// TODO
uint32_t m_lockCount : 16;
uint32_t m_disabled : 1;
uint32_t m_inReenable : 1;

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@ -40,3 +40,7 @@ uint32_t CGPlayer::TotalFieldsSaved() {
uint32_t CGPlayer::TotalRemoteFieldsSaved() {
return CGPlayer::GetBaseOffsetSaved() + 173;
}
CGPlayerData* CGPlayer::Player() const {
return this->m_player;
}

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@ -148,9 +148,13 @@ class CGPlayer {
static uint32_t TotalFieldsSaved();
static uint32_t TotalRemoteFieldsSaved();
// Public member variables
protected:
// Protected member variables
CGPlayerData* m_player;
uint32_t* m_playerSaved;
// Protected member functions
CGPlayerData* Player() const;
};
#endif

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@ -24,3 +24,7 @@ uint32_t CGUnit::TotalFields() {
uint32_t CGUnit::TotalFieldsSaved() {
return CGUnit::GetBaseOffsetSaved() + 123;
}
CGUnitData* CGUnit::Unit() const {
return this->m_unit;
}

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@ -82,9 +82,13 @@ class CGUnit {
static uint32_t TotalFields();
static uint32_t TotalFieldsSaved();
// Public member variables
protected:
// Protected member variables
CGUnitData* m_unit;
uint32_t* m_unitSaved;
// Protected member functions
CGUnitData* Unit() const;
};
#endif

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@ -61,7 +61,7 @@ int32_t PostInitObject(CDataStore* msg, uint32_t time, bool a3) {
return 0;
}
if (object->m_inReenable && object->m_obj->m_type & TYPE_UNIT) {
if (object->m_inReenable && object->GetType() & TYPE_UNIT) {
// TODO
}
@ -139,7 +139,7 @@ void PostMovementUpdate(CDataStore* msg) {
return;
}
unit->PostMovementUpdate(move, unit->m_obj->m_guid == CGUnit_C::s_activeMover);
unit->PostMovementUpdate(move, unit->GetGUID() == CGUnit_C::s_activeMover);
if (reenable) {
unit->Reenable();
@ -201,7 +201,7 @@ int32_t UpdateObject(CDataStore* msg) {
auto object = GetUpdateObject(guid, &reenable);
if (object) {
if (!FillInPartialObjectData(object, object->m_obj->m_guid, msg, false, false)) {
if (!FillInPartialObjectData(object, object->GetGUID(), msg, false, false)) {
return 0;
}
@ -329,7 +329,7 @@ int32_t CreateObject(CDataStore* msg, uint32_t time) {
if (existingObject) {
CClientObjCreate::Skip(msg);
if (!FillInPartialObjectData(existingObject, existingObject->m_obj->m_guid, msg, false, true)) {
if (!FillInPartialObjectData(existingObject, existingObject->GetGUID(), msg, false, true)) {
return 0;
}

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@ -91,7 +91,7 @@ uint32_t GetNumDwordBlocks(OBJECT_TYPE type, WOWGUID guid) {
* to indicate the end of the hierarchy.
*/
OBJECT_TYPE_ID IncTypeID(CGObject_C* object, OBJECT_TYPE_ID curTypeID) {
switch (object->m_obj->m_type) {
switch (object->GetType()) {
// ID_OBJECT -> ID_ITEM -> ID_CONTAINER
case HIER_TYPE_ITEM:
case HIER_TYPE_CONTAINER:
@ -173,7 +173,7 @@ int32_t CallMirrorHandlers(CDataStore* msg, bool a2, WOWGUID guid) {
OBJECT_TYPE_ID typeID = ID_OBJECT;
uint32_t blockOffset = 0;
uint32_t numBlocks = GetNumDwordBlocks(object->m_obj->m_type, guid);
uint32_t numBlocks = GetNumDwordBlocks(object->GetType(), guid);
for (int32_t block = 0; block < numBlocks; block++) {
if (block >= s_objMirrorBlocks[typeID]) {
@ -203,7 +203,7 @@ int32_t FillInPartialObjectData(CGObject_C* object, WOWGUID guid, CDataStore* ms
OBJECT_TYPE_ID typeID = ID_OBJECT;
uint32_t blockOffset = 0;
uint32_t numBlocks = GetNumDwordBlocks(object->m_obj->m_type, guid);
uint32_t numBlocks = GetNumDwordBlocks(object->GetType(), guid);
for (int32_t block = 0; block < numBlocks; block++) {
if (block >= s_objMirrorBlocks[typeID]) {

View File

@ -93,9 +93,9 @@ CGObject_C* ClntObjMgrAllocObject(OBJECT_TYPE_ID typeID, WOWGUID guid) {
void ClntObjMgrFreeObject(CGObject_C* object) {
auto playerGUID = ClntObjMgrGetActivePlayer();
auto isActivePlayer = object->m_obj->m_guid == playerGUID;
auto isActivePlayer = object->GetGUID() == playerGUID;
switch (object->m_obj->m_type) {
switch (object->GetType()) {
case TYPE_OBJECT:
case HIER_TYPE_ITEM:
case HIER_TYPE_CONTAINER:
@ -117,7 +117,7 @@ void ClntObjMgrFreeObject(CGObject_C* object) {
if (isActivePlayer) {
STORM_FREE(object);
} else {
ObjectFree(s_objHeapId[object->m_typeID], object->m_memHandle);
ObjectFree(s_objHeapId[object->GetTypeID()], object->m_memHandle);
}
}
@ -171,8 +171,8 @@ void ClntObjMgrInitializeStd(uint32_t mapID) {
}
void ClntObjMgrLinkInNewObject(CGObject_C* object) {
CHashKeyGUID key(object->m_obj->m_guid);
s_curMgr->m_objects.Insert(object, object->m_obj->m_guid, key);
CHashKeyGUID key(object->GetGUID());
s_curMgr->m_objects.Insert(object, object->GetGUID(), key);
}
CGObject_C* ClntObjMgrObjectPtr(WOWGUID guid, OBJECT_TYPE type, const char* fileName, int32_t lineNumber) {
@ -186,7 +186,7 @@ CGObject_C* ClntObjMgrObjectPtr(WOWGUID guid, OBJECT_TYPE type, const char* file
return nullptr;
}
if (!(object->m_obj->m_type & type)) {
if (!(object->GetType() & type)) {
return nullptr;
}

View File

@ -107,11 +107,11 @@ void HandleObjectOutOfRangePass2(CGObject_C* object) {
}
ClntObjMgrGetCurrent()->m_lazyCleanupObjects.Insert(object, object->m_hashval, CHashKeyGUID(object->m_key));
ClntObjMgrGetCurrent()->m_lazyCleanupFifo[object->m_typeID - 1].LinkToTail(object);
ClntObjMgrGetCurrent()->m_lazyCleanupFifo[object->GetTypeID() - 1].LinkToTail(object);
}
void InitObject(CGObject_C* object, uint32_t time, CClientObjCreate& objCreate) {
switch (object->m_typeID) {
switch (object->GetTypeID()) {
case ID_ITEM: {
new (object) CGItem_C(time, objCreate);

View File

@ -98,6 +98,21 @@ enum TextureImageMode {
ImageMode_Desaturate = 1
};
enum TOOLTIP_ANCHORPOINT {
TOOLTIP_ANCHOR_LEFT = 0,
TOOLTIP_ANCHOR_RIGHT = 1,
TOOLTIP_ANCHOR_BOTTOMLEFT = 2,
TOOLTIP_ANCHOR_BOTTOM = 3,
TOOLTIP_ANCHOR_BOTTOMRIGHT = 4,
TOOLTIP_ANCHOR_TOPLEFT = 5,
TOOLTIP_ANCHOR_TOP = 6,
TOOLTIP_ANCHOR_TOPRIGHT = 7,
TOOLTIP_ANCHOR_CURSOR = 8,
TOOLTIP_ANCHOR_NONE = 9,
TOOLTIP_ANCHOR_PRESERVE = 10,
TOOLTIP_ANCHOR_CURSOR_RIGHT = 11,
};
struct FRAMEPRIORITY {
CSimpleFrame* frame;
uint32_t priority;

View File

@ -1,4 +1,5 @@
#include "ui/game/BattlefieldInfoScript.hpp"
#include "ui/game/CGBattlefieldInfo.hpp"
#include "ui/FrameScript.hpp"
#include "util/Unimplemented.hpp"
@ -105,7 +106,9 @@ int32_t Script_GetBattlefieldStatData(lua_State* L) {
}
int32_t Script_RequestBattlefieldPositions(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
CGBattlefieldInfo::RequestPlayerPositions();
return 0;
}
int32_t Script_GetNumBattlefieldPositions(lua_State* L) {

View File

@ -0,0 +1,5 @@
#include "ui/game/CGBattlefieldInfo.hpp"
void CGBattlefieldInfo::RequestPlayerPositions() {
// TODO
}

View File

@ -0,0 +1,10 @@
#ifndef UI_GAME_C_G_BATTLEFIELD_INFO_HPP
#define UI_GAME_C_G_BATTLEFIELD_INFO_HPP
class CGBattlefieldInfo {
public:
// Static functions
static void RequestPlayerPositions();
};
#endif

View File

@ -21,7 +21,9 @@
#include "util/CStatus.hpp"
#include <common/MD5.hpp>
WOWGUID CGGameUI::s_currentObjectTrack;
CScriptObject* CGGameUI::s_gameTooltip;
WOWGUID CGGameUI::s_lockedTarget;
CSimpleTop* CGGameUI::s_simpleTop;
void LoadScriptFunctions() {
@ -57,6 +59,14 @@ void LoadScriptFunctions() {
// TODO
}
WOWGUID& CGGameUI::GetCurrentObjectTrack() {
return CGGameUI::s_currentObjectTrack;
}
WOWGUID& CGGameUI::GetLockedTarget() {
return CGGameUI::s_lockedTarget;
}
void CGGameUI::Initialize() {
// TODO
@ -131,7 +141,7 @@ void CGGameUI::Initialize() {
// TODO
CGGameUI::s_gameTooltip = CScriptObject::GetScriptObjectByName("GameTooltip", CGTooltip::GetObjectType());
// TODO STORM_ASSERT(CGGameUI::s_gameTooltip);
STORM_ASSERT(CGGameUI::s_gameTooltip);
// TODO
}
@ -144,6 +154,18 @@ void CGGameUI::InitializeGame() {
// TODO
}
int32_t CGGameUI::IsRaidMember(const WOWGUID& guid) {
// TODO
return false;
}
int32_t CGGameUI::IsRaidMemberOrPet(const WOWGUID& guid) {
// TODO
return false;
}
void CGGameUI::RegisterFrameFactories() {
FrameXML_RegisterFactory("WorldFrame", &CGWorldFrame::Create, true);
FrameXML_RegisterFactory("GameTooltip", &CGTooltip::Create, false);

View File

@ -1,6 +1,8 @@
#ifndef UI_GAME_C_G_GAME_UI_HPP
#define UI_GAME_C_G_GAME_UI_HPP
#include "util/guid/Types.hpp"
class CScriptObject;
class CSimpleTop;
@ -11,9 +13,17 @@ class CGGameUI {
static CSimpleTop* s_simpleTop;
// Static functions
static WOWGUID& GetCurrentObjectTrack();
static WOWGUID& GetLockedTarget();
static void Initialize();
static void InitializeGame();
static int32_t IsRaidMember(const WOWGUID& guid);
static int32_t IsRaidMemberOrPet(const WOWGUID& guid);
static void RegisterFrameFactories();
private:
static WOWGUID s_currentObjectTrack;
static WOWGUID s_lockedTarget;
};
#endif

View File

@ -35,3 +35,10 @@ CGTooltip::CGTooltip(CSimpleFrame* parent) : CSimpleFrame(parent) {
int32_t CGTooltip::GetScriptMetaTable() {
return CGTooltip::s_metatable;
}
bool CGTooltip::IsA(int32_t type) {
return type == CGTooltip::s_objectType
|| type == CSimpleFrame::s_objectType
|| type == CScriptRegion::s_objectType
|| type == CScriptObject::s_objectType;
}

View File

@ -16,9 +16,14 @@ class CGTooltip : public CSimpleFrame {
static void RegisterScriptMethods(lua_State* L);
// Member variables
CSimpleFrame* m_owner = nullptr;
TOOLTIP_ANCHORPOINT m_anchorPoint;
// TODO
C2Vector m_offset;
// TODO
// Virtual member functions
virtual bool IsA(int32_t type);
virtual int32_t GetScriptMetaTable();
// Member functions

View File

@ -1,5 +1,7 @@
#include "ui/game/CGTooltipScript.hpp"
#include "ui/game/CGTooltip.hpp"
#include "ui/FrameScript.hpp"
#include "util/Lua.hpp"
#include "util/Unimplemented.hpp"
namespace {
@ -25,7 +27,35 @@ int32_t CGTooltip_GetPadding(lua_State* L) {
}
int32_t CGTooltip_IsOwned(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
auto type = CGTooltip::GetObjectType();
auto tooltip = static_cast<CGTooltip*>(FrameScript_GetObjectThis(L, type));
if (lua_type(L, 2) != LUA_TTABLE) {
luaL_error(L, "Usage: %s:IsOwned(frame)", tooltip->GetDisplayName());
return 0;
}
lua_rawgeti(L, 2, 0);
auto frame = static_cast<CSimpleFrame*>(lua_touserdata(L, -1));
lua_settop(L, -2);
if (!frame) {
luaL_error(L, "%s:IsOwned(): Couldn't find 'this' in frame object", tooltip->GetDisplayName());
return 0;
}
if (!frame->IsA(CSimpleFrame::GetObjectType())) {
luaL_error(L, "%s:IsOwned(): Wrong object type, expected frame", tooltip->GetDisplayName());
return 0;
}
if (tooltip->m_owner == frame) {
lua_pushnumber(L, 1.0);
} else {
lua_pushnil(L);
}
return 1;
}
int32_t CGTooltip_GetOwner(lua_State* L) {

View File

@ -1,6 +1,11 @@
#include "ui/game/ScriptEvents.hpp"
#include "object/client/ObjMgr.hpp"
#include "ui/FrameScript.hpp"
#include "ui/ScriptFunctionsSystem.hpp"
#include "ui/game/CGGameUI.hpp"
#include "ui/game/ScriptUtil.hpp"
#include "util/GUID.hpp"
#include "util/Lua.hpp"
#include "util/Unimplemented.hpp"
namespace {
@ -18,7 +23,19 @@ int32_t Script_UnitIsUnit(lua_State* L) {
}
int32_t Script_UnitIsPlayer(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
auto token = lua_tostring(L, 1);
WOWGUID guid = 0;
Script_GetGUIDFromToken(token, guid, false);
auto object = ClntObjMgrObjectPtr(guid, TYPE_PLAYER, __FILE__, __LINE__);
if (object || CGGameUI::IsRaidMember(guid)) {
lua_pushnumber(L, 1.0);
} else {
lua_pushnil(L);
}
return 1;
}
int32_t Script_UnitIsInMyGuild(lua_State* L) {

191
src/ui/game/ScriptUtil.cpp Normal file
View File

@ -0,0 +1,191 @@
#include "ui/game/ScriptUtil.hpp"
#include "object/Client.hpp"
#include "ui/game/CGGameUI.hpp"
#include <storm/String.hpp>
namespace {
bool ParseTrailingTokens(const char* token, WOWGUID& guid, CGPlayer_C* player) {
// TODO
return true;
}
}
bool Script_GetGUIDFromString(const char*& token, WOWGUID& guid) {
// TODO
return true;
}
bool Script_GetGUIDFromToken(const char* token, WOWGUID& guid, bool defaultToTarget) {
auto activePlayer = static_cast<CGPlayer_C*>(ClntObjMgrObjectPtr(ClntObjMgrGetActivePlayer(), TYPE_PLAYER, __FILE__, __LINE__));
// Null or empty token
if (token == nullptr || *token == '\0') {
if (defaultToTarget) {
guid = CGGameUI::GetLockedTarget();
return true;
}
return false;
}
guid = 0;
auto parseToken = token;
// player - active player
if (!SStrCmpI(parseToken, "player", 6)) {
parseToken += 6;
if (activePlayer) {
guid = activePlayer->GetGUID();
}
}
// vehicle - active player's vehicle
else if (!SStrCmpI(parseToken, "vehicle", 7)) {
parseToken += 7;
// TODO
}
// pet - active player's pet
else if (!SStrCmpI(parseToken, "pet", 3)) {
parseToken += 3;
// TODO
}
// target - current locked target
else if (!SStrCmpI(parseToken, "target", 6)) {
parseToken += 6;
guid = CGGameUI::GetLockedTarget();
}
// partypet1-4 - party member's pet
else if (!SStrCmpI(parseToken, "partypet", 8)) {
parseToken += 8;
auto index = SStrToUnsigned(parseToken);
// TODO
}
// party1-4 - party member
else if (!SStrCmpI(parseToken, "party", 5)) {
parseToken += 5;
auto index = SStrToUnsigned(parseToken);
// TODO
}
// raidpet1-40 - raid member's pet
else if (!SStrCmpI(parseToken, "raidpet", 7)) {
parseToken += 7;
auto index = SStrToUnsigned(parseToken);
// TODO
}
// raid1-40 - raid member
else if (!SStrCmpI(parseToken, "raid", 4)) {
parseToken += 4;
auto index = SStrToUnsigned(parseToken);
// TODO
}
// boss1-5 - boss unit
else if (!SStrCmpI(parseToken, "boss", 4)) {
parseToken += 4;
auto index = SStrToUnsigned(parseToken);
// TODO
}
// arenapet1-5 - arena opponent's pet
else if (!SStrCmpI(parseToken, "arenapet", 8)) {
parseToken += 8;
auto index = SStrToUnsigned(parseToken);
// TODO
}
// arena1-5 - arena opponent
else if (!SStrCmpI(parseToken, "arena", 5)) {
parseToken += 5;
auto index = SStrToUnsigned(parseToken);
// TODO
}
// commentator1-N - commentator arena member
else if (!SStrCmpI(parseToken, "commentator", 11)) {
parseToken += 11;
auto index = SStrToUnsigned(parseToken);
// TODO
}
// mouseover - object under cursor
else if (!SStrCmpI(parseToken, "mouseover", 9)) {
parseToken += 9;
auto trackedObjectGuid = CGGameUI::GetCurrentObjectTrack();
if (ClntObjMgrObjectPtr(trackedObjectGuid, TYPE_UNIT, __FILE__, __LINE__) || CGGameUI::IsRaidMemberOrPet(trackedObjectGuid)) {
guid = trackedObjectGuid;
}
}
// focus - focus target
else if (!SStrCmpI(parseToken, "focus", 5)) {
parseToken += 5;
// TODO
}
// npc - NPC interaction target
else if (!SStrCmpI(parseToken, "npc")) {
parseToken += 3;
// TODO
}
// questnpc - quest giver NPC
else if (!SStrCmpI(parseToken, "questnpc")) {
parseToken += 8;
// TODO
}
// none
else if (!SStrCmpI(parseToken, "none")) {
parseToken += 4;
guid = -1;
}
// Token string was fully parsed or GUID was determined and token string potentially includes
// trailing tokens
if ((*parseToken == '\0' || guid) && ParseTrailingTokens(parseToken, guid, activePlayer)) {
if (!guid) {
guid = -2;
}
return true;
}
// Token string was either not parsed or only partially parsed and GUID was not determined
if (!guid && Script_GetGUIDFromString(token, guid) && ParseTrailingTokens(token, guid, activePlayer)) {
if (!guid) {
guid = -2;
}
return true;
}
// GUID was not successfully determined
return false;
}

View File

@ -0,0 +1,10 @@
#ifndef UI_GAME_SCRIPT_UTIL_HPP
#define UI_GAME_SCRIPT_UTIL_HPP
#include "util/GUID.hpp"
bool Script_GetGUIDFromString(const char*& token, WOWGUID& guid);
bool Script_GetGUIDFromToken(const char* token, WOWGUID& guid, bool defaultToTarget);
#endif

View File

@ -218,7 +218,22 @@ int32_t CSimpleButton_SetFontString(lua_State* L) {
}
int32_t CSimpleButton_GetFontString(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
auto type = CSimpleButton::GetObjectType();
auto button = static_cast<CSimpleButton*>(FrameScript_GetObjectThis(L, type));
auto text = button->m_text;
if (!text) {
lua_pushnil(L);
return 1;
}
if (!text->lua_registered) {
text->RegisterScriptObject(nullptr);
}
lua_rawgeti(L, LUA_REGISTRYINDEX, text->lua_objectRef);
return 1;
}
int32_t CSimpleButton_SetText(lua_State* L) {

View File

@ -23,6 +23,8 @@ if(WHOA_SYSTEM_MAC)
"-framework AppKit"
"-framework Carbon"
"-framework IOKit"
"-framework Metal"
"-framework QuartzCore"
)
endif()