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feat(ui): add CGGameUI::IsRaidMemberOrPet
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@@ -160,6 +160,12 @@ int32_t CGGameUI::IsRaidMember(const WOWGUID& guid) {
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return false;
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}
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int32_t CGGameUI::IsRaidMemberOrPet(const WOWGUID& guid) {
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// TODO
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return false;
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}
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void CGGameUI::RegisterFrameFactories() {
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FrameXML_RegisterFactory("WorldFrame", &CGWorldFrame::Create, true);
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FrameXML_RegisterFactory("GameTooltip", &CGTooltip::Create, false);
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@@ -18,6 +18,7 @@ class CGGameUI {
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static void Initialize();
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static void InitializeGame();
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static int32_t IsRaidMember(const WOWGUID& guid);
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static int32_t IsRaidMemberOrPet(const WOWGUID& guid);
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static void RegisterFrameFactories();
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private:
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