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No commits in common. "553a59c8083c1ecc1df4533ee0e8fe977bad9a7d" and "c9aaa245c9e53b5fad8387a9cdec9a703ef066b2" have entirely different histories.

8 changed files with 11 additions and 102 deletions

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@ -520,9 +520,8 @@ void WowClientDestroy() {
} }
void WowClientInit() { void WowClientInit() {
EventRegister(EVENT_ID_TICK, reinterpret_cast<EVENTHANDLERFUNC>(&CWorld::OnTick));
// TODO // TODO
// EventRegister(EVENT_ID_5, (int)sub_4020E0);
// _cfltcvt_init_0(); // _cfltcvt_init_0();
ClientRegisterConsoleCommands(); ClientRegisterConsoleCommands();

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@ -1,6 +1,5 @@
#include "object/client/CGObject_C.hpp" #include "object/client/CGObject_C.hpp"
#include "object/client/ObjMgr.hpp" #include "object/client/ObjMgr.hpp"
#include "world/World.hpp"
CGObject_C::CGObject_C(uint32_t time, CClientObjCreate& objCreate) { CGObject_C::CGObject_C(uint32_t time, CClientObjCreate& objCreate) {
// TODO // TODO
@ -24,12 +23,10 @@ void CGObject_C::AddWorldObject() {
} }
void CGObject_C::Disable() { void CGObject_C::Disable() {
// TODO
this->m_disabled = true; this->m_disabled = true;
// TODO other flag manipulation // TODO other flag manipulation
this->m_disableTimeMs = CWorld::GetCurTimeMs(); // TODO
} }
int32_t CGObject_C::IsInReenable() { int32_t CGObject_C::IsInReenable() {

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@ -12,7 +12,6 @@ class CGObject_C : public CGObject, public TSHashObject<CGObject_C, CHashKeyGUID
public: public:
// Public member variables // Public member variables
TSLink<CGObject_C> m_link; TSLink<CGObject_C> m_link;
uint32_t m_disableTimeMs;
// TODO // TODO
uint32_t m_lockCount : 16; uint32_t m_lockCount : 16;
uint32_t m_disabled : 1; uint32_t m_disabled : 1;

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@ -236,7 +236,7 @@ int32_t CreateObject(CDataStore* msg, uint32_t time) {
ClntObjMgrSetActivePlayer(guid); ClntObjMgrSetActivePlayer(guid);
} }
auto newObject = ClntObjMgrAllocObject(typeID, guid); auto newObject = static_cast<CGObject_C*>(ClntObjMgrAllocObject(typeID, guid));
SetupObjectStorage(typeID, newObject, guid); SetupObjectStorage(typeID, newObject, guid);

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@ -67,12 +67,12 @@ void MirrorInitialize() {
// TODO // TODO
} }
CGObject_C* ClntObjMgrAllocObject(OBJECT_TYPE_ID typeID, WOWGUID guid) { void* ClntObjMgrAllocObject(OBJECT_TYPE_ID typeID, WOWGUID guid) {
auto playerGUID = ClntObjMgrGetActivePlayer(); auto playerGUID = ClntObjMgrGetActivePlayer();
// Heap allocate player object for current player // Heap allocate player object for current player
if (guid == playerGUID) { if (guid == playerGUID) {
return static_cast<CGObject_C*>(STORM_ALLOC(sizeof(CGPlayer_C) + CGPlayer::GetDataSize() + CGPlayer::GetDataSizeSaved())); return STORM_ALLOC(sizeof(CGPlayer_C) + CGPlayer::GetDataSize() + CGPlayer::GetDataSizeSaved());
} }
// TODO GarbageCollect(typeID, 10000); // TODO GarbageCollect(typeID, 10000);
@ -85,10 +85,9 @@ CGObject_C* ClntObjMgrAllocObject(OBJECT_TYPE_ID typeID, WOWGUID guid) {
} }
// TODO pointer should be fetched via ObjectPtr // TODO pointer should be fetched via ObjectPtr
auto object = static_cast<CGObject_C*>(mem); static_cast<CGObject_C*>(mem)->m_memHandle = memHandle;
object->m_memHandle = memHandle;
return object; return mem;
} }
WOWGUID ClntObjMgrGetActivePlayer() { WOWGUID ClntObjMgrGetActivePlayer() {

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@ -6,7 +6,7 @@
#include "object/Types.hpp" #include "object/Types.hpp"
#include <cstdint> #include <cstdint>
CGObject_C* ClntObjMgrAllocObject(OBJECT_TYPE_ID typeID, WOWGUID guid); void* ClntObjMgrAllocObject(OBJECT_TYPE_ID typeID, WOWGUID guid);
WOWGUID ClntObjMgrGetActivePlayer(); WOWGUID ClntObjMgrGetActivePlayer();

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@ -6,49 +6,10 @@
#include "world/Weather.hpp" #include "world/Weather.hpp"
#include <storm/Memory.hpp> #include <storm/Memory.hpp>
uint32_t CWorld::s_curTimeMs;
float CWorld::s_curTimeSec;
uint32_t CWorld::s_enables; uint32_t CWorld::s_enables;
uint32_t CWorld::s_enables2; uint32_t CWorld::s_enables2;
uint32_t CWorld::s_gameTimeFixed;
float CWorld::s_gameTimeSec;
uint32_t CWorld::s_tickTimeFixed;
uint32_t CWorld::s_tickTimeMs;
float CWorld::s_tickTimeSec;
Weather* CWorld::s_weather; Weather* CWorld::s_weather;
uint32_t CWorld::GetCurTimeMs() {
return CWorld::s_curTimeMs;
}
float CWorld::GetCurTimeSec() {
return CWorld::s_curTimeSec;
}
uint32_t CWorld::GetFixedPrecisionTime(float timeSec) {
return static_cast<uint32_t>(timeSec * 1024.0f);
}
uint32_t CWorld::GetGameTimeFixed() {
return CWorld::s_gameTimeFixed;
}
float CWorld::GetGameTimeSec() {
return CWorld::s_gameTimeSec;
}
uint32_t CWorld::GetTickTimeFixed() {
return CWorld::s_tickTimeFixed;
}
uint32_t CWorld::GetTickTimeMs() {
return CWorld::s_tickTimeMs;
}
float CWorld::GetTickTimeSec() {
return CWorld::s_tickTimeSec;
}
void CWorld::Initialize() { void CWorld::Initialize() {
CWorld::s_enables |= CWorld::s_enables |=
Enables::Enable_1 Enables::Enable_1
@ -65,9 +26,6 @@ void CWorld::Initialize() {
| Enables::Enable_Particulates | Enables::Enable_Particulates
| Enables::Enable_LowDetail; | Enables::Enable_LowDetail;
CWorld::s_gameTimeFixed = 0;
CWorld::s_gameTimeSec = 0.0f;
// TODO // TODO
if (GxCaps().m_shaderTargets[GxSh_Pixel] > GxShPS_none) { if (GxCaps().m_shaderTargets[GxSh_Pixel] > GxShPS_none) {
@ -100,23 +58,3 @@ void CWorld::LoadMap(const char* mapName, const C3Vector& position, int32_t zone
// TODO // TODO
} }
int32_t CWorld::OnTick(const EVENT_DATA_TICK* data, void* param) {
CWorld::SetUpdateTime(data->tickTimeSec, data->curTimeMs);
return 1;
}
void CWorld::SetUpdateTime(float tickTimeSec, uint32_t curTimeMs) {
auto tickTimeFixed = CWorld::GetFixedPrecisionTime(tickTimeSec);
CWorld::s_curTimeMs = curTimeMs;
CWorld::s_curTimeSec = static_cast<float>(curTimeMs) * 0.001f;
CWorld::s_gameTimeFixed += tickTimeFixed;
CWorld::s_gameTimeSec += tickTimeSec;
CWorld::s_tickTimeFixed = tickTimeFixed;
CWorld::s_tickTimeMs = static_cast<uint32_t>(tickTimeSec * 1000.0f);
CWorld::s_tickTimeSec = tickTimeSec;
}

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@ -1,7 +1,6 @@
#ifndef WORLD_C_WORLD_HPP #ifndef WORLD_C_WORLD_HPP
#define WORLD_C_WORLD_HPP #define WORLD_C_WORLD_HPP
#include "event/Event.hpp"
#include <tempest/Vector.hpp> #include <tempest/Vector.hpp>
#include <cstdint> #include <cstdint>
@ -45,36 +44,14 @@ class CWorld {
Enable_HwPcf = 0x2 Enable_HwPcf = 0x2
}; };
// Public static variables // Static variables
static uint32_t s_enables; static uint32_t s_enables;
static uint32_t s_enables2; static uint32_t s_enables2;
static Weather* s_weather; static Weather* s_weather;
// Public static functions // Static functions
static uint32_t GetCurTimeMs(); static void Initialize(void);
static float GetCurTimeSec();
static uint32_t GetGameTimeFixed();
static float GetGameTimeSec();
static uint32_t GetTickTimeFixed();
static uint32_t GetTickTimeMs();
static float GetTickTimeSec();
static void Initialize();
static void LoadMap(const char* mapName, const C3Vector& position, int32_t zoneID); static void LoadMap(const char* mapName, const C3Vector& position, int32_t zoneID);
static int32_t OnTick(const EVENT_DATA_TICK* data, void* param);
static void SetUpdateTime(float tickTimeSec, uint32_t curTimeMs);
private:
// Private static variables
static uint32_t s_curTimeMs;
static float s_curTimeSec;
static uint32_t s_gameTimeFixed;
static float s_gameTimeSec;
static uint32_t s_tickTimeFixed;
static uint32_t s_tickTimeMs;
static float s_tickTimeSec;
// Private static functions
static uint32_t GetFixedPrecisionTime(float timeSec);
}; };
#endif #endif