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Author SHA1 Message Date
Tristan 'Natrist' Cormier
eb339395cb
Merge b902b5484e into 06186d1251 2026-02-19 12:48:15 -05:00
4 changed files with 0 additions and 10 deletions

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@ -80,10 +80,6 @@ void CGCamera::SetupWorldProjection(const CRect& projRect) {
this->SetGxProjectionAndView(projRect); this->SetGxProjectionAndView(projRect);
} }
C3Vector CGCamera::Target() const {
return this->m_position + this->Forward();
}
C3Vector CGCamera::Up() const { C3Vector CGCamera::Up() const {
if (this->m_relativeTo) { if (this->m_relativeTo) {
return this->CSimpleCamera::Up() * this->ParentToWorld(); return this->CSimpleCamera::Up() * this->ParentToWorld();

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@ -27,7 +27,6 @@ class CGCamera : public CSimpleCamera {
CGCamera(); CGCamera();
C33Matrix ParentToWorld() const; C33Matrix ParentToWorld() const;
void SetupWorldProjection(const CRect& projRect); void SetupWorldProjection(const CRect& projRect);
C3Vector Target() const;
private: private:
// Private member variables // Private member variables

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@ -84,10 +84,6 @@ C3Vector CSimpleCamera::Right() const {
return { this->m_facing.b0, this->m_facing.b1, this->m_facing.b2 }; return { this->m_facing.b0, this->m_facing.b1, this->m_facing.b2 };
} }
const C3Vector& CSimpleCamera::Position() const {
return this->m_position;
}
void CSimpleCamera::SetFacing(const C3Vector& forward) { void CSimpleCamera::SetFacing(const C3Vector& forward) {
BuildBillboardMatrix(forward, this->m_facing); BuildBillboardMatrix(forward, this->m_facing);
} }

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@ -18,7 +18,6 @@ class CSimpleCamera {
// Public member functions // Public member functions
CSimpleCamera(float nearZ, float farZ, float fov); CSimpleCamera(float nearZ, float farZ, float fov);
CM2Scene* GetScene(); CM2Scene* GetScene();
const C3Vector& Position() const;
void SetFacing(const C3Vector& forward); void SetFacing(const C3Vector& forward);
void SetFacing(const C3Vector& forward, const C3Vector& up); void SetFacing(const C3Vector& forward, const C3Vector& up);
void SetFacing(float yaw, float pitch, float roll); void SetFacing(float yaw, float pitch, float roll);