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86305cdeb0
| Author | SHA1 | Date | |
|---|---|---|---|
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|
86305cdeb0 |
@ -520,9 +520,8 @@ void WowClientDestroy() {
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}
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void WowClientInit() {
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EventRegister(EVENT_ID_TICK, reinterpret_cast<EVENTHANDLERFUNC>(&CWorld::OnTick));
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// TODO
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// EventRegister(EVENT_ID_5, (int)sub_4020E0);
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// _cfltcvt_init_0();
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ClientRegisterConsoleCommands();
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@ -286,10 +286,12 @@ int32_t SchedulerThreadProcProcess(uint32_t a1) {
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}
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}
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float elapsedSec = (currTime - context->m_schedLastIdle) * 0.001;
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uint32_t v9 = (currTime - context->m_schedLastIdle);
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context->m_schedLastIdle = currTime;
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double elapsedSec = v9 * 0.001;
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SynthesizeTick(context, currTime, elapsedSec);
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// TODO
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// FrameTime::Update(currTime, elapsedSec);
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IEvtTimerDispatch(context);
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@ -91,17 +91,3 @@ void SynthesizePoll(EvtContext* context) {
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IEvtQueueDispatch(context, EVENT_ID_POLL, nullptr);
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}
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void SynthesizeTick(EvtContext* context, uint32_t currTime, float elapsedSec) {
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context->m_critsect.Enter();
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bool closed = context->m_schedState == EvtContext::SCHEDSTATE_CLOSED;
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context->m_critsect.Leave();
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if (closed) {
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return;
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}
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EVENT_DATA_TICK data = { elapsedSec, currTime };
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IEvtQueueDispatch(context, EVENT_ID_TICK, &data);
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}
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@ -15,6 +15,4 @@ void SynthesizePaint(EvtContext* context);
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void SynthesizePoll(EvtContext* context);
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void SynthesizeTick(EvtContext* context, uint32_t currTime, float elapsedSec);
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#endif
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@ -12,7 +12,7 @@ enum EVENTID {
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EVENT_ID_FOCUS = 2,
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EVENT_ID_CLOSE = 3,
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EVENT_ID_DESTROY = 4,
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EVENT_ID_TICK = 5,
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EVENT_ID_5 = 5,
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EVENT_ID_IDLE = 6,
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EVENT_ID_POLL = 7,
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EVENT_ID_INITIALIZE = 8,
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@ -259,9 +259,4 @@ struct EVENT_DATA_SIZE {
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int32_t h;
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};
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struct EVENT_DATA_TICK {
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float tickTimeSec;
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uint32_t curTimeMs;
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};
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#endif
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@ -72,12 +72,6 @@ enum OBJECT_TYPE_ID {
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// TODO
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};
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enum OUT_OF_RANGE_TYPE {
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OUT_OF_RANGE_0 = 0,
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OUT_OF_RANGE_1 = 1,
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OUT_OF_RANGE_2 = 2,
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};
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enum SHEATHE_TYPE {
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SHEATHE_0 = 0,
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SHEATHE_1 = 1,
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@ -1,19 +1,9 @@
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#include "object/client/CGObject_C.hpp"
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#include "object/client/ObjMgr.hpp"
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#include "world/World.hpp"
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CGObject_C::CGObject_C(uint32_t time, CClientObjCreate& objCreate) {
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// TODO
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this->m_lockCount = 0;
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this->m_disabled = false;
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this->m_inReenable = false;
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this->m_postInited = false;
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this->m_flag19 = false;
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this->m_disablePending = false;
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// TODO
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ClntObjMgrLinkInNewObject(this);
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// TODO
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@ -23,27 +13,7 @@ void CGObject_C::AddWorldObject() {
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// TODO
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}
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void CGObject_C::Disable() {
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// TODO
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this->m_disabled = true;
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// TODO other flag manipulation
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this->m_disableTimeMs = CWorld::GetCurTimeMs();
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}
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int32_t CGObject_C::IsInReenable() {
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return this->m_inReenable;
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}
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int32_t CGObject_C::IsObjectLocked() {
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return this->m_lockCount != 0;
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}
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void CGObject_C::Reenable() {
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this->m_disabled = false;
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this->m_inReenable = true;
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// TODO
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}
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@ -53,23 +23,7 @@ void CGObject_C::SetBlock(uint32_t block, uint32_t value) {
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}
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void CGObject_C::SetDisablePending(int32_t pending) {
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if (pending) {
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this->m_disablePending = true;
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} else {
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this->m_disablePending = false;
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}
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}
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void CGObject_C::SetObjectLocked(int32_t locked) {
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if (locked) {
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if (this->m_lockCount != 0xFFFF) {
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this->m_lockCount++;
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}
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} else {
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if (this->m_lockCount != 0) {
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this->m_lockCount--;
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}
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}
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// TODO
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}
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void CGObject_C::SetStorage(uint32_t* storage, uint32_t* saved) {
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@ -12,33 +12,14 @@ class CGObject_C : public CGObject, public TSHashObject<CGObject_C, CHashKeyGUID
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public:
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// Public member variables
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TSLink<CGObject_C> m_link;
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uint32_t m_disableTimeMs;
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// TODO
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uint32_t m_lockCount : 16;
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uint32_t m_disabled : 1;
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uint32_t m_inReenable : 1;
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uint32_t m_postInited : 1;
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uint32_t m_flag19 : 1;
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uint32_t m_disablePending : 1;
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// TODO
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// Virtual public member functions
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// TODO
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virtual void Disable();
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// TODO
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virtual void HandleOutOfRange(OUT_OF_RANGE_TYPE type) {};
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// TODO
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// Public member functions
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CGObject_C() = default;
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CGObject_C(uint32_t time, CClientObjCreate& objCreate);
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void AddWorldObject();
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int32_t IsInReenable();
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int32_t IsObjectLocked();
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void Reenable();
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void SetBlock(uint32_t block, uint32_t value);
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void SetDisablePending(int32_t pending);
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void SetObjectLocked(int32_t locked);
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void SetStorage(uint32_t* storage, uint32_t* saved);
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void SetTypeID(OBJECT_TYPE_ID typeID);
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};
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@ -13,7 +13,7 @@ class ClntObjMgr {
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// Member variables
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TSHashTable<CGObject_C, CHashKeyGUID> m_objects;
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TSHashTable<CGObject_C, CHashKeyGUID> m_lazyCleanupObjects;
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STORM_EXPLICIT_LIST(CGObject_C, m_link) m_lazyCleanupFifo[NUM_CLIENT_OBJECT_TYPES - 1];
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// TODO
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STORM_EXPLICIT_LIST(CGObject_C, m_link) m_visibleObjects;
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STORM_EXPLICIT_LIST(CGObject_C, m_link) m_reenabledObjects;
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// TODO
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@ -34,65 +34,22 @@ int32_t SkipPartialObjectUpdate(CDataStore* msg) {
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}
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void UpdateOutOfRangeObjects(CDataStore* msg) {
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uint32_t count;
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msg->Get(count);
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// TODO CVehiclePassenger_C::StartAddingPendingRescueTransitions();
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auto startPos = msg->Tell();
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// Pass 1
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for (int32_t i = 0; i < count; i++) {
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SmartGUID guid;
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*msg >> guid;
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if (guid == ClntObjMgrGetActivePlayer()) {
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continue;
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}
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auto object = FindActiveObject(guid);
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if (object) {
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HandleObjectOutOfRangePass1(object, OUT_OF_RANGE_0);
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}
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}
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msg->Seek(startPos);
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// Pass 2
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for (int32_t i = 0; i < count; i++) {
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SmartGUID guid;
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*msg >> guid;
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if (guid == ClntObjMgrGetActivePlayer()) {
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continue;
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}
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auto object = FindActiveObject(guid);
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if (object && !object->IsObjectLocked()) {
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HandleObjectOutOfRangePass2(object);
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}
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}
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// TODO CVehiclePassenger_C::ExecutePendingRescueTransitions();
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WHOA_UNIMPLEMENTED();
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}
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int32_t UpdateObject(CDataStore* msg) {
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SmartGUID guid;
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*msg >> guid;
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int32_t reenable;
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auto object = GetUpdateObject(guid, &reenable);
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int32_t reenabled;
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auto object = GetUpdateObject(guid, &reenabled);
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if (object) {
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if (!FillInPartialObjectData(object, object->m_obj->m_guid, msg, false, false)) {
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return 0;
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}
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if (reenable) {
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if (reenabled) {
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object->Reenable();
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}
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@ -210,8 +167,8 @@ int32_t CreateObject(CDataStore* msg, uint32_t time) {
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msg->Get(_typeID);
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auto typeID = static_cast<OBJECT_TYPE_ID>(_typeID);
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int32_t reenable;
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auto existingObject = GetUpdateObject(guid, &reenable);
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int32_t reenabled;
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auto existingObject = GetUpdateObject(guid, &reenabled);
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if (existingObject) {
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CClientObjCreate::Skip(msg);
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@ -220,7 +177,7 @@ int32_t CreateObject(CDataStore* msg, uint32_t time) {
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return 0;
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}
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if (reenable) {
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if (reenabled) {
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existingObject->Reenable();
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}
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@ -236,7 +193,7 @@ int32_t CreateObject(CDataStore* msg, uint32_t time) {
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ClntObjMgrSetActivePlayer(guid);
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}
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auto newObject = ClntObjMgrAllocObject(typeID, guid);
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auto newObject = static_cast<CGObject_C*>(ClntObjMgrAllocObject(typeID, guid));
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SetupObjectStorage(typeID, newObject, guid);
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@ -262,10 +219,10 @@ void UpdateInRangeObjects(CDataStore* msg) {
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*msg >> guid;
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if (guid != ClntObjMgrGetActivePlayer()) {
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int32_t reenable;
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auto object = GetUpdateObject(guid, &reenable);
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int32_t reenabled;
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auto object = GetUpdateObject(guid, &reenabled);
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if (object && reenable) {
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if (object && reenabled) {
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object->Reenable();
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}
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}
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@ -411,21 +368,5 @@ int32_t ObjectUpdateHandler(void* param, NETMESSAGE msgId, uint32_t time, CDataS
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}
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int32_t OnObjectDestroy(void* param, NETMESSAGE msgId, uint32_t time, CDataStore* msg) {
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WOWGUID guid;
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msg->Get(guid);
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uint8_t dead;
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msg->Get(dead);
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auto object = FindActiveObject(guid);
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if (object) {
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// TODO handle unit death
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if (HandleObjectOutOfRangePass1(object, OUT_OF_RANGE_1)) {
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HandleObjectOutOfRangePass2(object);
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}
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}
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return 1;
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WHOA_UNIMPLEMENTED(0);
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}
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@ -67,12 +67,12 @@ void MirrorInitialize() {
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// TODO
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}
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CGObject_C* ClntObjMgrAllocObject(OBJECT_TYPE_ID typeID, WOWGUID guid) {
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void* ClntObjMgrAllocObject(OBJECT_TYPE_ID typeID, WOWGUID guid) {
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auto playerGUID = ClntObjMgrGetActivePlayer();
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// Heap allocate player object for current player
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if (guid == playerGUID) {
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return static_cast<CGObject_C*>(STORM_ALLOC(sizeof(CGPlayer_C) + CGPlayer::GetDataSize() + CGPlayer::GetDataSizeSaved()));
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return STORM_ALLOC(sizeof(CGPlayer_C) + CGPlayer::GetDataSize() + CGPlayer::GetDataSizeSaved());
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}
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|
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// TODO GarbageCollect(typeID, 10000);
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@ -85,10 +85,9 @@ CGObject_C* ClntObjMgrAllocObject(OBJECT_TYPE_ID typeID, WOWGUID guid) {
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}
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|
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// TODO pointer should be fetched via ObjectPtr
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auto object = static_cast<CGObject_C*>(mem);
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object->m_memHandle = memHandle;
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static_cast<CGObject_C*>(mem)->m_memHandle = memHandle;
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|
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return object;
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return mem;
|
||||
}
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|
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WOWGUID ClntObjMgrGetActivePlayer() {
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@ -6,7 +6,7 @@
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||||
#include "object/Types.hpp"
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#include <cstdint>
|
||||
|
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CGObject_C* ClntObjMgrAllocObject(OBJECT_TYPE_ID typeID, WOWGUID guid);
|
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void* ClntObjMgrAllocObject(OBJECT_TYPE_ID typeID, WOWGUID guid);
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|
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WOWGUID ClntObjMgrGetActivePlayer();
|
||||
|
||||
|
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@ -14,8 +14,8 @@ CGObject_C* FindActiveObject(WOWGUID guid) {
|
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return ClntObjMgrGetCurrent()->m_objects.Ptr(guid, CHashKeyGUID(guid));
|
||||
}
|
||||
|
||||
CGObject_C* GetUpdateObject(WOWGUID guid, int32_t* reenable) {
|
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*reenable = false;
|
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CGObject_C* GetUpdateObject(WOWGUID guid, int32_t* reenabled) {
|
||||
*reenabled = false;
|
||||
|
||||
// Active object
|
||||
|
||||
@ -44,7 +44,7 @@ CGObject_C* GetUpdateObject(WOWGUID guid, int32_t* reenable) {
|
||||
!ClntObjMgrGetCurrent()->m_visibleObjects.IsLinked(disabledObject)
|
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&& !ClntObjMgrGetCurrent()->m_reenabledObjects.IsLinked(disabledObject)
|
||||
) {
|
||||
*reenable = true;
|
||||
*reenabled = true;
|
||||
ClntObjMgrGetCurrent()->m_reenabledObjects.LinkToTail(disabledObject);
|
||||
}
|
||||
|
||||
@ -56,36 +56,6 @@ CGObject_C* GetUpdateObject(WOWGUID guid, int32_t* reenable) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
int32_t HandleObjectOutOfRangePass1(CGObject_C* object, OUT_OF_RANGE_TYPE type) {
|
||||
// TODO arena unit out of range handling
|
||||
|
||||
object->HandleOutOfRange(type);
|
||||
|
||||
if (object->IsObjectLocked()) {
|
||||
object->SetDisablePending(true);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
object->SetDisablePending(false);
|
||||
object->Disable();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void HandleObjectOutOfRangePass2(CGObject_C* object) {
|
||||
// TODO ClearObjectMirrorHandlers(object);
|
||||
|
||||
ClntObjMgrGetCurrent()->m_objects.Unlink(object);
|
||||
|
||||
if (ClntObjMgrGetCurrent()->m_visibleObjects.IsLinked(object)) {
|
||||
ClntObjMgrGetCurrent()->m_visibleObjects.UnlinkNode(object);
|
||||
}
|
||||
|
||||
ClntObjMgrGetCurrent()->m_lazyCleanupObjects.Insert(object, object->m_hashval, CHashKeyGUID(object->m_key));
|
||||
ClntObjMgrGetCurrent()->m_lazyCleanupFifo[object->m_typeID - 1].LinkToTail(object);
|
||||
}
|
||||
|
||||
void InitObject(CGObject_C* object, uint32_t time, CClientObjCreate& objCreate) {
|
||||
switch (object->m_typeID) {
|
||||
case ID_ITEM: {
|
||||
|
||||
@ -1,7 +1,6 @@
|
||||
#ifndef OBJECT_CLIENT_UTIL_HPP
|
||||
#define OBJECT_CLIENT_UTIL_HPP
|
||||
|
||||
#include "object/Types.hpp"
|
||||
#include "util/GUID.hpp"
|
||||
#include <cstdint>
|
||||
|
||||
@ -10,11 +9,7 @@ class CGObject_C;
|
||||
|
||||
CGObject_C* FindActiveObject(WOWGUID guid);
|
||||
|
||||
CGObject_C* GetUpdateObject(WOWGUID guid, int32_t* reenable);
|
||||
|
||||
int32_t HandleObjectOutOfRangePass1(CGObject_C* object, OUT_OF_RANGE_TYPE type);
|
||||
|
||||
void HandleObjectOutOfRangePass2(CGObject_C* object);
|
||||
CGObject_C* GetUpdateObject(WOWGUID guid, int32_t* reenabled);
|
||||
|
||||
void InitObject(CGObject_C* object, uint32_t time, CClientObjCreate& objCreate);
|
||||
|
||||
|
||||
@ -6,49 +6,10 @@
|
||||
#include "world/Weather.hpp"
|
||||
#include <storm/Memory.hpp>
|
||||
|
||||
uint32_t CWorld::s_curTimeMs;
|
||||
float CWorld::s_curTimeSec;
|
||||
uint32_t CWorld::s_enables;
|
||||
uint32_t CWorld::s_enables2;
|
||||
uint32_t CWorld::s_gameTimeFixed;
|
||||
float CWorld::s_gameTimeSec;
|
||||
uint32_t CWorld::s_tickTimeFixed;
|
||||
uint32_t CWorld::s_tickTimeMs;
|
||||
float CWorld::s_tickTimeSec;
|
||||
Weather* CWorld::s_weather;
|
||||
|
||||
uint32_t CWorld::GetCurTimeMs() {
|
||||
return CWorld::s_curTimeMs;
|
||||
}
|
||||
|
||||
float CWorld::GetCurTimeSec() {
|
||||
return CWorld::s_curTimeSec;
|
||||
}
|
||||
|
||||
uint32_t CWorld::GetFixedPrecisionTime(float timeSec) {
|
||||
return static_cast<uint32_t>(timeSec * 1024.0f);
|
||||
}
|
||||
|
||||
uint32_t CWorld::GetGameTimeFixed() {
|
||||
return CWorld::s_gameTimeFixed;
|
||||
}
|
||||
|
||||
float CWorld::GetGameTimeSec() {
|
||||
return CWorld::s_gameTimeSec;
|
||||
}
|
||||
|
||||
uint32_t CWorld::GetTickTimeFixed() {
|
||||
return CWorld::s_tickTimeFixed;
|
||||
}
|
||||
|
||||
uint32_t CWorld::GetTickTimeMs() {
|
||||
return CWorld::s_tickTimeMs;
|
||||
}
|
||||
|
||||
float CWorld::GetTickTimeSec() {
|
||||
return CWorld::s_tickTimeSec;
|
||||
}
|
||||
|
||||
void CWorld::Initialize() {
|
||||
CWorld::s_enables |=
|
||||
Enables::Enable_1
|
||||
@ -65,9 +26,6 @@ void CWorld::Initialize() {
|
||||
| Enables::Enable_Particulates
|
||||
| Enables::Enable_LowDetail;
|
||||
|
||||
CWorld::s_gameTimeFixed = 0;
|
||||
CWorld::s_gameTimeSec = 0.0f;
|
||||
|
||||
// TODO
|
||||
|
||||
if (GxCaps().m_shaderTargets[GxSh_Pixel] > GxShPS_none) {
|
||||
@ -100,23 +58,3 @@ void CWorld::LoadMap(const char* mapName, const C3Vector& position, int32_t zone
|
||||
|
||||
// TODO
|
||||
}
|
||||
|
||||
int32_t CWorld::OnTick(const EVENT_DATA_TICK* data, void* param) {
|
||||
CWorld::SetUpdateTime(data->tickTimeSec, data->curTimeMs);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
void CWorld::SetUpdateTime(float tickTimeSec, uint32_t curTimeMs) {
|
||||
auto tickTimeFixed = CWorld::GetFixedPrecisionTime(tickTimeSec);
|
||||
|
||||
CWorld::s_curTimeMs = curTimeMs;
|
||||
CWorld::s_curTimeSec = static_cast<float>(curTimeMs) * 0.001f;
|
||||
|
||||
CWorld::s_gameTimeFixed += tickTimeFixed;
|
||||
CWorld::s_gameTimeSec += tickTimeSec;
|
||||
|
||||
CWorld::s_tickTimeFixed = tickTimeFixed;
|
||||
CWorld::s_tickTimeMs = static_cast<uint32_t>(tickTimeSec * 1000.0f);
|
||||
CWorld::s_tickTimeSec = tickTimeSec;
|
||||
}
|
||||
|
||||
@ -1,7 +1,6 @@
|
||||
#ifndef WORLD_C_WORLD_HPP
|
||||
#define WORLD_C_WORLD_HPP
|
||||
|
||||
#include "event/Event.hpp"
|
||||
#include <tempest/Vector.hpp>
|
||||
#include <cstdint>
|
||||
|
||||
@ -45,36 +44,14 @@ class CWorld {
|
||||
Enable_HwPcf = 0x2
|
||||
};
|
||||
|
||||
// Public static variables
|
||||
// Static variables
|
||||
static uint32_t s_enables;
|
||||
static uint32_t s_enables2;
|
||||
static Weather* s_weather;
|
||||
|
||||
// Public static functions
|
||||
static uint32_t GetCurTimeMs();
|
||||
static float GetCurTimeSec();
|
||||
static uint32_t GetGameTimeFixed();
|
||||
static float GetGameTimeSec();
|
||||
static uint32_t GetTickTimeFixed();
|
||||
static uint32_t GetTickTimeMs();
|
||||
static float GetTickTimeSec();
|
||||
static void Initialize();
|
||||
// Static functions
|
||||
static void Initialize(void);
|
||||
static void LoadMap(const char* mapName, const C3Vector& position, int32_t zoneID);
|
||||
static int32_t OnTick(const EVENT_DATA_TICK* data, void* param);
|
||||
static void SetUpdateTime(float tickTimeSec, uint32_t curTimeMs);
|
||||
|
||||
private:
|
||||
// Private static variables
|
||||
static uint32_t s_curTimeMs;
|
||||
static float s_curTimeSec;
|
||||
static uint32_t s_gameTimeFixed;
|
||||
static float s_gameTimeSec;
|
||||
static uint32_t s_tickTimeFixed;
|
||||
static uint32_t s_tickTimeMs;
|
||||
static float s_tickTimeSec;
|
||||
|
||||
// Private static functions
|
||||
static uint32_t GetFixedPrecisionTime(float timeSec);
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
Loading…
Reference in New Issue
Block a user