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9ce41b2da0
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9ce41b2da0 |
@ -1 +1 @@
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Subproject commit c6ee931690f71362ab76602fb6f34a6cf23d12b8
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Subproject commit 1e5366bbc6935e3363abf5921f0be12f902e790a
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@ -111,14 +111,6 @@ C3Vector CGObject_C::GetPosition() const {
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return { 0.0f, 0.0f, 0.0f };
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}
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float CGObject_C::GetRawFacing() const {
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return this->GetFacing();
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}
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WOWGUID CGObject_C::GetTransportGUID() const {
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return 0;
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}
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int32_t CGObject_C::IsInReenable() {
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return this->m_inReenable;
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}
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@ -39,9 +39,6 @@ class CGObject_C : public CGObject, public TSHashObject<CGObject_C, CHashKeyGUID
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virtual C3Vector GetPosition() const;
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// TODO
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virtual float GetFacing() const;
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virtual float GetRawFacing() const;
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// TODO
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virtual WOWGUID GetTransportGUID() const;
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// TODO
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virtual int32_t GetModelFileName(const char*& name) const;
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// TODO
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@ -42,10 +42,6 @@ C3Vector CGUnit::GetPosition() const {
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return this->m_move->GetPosition();
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}
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float CGUnit::GetRawFacing() const {
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return this->m_move->GetRawFacing();
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}
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CGUnitData* CGUnit::Unit() const {
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return this->m_unit;
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}
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@ -92,7 +92,6 @@ class CGUnit {
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float GetFacing() const;
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int32_t GetNativeDisplayID() const;
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C3Vector GetPosition() const;
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float GetRawFacing() const;
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protected:
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// Protected member variables
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@ -1,11 +1,10 @@
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#include "object/client/CGUnit_C.hpp"
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#include "component/CCharacterComponent.hpp"
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#include "db/Db.hpp"
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#include "model/Model2.hpp"
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#include "object/client/ObjMgr.hpp"
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#include "db/Db.hpp"
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#include "ui/Game.hpp"
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#include <storm/Error.hpp>
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#include <tempest/Math.hpp>
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WOWGUID CGUnit_C::s_activeMover;
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@ -184,18 +183,6 @@ C3Vector CGUnit_C::GetPosition() const {
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return this->CGUnit::GetPosition();
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}
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float CGUnit_C::GetRawFacing() const {
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return this->CGUnit::GetRawFacing();
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}
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float CGUnit_C::GetRawSmoothFacing() const {
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return this->m_smoothFacing;
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}
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WOWGUID CGUnit_C::GetTransportGUID() const {
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return this->m_localMove.GetTransportGUID();
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}
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void CGUnit_C::PostInit(uint32_t time, const CClientObjCreate& init, bool a4) {
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// TODO
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@ -213,10 +200,6 @@ void CGUnit_C::PostInit(uint32_t time, const CClientObjCreate& init, bool a4) {
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}
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// TODO
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this->m_smoothFacing = CMath::normalizeangle0to2pi(this->GetRawFacing());
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// TODO
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}
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void CGUnit_C::PostMovementUpdate(const CClientMoveUpdate& move, int32_t activeMover) {
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@ -31,9 +31,6 @@ class CGUnit_C : public CGObject_C, public CGUnit {
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virtual C3Vector GetPosition() const;
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// TODO
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virtual float GetFacing() const;
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virtual float GetRawFacing() const;
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// TODO
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virtual WOWGUID GetTransportGUID() const;
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// TODO
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virtual int32_t GetModelFileName(const char*& name) const;
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// TODO
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@ -45,7 +42,6 @@ class CGUnit_C : public CGObject_C, public CGUnit {
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CGUnit_C(uint32_t time, CClientObjCreate& objCreate);
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int32_t GetDisplayID() const;
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CreatureModelDataRec* GetModelData() const;
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float GetRawSmoothFacing() const;
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void PostInit(uint32_t time, const CClientObjCreate& init, bool a4);
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void PostMovementUpdate(const CClientMoveUpdate& move, int32_t activeMover);
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void SetStorage(uint32_t* storage, uint32_t* saved);
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@ -69,8 +65,6 @@ class CGUnit_C : public CGObject_C, public CGUnit {
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// TODO
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int32_t m_localDisplayID = 0;
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// TODO
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float m_smoothFacing;
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// TODO
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};
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#endif
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@ -1,6 +0,0 @@
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#include "object/client/CVehicleCamera_C.hpp"
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#include "object/client/CGObject_C.hpp"
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int32_t CVehicleCamera_C::ConvertSmoothFacingFromRawToWorld(float& smoothFacing, CGObject_C* relativeTo) {
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return 0;
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}
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@ -1,13 +0,0 @@
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#ifndef OBJECT_CLIENT_C_VEHICLE_CAMERA_C_HPP
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#define OBJECT_CLIENT_C_VEHICLE_CAMERA_C_HPP
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#include <cstdint>
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class CGObject_C;
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class CVehicleCamera_C {
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public:
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// Public static functions
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static int32_t ConvertSmoothFacingFromRawToWorld(float& smoothFacing, CGObject_C* relativeTo);
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};
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#endif
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@ -32,11 +32,3 @@ C3Vector CPassenger::GetPosition(const C3Vector& position) const {
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return position;
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}
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float CPassenger::GetRawFacing() const {
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return this->m_facing;
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}
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WOWGUID CPassenger::GetTransportGUID() const {
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return this->m_transportGUID;
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}
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@ -16,8 +16,6 @@ class CPassenger {
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float GetFacing(float facing) const;
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C3Vector GetPosition() const;
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C3Vector GetPosition(const C3Vector& position) const;
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float GetRawFacing() const;
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WOWGUID GetTransportGUID() const;
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protected:
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// Protected member variables
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@ -1,13 +1,10 @@
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#include "ui/game/CGCamera.hpp"
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#include "common/Time.hpp"
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#include "console/CVar.hpp"
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#include "object/Client.hpp"
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#include "object/client/CVehicleCamera_C.hpp"
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#include "ui/game/Types.hpp"
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#include "console/CVar.hpp"
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#include "world/World.hpp"
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#include <algorithm>
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#include <storm/String.hpp>
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#include <tempest/Math.hpp>
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#include <algorithm>
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static CVar* s_cameraView;
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@ -40,56 +37,10 @@ bool ValidateCameraView(CVar* var, const char* oldValue, const char* value, void
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}
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int32_t CGCamera::UpdateCallback(const void*, void* param) {
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auto camera = static_cast<CGCamera*>(param);
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if (!camera) {
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return true;
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}
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auto timestamp = OsGetAsyncTimeMsPrecise();
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camera->m_nearZ = CWorld::GetNearClip();
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camera->m_farZ = CWorld::GetFarClip();
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// Model camera
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if (camera->HasModel()) {
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camera->CalcModelCamera(timestamp);
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camera->CheckUnderwater();
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return true;
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}
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// Target camera
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auto target = ClntObjMgrObjectPtr(camera->m_target, TYPE_OBJECT, __FILE__, __LINE__);
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if (target) {
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camera->CalcTargetCamera(target, timestamp);
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camera->CheckUnderwater();
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return true;
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}
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// Unknown camera
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auto object90 = ClntObjMgrObjectPtr(camera->guid90, TYPE_OBJECT, __FILE__, __LINE__);
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if (object90) {
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// TODO
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return true;
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}
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return true;
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}
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CGCamera::CGCamera() : CSimpleCamera(CWorld::GetNearClip(), CWorld::GetFarClip(), 90.0f * CMath::DEG2RAD) {
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this->m_model = nullptr;
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this->m_target = 0;
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this->guid90 = 0;
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this->m_relativeTo = 0;
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this->m_view = s_cameraView->GetInt();
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@ -102,18 +53,6 @@ CGCamera::CGCamera() : CSimpleCamera(CWorld::GetNearClip(), CWorld::GetFarClip()
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this->m_fovOffset = 0.0f;
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}
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void CGCamera::CalcModelCamera(uint32_t timestamp) {
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// TODO
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}
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void CGCamera::CalcTargetCamera(CGObject_C* target, uint32_t timestamp) {
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// TODO
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}
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void CGCamera::CheckUnderwater() {
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// TODO
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}
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float CGCamera::FOV() const {
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// Clamp offset-adjusted FOV between 0pi and 1pi
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return std::min(std::max(this->m_fov + this->m_fovOffset, 0.0f), CMath::PI);
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@ -136,23 +75,8 @@ int32_t CGCamera::HasModel() const {
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}
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C33Matrix CGCamera::ParentToWorld() const {
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auto relativeTo = ClntObjMgrObjectPtr(this->m_relativeTo, TYPE_OBJECT, __FILE__, __LINE__);
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if (!relativeTo) {
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return {};
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}
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float facing;
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if (relativeTo->IsA(TYPE_UNIT)) {
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facing = static_cast<CGUnit_C*>(relativeTo)->GetRawSmoothFacing();
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auto transport = ClntObjMgrObjectPtr(relativeTo->GetTransportGUID(), TYPE_OBJECT, __FILE__, __LINE__);
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CVehicleCamera_C::ConvertSmoothFacingFromRawToWorld(facing, transport);
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} else {
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facing = relativeTo->GetFacing();
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}
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return C33Matrix::RotationAroundZ(facing);
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// TODO
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return {};
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}
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C3Vector CGCamera::Right() const {
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@ -4,7 +4,6 @@
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#include "ui/simple/CSimpleCamera.hpp"
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#include "util/GUID.hpp"
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class CGObject_C;
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class CM2Model;
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class CGCamera : public CSimpleCamera {
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@ -19,9 +18,6 @@ class CGCamera : public CSimpleCamera {
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// Public static variables
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static CameraViewData s_cameraViewDataDefault[];
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// Public static functions
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static int32_t UpdateCallback(const void*, void* param);
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// Virtual public member functions
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virtual ~CGCamera() = default;
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virtual float FOV() const;
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@ -31,9 +27,6 @@ class CGCamera : public CSimpleCamera {
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// Public member functions
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CGCamera();
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void CalcModelCamera(uint32_t timestamp);
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void CalcTargetCamera(CGObject_C* target, uint32_t timestamp);
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void CheckUnderwater();
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const WOWGUID& GetTarget() const;
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int32_t HasModel() const;
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C33Matrix ParentToWorld() const;
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@ -45,7 +38,6 @@ class CGCamera : public CSimpleCamera {
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CM2Model* m_model;
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// TODO
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WOWGUID m_target;
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WOWGUID guid90;
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// TODO
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WOWGUID m_relativeTo;
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// TODO
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@ -98,10 +98,6 @@ void CGWorldFrame::OnWorldUpdate() {
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// TODO
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CGCamera::UpdateCallback(nullptr, this->m_camera);
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// TODO
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this->m_camera->SetupWorldProjection(this->m_screenRect);
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// TODO
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@ -2,7 +2,6 @@
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#define UTIL_TIME_HPP
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#include "util/time/CGameTime.hpp"
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#include "util/time/Types.hpp"
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#include "util/time/WowTime.hpp"
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#endif
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@ -1,8 +0,0 @@
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#ifndef UTIL_TIME_TYPES_HPP
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#define UTIL_TIME_TYPES_HPP
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#include <cstdint>
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typedef uint64_t whoa_tick_t;
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#endif
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