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4 Commits
79b6a47b9a
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04c3dac382
| Author | SHA1 | Date | |
|---|---|---|---|
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04c3dac382 | ||
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6860d86369 | ||
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e56bde0dde | ||
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c6a89b5ef8 |
@ -121,6 +121,10 @@ bool ComponentCompressCallback(CVar* var, const char* oldValue, const char* valu
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return true;
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}
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void ReplaceParticleColor(CM2Model* model, int32_t particleColorID) {
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// TODO
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}
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int32_t CCharacterComponent::AddHandItem(CM2Model* model, const ItemDisplayInfoRec* displayRec, INVENTORY_SLOTS invSlot, SHEATHE_TYPE sheatheType, bool sheathed, bool shield, bool a7, int32_t visualID) {
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if (!model || !displayRec || invSlot > INVSLOT_TABARD) {
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return -1;
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@ -247,6 +251,26 @@ CCharacterComponent* CCharacterComponent::AllocComponent() {
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return component;
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}
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void CCharacterComponent::ApplyMonsterGeosets(CM2Model* model, const CreatureDisplayInfoRec* displayInfoRec) {
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if (!model || !displayInfoRec || !displayInfoRec->m_creatureGeosetData) {
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return;
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}
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for (int32_t group = 100, dataOfs = 0; group < 900; group += 100, dataOfs += 4) {
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auto section = (displayInfoRec->m_creatureGeosetData >> dataOfs) & 0xF;
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if (section) {
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// Hide all sections in group
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model->SetGeometryVisible(group, group + 99, false);
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// Show matching section
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model->SetGeometryVisible(group + section, group + section, true);
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}
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}
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model->OptimizeVisibleGeometry();
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}
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void CCharacterComponent::ComponentCloseFingers(CM2Model* model, COMP_HAND_SLOT handSlot) {
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uint32_t firstBone;
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uint32_t lastBone;
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@ -789,6 +813,54 @@ void CCharacterComponent::RemoveLinkpt(CM2Model* model, GEOCOMPONENTLINKS link)
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}
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}
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void CCharacterComponent::ReplaceMonsterSkin(CM2Model* model, const CreatureDisplayInfoRec* displayInfoRec, const CreatureModelDataRec* modelDataRec) {
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if (!model || !displayInfoRec || !modelDataRec) {
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return;
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}
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CStatus status;
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char texturePath[STORM_MAX_PATH];
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// Copy model path to use as base path for texture
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auto src = modelDataRec->m_modelName;
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auto dst = texturePath;
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while (*src) {
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*dst++ = *src++;
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}
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*dst = '\0';
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// Locate start of model file name
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auto lastSlash = strrchr(texturePath, '\\');
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auto modelFileName = lastSlash ? lastSlash + 1 : texturePath;
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auto textureFlags = CGxTexFlags(GxTex_LinearMipLinear, 1, 1, 0, 0, 0, 1);
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for (uint32_t i = 0; i < 3; i++) {
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auto textureName = displayInfoRec->m_textureVariation[i];
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if (textureName[0] == '\0') {
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continue;
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}
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// Replace model file name with texture name
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src = textureName;
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dst = modelFileName;
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while (*src) {
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*dst++ = *src++;
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}
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*dst = '\0';
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auto texture = TextureCreate(texturePath, textureFlags, &status, 0);
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if (texture) {
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model->ReplaceTexture(11 + i, texture);
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HandleClose(texture);
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}
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}
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ReplaceParticleColor(model, displayInfoRec->m_particleColorID);
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}
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void CCharacterComponent::UpdateBaseTexture(EGxTexCommand cmd, uint32_t width, uint32_t height, uint32_t depth, uint32_t mipLevel, void* userArg, uint32_t& texelStrideInBytes, const void*& texels) {
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auto component = static_cast<CCharacterComponent*>(userArg);
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@ -10,6 +10,8 @@
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class CACHEENTRY;
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class CCharacterComponent;
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class CharSectionsRec;
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class CreatureDisplayInfoRec;
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class CreatureModelDataRec;
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class ItemDisplayInfoRec;
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struct BlpPalPixel;
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@ -51,6 +53,7 @@ class CCharacterComponent {
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static int32_t AddHandItem(CM2Model* model, const ItemDisplayInfoRec* displayRec, INVENTORY_SLOTS invSlot, SHEATHE_TYPE sheatheType, bool sheathed, bool shield, bool a7, int32_t a8);
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static void AddLink(CM2Model* parent, GEOCOMPONENTLINKS link, char const* modelPath, char const* texturePath, int32_t visualID, const ItemDisplayInfoRec* displayRec);
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static CCharacterComponent* AllocComponent();
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static void ApplyMonsterGeosets(CM2Model* model, const CreatureDisplayInfoRec* displayInfoRec);
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static void ComponentCloseFingers(CM2Model* model, COMP_HAND_SLOT handSlot);
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static void ComponentOpenFingers(CM2Model* model, COMP_HAND_SLOT handSlot);
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static HTEXTURE CreateTexture(const char* fileName, CStatus* status);
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@ -68,6 +71,7 @@ class CCharacterComponent {
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static void PasteTransparent4Bit(void* srcTexture, const BlpPalPixel* srcPal, MipBits* dstMips, const C2iVector& dstPos, uint32_t dstWidth, const C2iVector& srcPos, const C2iVector& srcSize, TCTEXTUREINFO& srcInfo, int32_t srcMipLevel, int32_t dstMipLevelOfs);
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static void PasteTransparent8Bit(void* srcTexture, const BlpPalPixel* srcPal, MipBits* dstMips, const C2iVector& dstPos, uint32_t dstWidth, const C2iVector& srcPos, const C2iVector& srcSize, TCTEXTUREINFO& srcInfo, int32_t srcMipLevel, int32_t dstMipLevelOfs);
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static void RemoveLinkpt(CM2Model* model, GEOCOMPONENTLINKS link);
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static void ReplaceMonsterSkin(CM2Model* model, const CreatureDisplayInfoRec* displayInfoRec, const CreatureModelDataRec* modelDataRec);
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static void UpdateBaseTexture(EGxTexCommand cmd, uint32_t width, uint32_t height, uint32_t depth, uint32_t mipLevel, void* userArg, uint32_t& texelStrideInBytes, const void*& texels);
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// Member variables
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@ -14,6 +14,7 @@ WowClientDB<ChrRacesRec> g_chrRacesDB;
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WowClientDB<CreatureDisplayInfoRec> g_creatureDisplayInfoDB;
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WowClientDB<CreatureDisplayInfoExtraRec> g_creatureDisplayInfoExtraDB;
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WowClientDB<CreatureModelDataRec> g_creatureModelDataDB;
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WowClientDB<CreatureSoundDataRec> g_creatureSoundDataDB;
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WowClientDB<FactionGroupRec> g_factionGroupDB;
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WowClientDB<FactionTemplateRec> g_factionTemplateDB;
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WowClientDB<ItemDisplayInfoRec> g_itemDisplayInfoDB;
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@ -22,6 +23,7 @@ WowClientDB<MapRec> g_mapDB;
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WowClientDB<PaperDollItemFrameRec> g_paperDollItemFrameDB;
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WowClientDB<SoundEntriesRec> g_soundEntriesDB;
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WowClientDB<SoundEntriesAdvancedRec> g_soundEntriesAdvancedDB;
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WowClientDB<UnitBloodLevelsRec> g_unitBloodLevelsDB;
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void LoadDB(WowClientDB_Base* db, const char* filename, int32_t linenumber) {
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db->Load(filename, linenumber);
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@ -41,6 +43,7 @@ void StaticDBLoadAll(void (*loadFn)(WowClientDB_Base*, const char*, int32_t)) {
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loadFn(&g_creatureDisplayInfoDB, __FILE__, __LINE__);
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loadFn(&g_creatureDisplayInfoExtraDB, __FILE__, __LINE__);
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loadFn(&g_creatureModelDataDB, __FILE__, __LINE__);
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loadFn(&g_creatureSoundDataDB, __FILE__, __LINE__);
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loadFn(&g_factionGroupDB, __FILE__, __LINE__);
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loadFn(&g_factionTemplateDB, __FILE__, __LINE__);
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loadFn(&g_itemDisplayInfoDB, __FILE__, __LINE__);
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@ -49,6 +52,7 @@ void StaticDBLoadAll(void (*loadFn)(WowClientDB_Base*, const char*, int32_t)) {
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loadFn(&g_paperDollItemFrameDB, __FILE__, __LINE__);
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loadFn(&g_soundEntriesDB, __FILE__, __LINE__);
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loadFn(&g_soundEntriesAdvancedDB, __FILE__, __LINE__);
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loadFn(&g_unitBloodLevelsDB, __FILE__, __LINE__);
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};
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void ClientDBInitialize() {
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@ -15,6 +15,7 @@
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#include "db/rec/CreatureDisplayInfoRec.hpp"
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#include "db/rec/CreatureDisplayInfoExtraRec.hpp"
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#include "db/rec/CreatureModelDataRec.hpp"
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#include "db/rec/CreatureSoundDataRec.hpp"
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#include "db/rec/FactionGroupRec.hpp"
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#include "db/rec/FactionTemplateRec.hpp"
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#include "db/rec/ItemDisplayInfoRec.hpp"
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@ -23,6 +24,7 @@
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#include "db/rec/PaperDollItemFrameRec.hpp"
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#include "db/rec/SoundEntriesRec.hpp"
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#include "db/rec/SoundEntriesAdvancedRec.hpp"
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#include "db/rec/UnitBloodLevelsRec.hpp"
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extern WowClientDB<AchievementRec> g_achievementDB;
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extern WowClientDB<AreaTableRec> g_areaTableDB;
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@ -37,6 +39,7 @@ extern WowClientDB<ChrRacesRec> g_chrRacesDB;
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extern WowClientDB<CreatureDisplayInfoRec> g_creatureDisplayInfoDB;
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extern WowClientDB<CreatureDisplayInfoExtraRec> g_creatureDisplayInfoExtraDB;
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extern WowClientDB<CreatureModelDataRec> g_creatureModelDataDB;
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extern WowClientDB<CreatureSoundDataRec> g_creatureSoundDataDB;
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extern WowClientDB<FactionGroupRec> g_factionGroupDB;
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extern WowClientDB<FactionTemplateRec> g_factionTemplateDB;
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extern WowClientDB<ItemDisplayInfoRec> g_itemDisplayInfoDB;
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@ -45,6 +48,7 @@ extern WowClientDB<MapRec> g_mapDB;
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extern WowClientDB<PaperDollItemFrameRec> g_paperDollItemFrameDB;
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extern WowClientDB<SoundEntriesRec> g_soundEntriesDB;
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extern WowClientDB<SoundEntriesAdvancedRec> g_soundEntriesAdvancedDB;
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extern WowClientDB<UnitBloodLevelsRec> g_unitBloodLevelsDB;
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void ClientDBInitialize();
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75
src/db/rec/CreatureSoundDataRec.cpp
Normal file
75
src/db/rec/CreatureSoundDataRec.cpp
Normal file
@ -0,0 +1,75 @@
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// DO NOT EDIT: generated by whoa-autocode
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#include "db/rec/CreatureSoundDataRec.hpp"
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#include "util/Locale.hpp"
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#include "util/SFile.hpp"
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const char* CreatureSoundDataRec::GetFilename() {
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return "DBFilesClient\\CreatureSoundData.dbc";
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}
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uint32_t CreatureSoundDataRec::GetNumColumns() {
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return 38;
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}
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uint32_t CreatureSoundDataRec::GetRowSize() {
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return 152;
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}
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bool CreatureSoundDataRec::NeedIDAssigned() {
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return false;
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}
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int32_t CreatureSoundDataRec::GetID() {
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return this->m_ID;
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}
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void CreatureSoundDataRec::SetID(int32_t id) {
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this->m_ID = id;
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}
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bool CreatureSoundDataRec::Read(SFile* f, const char* stringBuffer) {
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if (
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!SFile::Read(f, &this->m_ID, sizeof(this->m_ID), nullptr, nullptr, nullptr)
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|| !SFile::Read(f, &this->m_soundExertionID, sizeof(this->m_soundExertionID), nullptr, nullptr, nullptr)
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|| !SFile::Read(f, &this->m_soundExertionCriticalID, sizeof(this->m_soundExertionCriticalID), nullptr, nullptr, nullptr)
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|| !SFile::Read(f, &this->m_soundInjuryID, sizeof(this->m_soundInjuryID), nullptr, nullptr, nullptr)
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|| !SFile::Read(f, &this->m_soundInjuryCriticalID, sizeof(this->m_soundInjuryCriticalID), nullptr, nullptr, nullptr)
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|| !SFile::Read(f, &this->m_soundInjuryCrushingBlowID, sizeof(this->m_soundInjuryCrushingBlowID), nullptr, nullptr, nullptr)
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|| !SFile::Read(f, &this->m_soundDeathID, sizeof(this->m_soundDeathID), nullptr, nullptr, nullptr)
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|| !SFile::Read(f, &this->m_soundStunID, sizeof(this->m_soundStunID), nullptr, nullptr, nullptr)
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|| !SFile::Read(f, &this->m_soundStandID, sizeof(this->m_soundStandID), nullptr, nullptr, nullptr)
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|| !SFile::Read(f, &this->m_soundFootstepID, sizeof(this->m_soundFootstepID), nullptr, nullptr, nullptr)
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|| !SFile::Read(f, &this->m_soundAggroID, sizeof(this->m_soundAggroID), nullptr, nullptr, nullptr)
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|| !SFile::Read(f, &this->m_soundWingFlapID, sizeof(this->m_soundWingFlapID), nullptr, nullptr, nullptr)
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|| !SFile::Read(f, &this->m_soundWingGlideID, sizeof(this->m_soundWingGlideID), nullptr, nullptr, nullptr)
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|| !SFile::Read(f, &this->m_soundAlertID, sizeof(this->m_soundAlertID), nullptr, nullptr, nullptr)
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|| !SFile::Read(f, &this->m_soundFidget[0], sizeof(m_soundFidget[0]), nullptr, nullptr, nullptr)
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|| !SFile::Read(f, &this->m_soundFidget[1], sizeof(m_soundFidget[0]), nullptr, nullptr, nullptr)
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|| !SFile::Read(f, &this->m_soundFidget[2], sizeof(m_soundFidget[0]), nullptr, nullptr, nullptr)
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|| !SFile::Read(f, &this->m_soundFidget[3], sizeof(m_soundFidget[0]), nullptr, nullptr, nullptr)
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|| !SFile::Read(f, &this->m_soundFidget[4], sizeof(m_soundFidget[0]), nullptr, nullptr, nullptr)
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|| !SFile::Read(f, &this->m_customAttack[0], sizeof(m_customAttack[0]), nullptr, nullptr, nullptr)
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|| !SFile::Read(f, &this->m_customAttack[1], sizeof(m_customAttack[0]), nullptr, nullptr, nullptr)
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|| !SFile::Read(f, &this->m_customAttack[2], sizeof(m_customAttack[0]), nullptr, nullptr, nullptr)
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|| !SFile::Read(f, &this->m_customAttack[3], sizeof(m_customAttack[0]), nullptr, nullptr, nullptr)
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|| !SFile::Read(f, &this->m_npcsoundID, sizeof(this->m_npcsoundID), nullptr, nullptr, nullptr)
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|| !SFile::Read(f, &this->m_loopSoundID, sizeof(this->m_loopSoundID), nullptr, nullptr, nullptr)
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|| !SFile::Read(f, &this->m_creatureImpactType, sizeof(this->m_creatureImpactType), nullptr, nullptr, nullptr)
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|| !SFile::Read(f, &this->m_soundJumpStartID, sizeof(this->m_soundJumpStartID), nullptr, nullptr, nullptr)
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|| !SFile::Read(f, &this->m_soundJumpEndID, sizeof(this->m_soundJumpEndID), nullptr, nullptr, nullptr)
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|| !SFile::Read(f, &this->m_soundPetAttackID, sizeof(this->m_soundPetAttackID), nullptr, nullptr, nullptr)
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|| !SFile::Read(f, &this->m_soundPetOrderID, sizeof(this->m_soundPetOrderID), nullptr, nullptr, nullptr)
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|| !SFile::Read(f, &this->m_soundPetDismissID, sizeof(this->m_soundPetDismissID), nullptr, nullptr, nullptr)
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|| !SFile::Read(f, &this->m_fidgetDelaySecondsMin, sizeof(this->m_fidgetDelaySecondsMin), nullptr, nullptr, nullptr)
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|| !SFile::Read(f, &this->m_fidgetDelaySecondsMax, sizeof(this->m_fidgetDelaySecondsMax), nullptr, nullptr, nullptr)
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|| !SFile::Read(f, &this->m_birthSoundID, sizeof(this->m_birthSoundID), nullptr, nullptr, nullptr)
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|| !SFile::Read(f, &this->m_spellCastDirectedSoundID, sizeof(this->m_spellCastDirectedSoundID), nullptr, nullptr, nullptr)
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|| !SFile::Read(f, &this->m_submergeSoundID, sizeof(this->m_submergeSoundID), nullptr, nullptr, nullptr)
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|| !SFile::Read(f, &this->m_submergedSoundID, sizeof(this->m_submergedSoundID), nullptr, nullptr, nullptr)
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|| !SFile::Read(f, &this->m_creatureSoundDataIdpet, sizeof(this->m_creatureSoundDataIdpet), nullptr, nullptr, nullptr)
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) {
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return false;
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}
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|
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return true;
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}
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52
src/db/rec/CreatureSoundDataRec.hpp
Normal file
52
src/db/rec/CreatureSoundDataRec.hpp
Normal file
@ -0,0 +1,52 @@
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// DO NOT EDIT: generated by whoa-autocode
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#ifndef DB_REC_CREATURE_SOUND_DATA_REC_HPP
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#define DB_REC_CREATURE_SOUND_DATA_REC_HPP
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#include <cstdint>
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|
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class SFile;
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|
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class CreatureSoundDataRec {
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public:
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int32_t m_ID;
|
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int32_t m_soundExertionID;
|
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int32_t m_soundExertionCriticalID;
|
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int32_t m_soundInjuryID;
|
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int32_t m_soundInjuryCriticalID;
|
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int32_t m_soundInjuryCrushingBlowID;
|
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int32_t m_soundDeathID;
|
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int32_t m_soundStunID;
|
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int32_t m_soundStandID;
|
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int32_t m_soundFootstepID;
|
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int32_t m_soundAggroID;
|
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int32_t m_soundWingFlapID;
|
||||
int32_t m_soundWingGlideID;
|
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int32_t m_soundAlertID;
|
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int32_t m_soundFidget[5];
|
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int32_t m_customAttack[4];
|
||||
int32_t m_npcsoundID;
|
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int32_t m_loopSoundID;
|
||||
int32_t m_creatureImpactType;
|
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int32_t m_soundJumpStartID;
|
||||
int32_t m_soundJumpEndID;
|
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int32_t m_soundPetAttackID;
|
||||
int32_t m_soundPetOrderID;
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||||
int32_t m_soundPetDismissID;
|
||||
float m_fidgetDelaySecondsMin;
|
||||
float m_fidgetDelaySecondsMax;
|
||||
int32_t m_birthSoundID;
|
||||
int32_t m_spellCastDirectedSoundID;
|
||||
int32_t m_submergeSoundID;
|
||||
int32_t m_submergedSoundID;
|
||||
int32_t m_creatureSoundDataIdpet;
|
||||
|
||||
static const char* GetFilename();
|
||||
static uint32_t GetNumColumns();
|
||||
static uint32_t GetRowSize();
|
||||
static bool NeedIDAssigned();
|
||||
int32_t GetID();
|
||||
void SetID(int32_t id);
|
||||
bool Read(SFile* f, const char* stringBuffer);
|
||||
};
|
||||
|
||||
#endif
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41
src/db/rec/UnitBloodLevelsRec.cpp
Normal file
41
src/db/rec/UnitBloodLevelsRec.cpp
Normal file
@ -0,0 +1,41 @@
|
||||
// DO NOT EDIT: generated by whoa-autocode
|
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#include "db/rec/UnitBloodLevelsRec.hpp"
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#include "util/Locale.hpp"
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#include "util/SFile.hpp"
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|
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const char* UnitBloodLevelsRec::GetFilename() {
|
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return "DBFilesClient\\UnitBloodLevels.dbc";
|
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}
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|
||||
uint32_t UnitBloodLevelsRec::GetNumColumns() {
|
||||
return 4;
|
||||
}
|
||||
|
||||
uint32_t UnitBloodLevelsRec::GetRowSize() {
|
||||
return 16;
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||||
}
|
||||
|
||||
bool UnitBloodLevelsRec::NeedIDAssigned() {
|
||||
return false;
|
||||
}
|
||||
|
||||
int32_t UnitBloodLevelsRec::GetID() {
|
||||
return this->m_ID;
|
||||
}
|
||||
|
||||
void UnitBloodLevelsRec::SetID(int32_t id) {
|
||||
this->m_ID = id;
|
||||
}
|
||||
|
||||
bool UnitBloodLevelsRec::Read(SFile* f, const char* stringBuffer) {
|
||||
if (
|
||||
!SFile::Read(f, &this->m_ID, sizeof(this->m_ID), nullptr, nullptr, nullptr)
|
||||
|| !SFile::Read(f, &this->m_violencelevel[0], sizeof(m_violencelevel[0]), nullptr, nullptr, nullptr)
|
||||
|| !SFile::Read(f, &this->m_violencelevel[1], sizeof(m_violencelevel[0]), nullptr, nullptr, nullptr)
|
||||
|| !SFile::Read(f, &this->m_violencelevel[2], sizeof(m_violencelevel[0]), nullptr, nullptr, nullptr)
|
||||
) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
23
src/db/rec/UnitBloodLevelsRec.hpp
Normal file
23
src/db/rec/UnitBloodLevelsRec.hpp
Normal file
@ -0,0 +1,23 @@
|
||||
// DO NOT EDIT: generated by whoa-autocode
|
||||
#ifndef DB_REC_UNIT_BLOOD_LEVELS_REC_HPP
|
||||
#define DB_REC_UNIT_BLOOD_LEVELS_REC_HPP
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
class SFile;
|
||||
|
||||
class UnitBloodLevelsRec {
|
||||
public:
|
||||
int32_t m_ID;
|
||||
int32_t m_violencelevel[3];
|
||||
|
||||
static const char* GetFilename();
|
||||
static uint32_t GetNumColumns();
|
||||
static uint32_t GetRowSize();
|
||||
static bool NeedIDAssigned();
|
||||
int32_t GetID();
|
||||
void SetID(int32_t id);
|
||||
bool Read(SFile* f, const char* stringBuffer);
|
||||
};
|
||||
|
||||
#endif
|
||||
@ -1604,6 +1604,10 @@ void CM2Model::LinkToCallbackListTail() {
|
||||
this->m_shared->m_callbackListTail = &this->m_callbackNext;
|
||||
}
|
||||
|
||||
void CM2Model::OptimizeVisibleGeometry() {
|
||||
// TODO
|
||||
}
|
||||
|
||||
int32_t CM2Model::ProcessCallbacks() {
|
||||
// TODO
|
||||
return 1;
|
||||
|
||||
@ -178,6 +178,7 @@ class CM2Model {
|
||||
int32_t IsDrawable(int32_t a2, int32_t a3);
|
||||
int32_t IsLoaded(int32_t a2, int32_t attachments);
|
||||
void LinkToCallbackListTail();
|
||||
void OptimizeVisibleGeometry();
|
||||
int32_t ProcessCallbacks();
|
||||
void ProcessCallbacksRecursive();
|
||||
uint32_t Release();
|
||||
|
||||
@ -1,7 +1,10 @@
|
||||
#include "object/client/CGUnit_C.hpp"
|
||||
#include "component/CCharacterComponent.hpp"
|
||||
#include "model/Model2.hpp"
|
||||
#include "object/client/ObjMgr.hpp"
|
||||
#include "db/Db.hpp"
|
||||
#include "ui/Game.hpp"
|
||||
#include <storm/Error.hpp>
|
||||
|
||||
WOWGUID CGUnit_C::s_activeMover;
|
||||
|
||||
@ -95,6 +98,10 @@ const char* CGUnit_C::GetDisplayRaceNameFromRecord(const ChrRacesRec* raceRec, U
|
||||
|
||||
CGUnit_C::CGUnit_C(uint32_t time, CClientObjCreate& objCreate) : CGObject_C(time, objCreate) {
|
||||
// TODO
|
||||
|
||||
this->RefreshDataPointers();
|
||||
|
||||
// TODO
|
||||
}
|
||||
|
||||
CGUnit_C::~CGUnit_C() {
|
||||
@ -115,16 +122,22 @@ int32_t CGUnit_C::CanBeTargetted() {
|
||||
return this->CanHighlight();
|
||||
}
|
||||
|
||||
int32_t CGUnit_C::GetDisplayID() const {
|
||||
// Prefer local display ID if set and unit's display ID hasn't been overridden from unit's
|
||||
// native display ID.
|
||||
if (this->GetLocalDisplayID() && this->GetDisplayID() == this->GetNativeDisplayID()) {
|
||||
return this->GetLocalDisplayID();
|
||||
}
|
||||
|
||||
return this->CGUnit::GetDisplayID();
|
||||
}
|
||||
|
||||
int32_t CGUnit_C::GetLocalDisplayID() const {
|
||||
return this->m_localDisplayID;
|
||||
}
|
||||
|
||||
CreatureModelDataRec* CGUnit_C::GetModelData() const {
|
||||
// Prefer local display ID if set and unit's display ID hasn't been overridden from unit's
|
||||
// native display ID; otherwise prefer overridden display ID.
|
||||
auto displayID = this->GetLocalDisplayID() && this->GetDisplayID() == this->GetNativeDisplayID()
|
||||
? this->GetLocalDisplayID()
|
||||
: this->GetDisplayID();
|
||||
auto displayID = this->GetDisplayID();
|
||||
|
||||
auto creatureDisplayInfoRec = g_creatureDisplayInfoDB.GetRecord(displayID);
|
||||
|
||||
@ -164,12 +177,80 @@ void CGUnit_C::PostInit(uint32_t time, const CClientObjCreate& init, bool a4) {
|
||||
this->CGObject_C::PostInit(time, init, a4);
|
||||
|
||||
// TODO
|
||||
|
||||
if (this->m_displayInfo) {
|
||||
CCharacterComponent::ApplyMonsterGeosets(this->m_model, this->m_displayInfo);
|
||||
CCharacterComponent::ReplaceMonsterSkin(this->m_model, this->m_displayInfo, this->m_modelData);
|
||||
|
||||
if (this->m_modelData) {
|
||||
this->m_model->m_flag4 = (this->m_modelData->m_flags & 0x200) ? true : false;
|
||||
}
|
||||
}
|
||||
|
||||
// TODO
|
||||
}
|
||||
|
||||
void CGUnit_C::PostMovementUpdate(const CClientMoveUpdate& move, int32_t activeMover) {
|
||||
// TODO
|
||||
}
|
||||
|
||||
void CGUnit_C::RefreshDataPointers() {
|
||||
auto displayID = this->GetDisplayID();
|
||||
|
||||
// Display info
|
||||
|
||||
this->m_displayInfo = g_creatureDisplayInfoDB.GetRecord(displayID);
|
||||
|
||||
if (!this->m_displayInfo) {
|
||||
// TODO auto name = this->GetUnitName(0, 1);
|
||||
// TODO SysMsgPrintf(2, 2, "NOUNITDISPLAYID|%d|%s", displayID, name);
|
||||
|
||||
this->m_displayInfo = g_creatureDisplayInfoDB.GetRecordByIndex(0);
|
||||
|
||||
if (!this->m_displayInfo) {
|
||||
STORM_APP_FATAL("Error, NO creature display records found");
|
||||
}
|
||||
}
|
||||
|
||||
// Display info extra
|
||||
|
||||
this->m_displayInfoExtra = g_creatureDisplayInfoExtraDB.GetRecord(this->m_displayInfo->m_extendedDisplayInfoID);
|
||||
|
||||
// Model data
|
||||
|
||||
this->m_modelData = g_creatureModelDataDB.GetRecord(this->m_displayInfo->m_modelID);
|
||||
|
||||
// Sound data
|
||||
|
||||
this->m_soundData = g_creatureSoundDataDB.GetRecord(this->m_displayInfo->m_soundID);
|
||||
|
||||
if (!this->m_soundData) {
|
||||
this->m_soundData = g_creatureSoundDataDB.GetRecord(this->m_modelData->m_soundID);
|
||||
}
|
||||
|
||||
// Blood levels
|
||||
|
||||
this->m_bloodRec = g_unitBloodLevelsDB.GetRecord(this->m_displayInfo->m_bloodID);
|
||||
|
||||
if (!this->m_bloodRec) {
|
||||
this->m_bloodRec = g_unitBloodLevelsDB.GetRecord(this->m_modelData->m_bloodID);
|
||||
|
||||
if (!this->m_bloodRec) {
|
||||
this->m_bloodRec = g_unitBloodLevelsDB.GetRecordByIndex(0);
|
||||
}
|
||||
}
|
||||
|
||||
// Creature stats
|
||||
|
||||
if (this->GetType() == HIER_TYPE_UNIT) {
|
||||
// TODO load creature stats
|
||||
}
|
||||
|
||||
// Flags
|
||||
|
||||
// TODO set flags
|
||||
}
|
||||
|
||||
void CGUnit_C::SetStorage(uint32_t* storage, uint32_t* saved) {
|
||||
this->CGObject_C::SetStorage(storage, saved);
|
||||
|
||||
|
||||
@ -9,7 +9,11 @@
|
||||
|
||||
class ChrClassesRec;
|
||||
class ChrRacesRec;
|
||||
class CreatureDisplayInfoRec;
|
||||
class CreatureDisplayInfoExtraRec;
|
||||
class CreatureModelDataRec;
|
||||
class CreatureSoundDataRec;
|
||||
class UnitBloodLevelsRec;
|
||||
|
||||
class CGUnit_C : public CGObject_C, public CGUnit {
|
||||
public:
|
||||
@ -31,15 +35,27 @@ class CGUnit_C : public CGObject_C, public CGUnit {
|
||||
|
||||
// Public member functions
|
||||
CGUnit_C(uint32_t time, CClientObjCreate& objCreate);
|
||||
int32_t GetLocalDisplayID() const;
|
||||
int32_t GetDisplayID() const;
|
||||
CreatureModelDataRec* GetModelData() const;
|
||||
void PostInit(uint32_t time, const CClientObjCreate& init, bool a4);
|
||||
void PostMovementUpdate(const CClientMoveUpdate& move, int32_t activeMover);
|
||||
void SetStorage(uint32_t* storage, uint32_t* saved);
|
||||
|
||||
protected:
|
||||
// Protected member functions
|
||||
int32_t GetLocalDisplayID() const;
|
||||
void RefreshDataPointers();
|
||||
|
||||
private:
|
||||
// Private member variables
|
||||
// TODO
|
||||
CreatureDisplayInfoRec* m_displayInfo;
|
||||
CreatureDisplayInfoExtraRec* m_displayInfoExtra;
|
||||
CreatureModelDataRec* m_modelData;
|
||||
CreatureSoundDataRec* m_soundData;
|
||||
// TODO
|
||||
UnitBloodLevelsRec* m_bloodRec;
|
||||
// TODO
|
||||
int32_t m_localDisplayID = 0;
|
||||
// TODO
|
||||
};
|
||||
|
||||
Loading…
Reference in New Issue
Block a user