feat(db): add CreatureSoundDataRec

This commit is contained in:
fallenoak 2026-02-13 13:51:48 -06:00
parent 79b6a47b9a
commit c6a89b5ef8
No known key found for this signature in database
GPG Key ID: 7628F8E61AEA070D
4 changed files with 131 additions and 0 deletions

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@ -14,6 +14,7 @@ WowClientDB<ChrRacesRec> g_chrRacesDB;
WowClientDB<CreatureDisplayInfoRec> g_creatureDisplayInfoDB;
WowClientDB<CreatureDisplayInfoExtraRec> g_creatureDisplayInfoExtraDB;
WowClientDB<CreatureModelDataRec> g_creatureModelDataDB;
WowClientDB<CreatureSoundDataRec> g_creatureSoundDataDB;
WowClientDB<FactionGroupRec> g_factionGroupDB;
WowClientDB<FactionTemplateRec> g_factionTemplateDB;
WowClientDB<ItemDisplayInfoRec> g_itemDisplayInfoDB;
@ -41,6 +42,7 @@ void StaticDBLoadAll(void (*loadFn)(WowClientDB_Base*, const char*, int32_t)) {
loadFn(&g_creatureDisplayInfoDB, __FILE__, __LINE__);
loadFn(&g_creatureDisplayInfoExtraDB, __FILE__, __LINE__);
loadFn(&g_creatureModelDataDB, __FILE__, __LINE__);
loadFn(&g_creatureSoundDataDB, __FILE__, __LINE__);
loadFn(&g_factionGroupDB, __FILE__, __LINE__);
loadFn(&g_factionTemplateDB, __FILE__, __LINE__);
loadFn(&g_itemDisplayInfoDB, __FILE__, __LINE__);

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@ -15,6 +15,7 @@
#include "db/rec/CreatureDisplayInfoRec.hpp"
#include "db/rec/CreatureDisplayInfoExtraRec.hpp"
#include "db/rec/CreatureModelDataRec.hpp"
#include "db/rec/CreatureSoundDataRec.hpp"
#include "db/rec/FactionGroupRec.hpp"
#include "db/rec/FactionTemplateRec.hpp"
#include "db/rec/ItemDisplayInfoRec.hpp"
@ -37,6 +38,7 @@ extern WowClientDB<ChrRacesRec> g_chrRacesDB;
extern WowClientDB<CreatureDisplayInfoRec> g_creatureDisplayInfoDB;
extern WowClientDB<CreatureDisplayInfoExtraRec> g_creatureDisplayInfoExtraDB;
extern WowClientDB<CreatureModelDataRec> g_creatureModelDataDB;
extern WowClientDB<CreatureSoundDataRec> g_creatureSoundDataDB;
extern WowClientDB<FactionGroupRec> g_factionGroupDB;
extern WowClientDB<FactionTemplateRec> g_factionTemplateDB;
extern WowClientDB<ItemDisplayInfoRec> g_itemDisplayInfoDB;

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@ -0,0 +1,75 @@
// DO NOT EDIT: generated by whoa-autocode
#include "db/rec/CreatureSoundDataRec.hpp"
#include "util/Locale.hpp"
#include "util/SFile.hpp"
const char* CreatureSoundDataRec::GetFilename() {
return "DBFilesClient\\CreatureSoundData.dbc";
}
uint32_t CreatureSoundDataRec::GetNumColumns() {
return 38;
}
uint32_t CreatureSoundDataRec::GetRowSize() {
return 152;
}
bool CreatureSoundDataRec::NeedIDAssigned() {
return false;
}
int32_t CreatureSoundDataRec::GetID() {
return this->m_ID;
}
void CreatureSoundDataRec::SetID(int32_t id) {
this->m_ID = id;
}
bool CreatureSoundDataRec::Read(SFile* f, const char* stringBuffer) {
if (
!SFile::Read(f, &this->m_ID, sizeof(this->m_ID), nullptr, nullptr, nullptr)
|| !SFile::Read(f, &this->m_soundExertionID, sizeof(this->m_soundExertionID), nullptr, nullptr, nullptr)
|| !SFile::Read(f, &this->m_soundExertionCriticalID, sizeof(this->m_soundExertionCriticalID), nullptr, nullptr, nullptr)
|| !SFile::Read(f, &this->m_soundInjuryID, sizeof(this->m_soundInjuryID), nullptr, nullptr, nullptr)
|| !SFile::Read(f, &this->m_soundInjuryCriticalID, sizeof(this->m_soundInjuryCriticalID), nullptr, nullptr, nullptr)
|| !SFile::Read(f, &this->m_soundInjuryCrushingBlowID, sizeof(this->m_soundInjuryCrushingBlowID), nullptr, nullptr, nullptr)
|| !SFile::Read(f, &this->m_soundDeathID, sizeof(this->m_soundDeathID), nullptr, nullptr, nullptr)
|| !SFile::Read(f, &this->m_soundStunID, sizeof(this->m_soundStunID), nullptr, nullptr, nullptr)
|| !SFile::Read(f, &this->m_soundStandID, sizeof(this->m_soundStandID), nullptr, nullptr, nullptr)
|| !SFile::Read(f, &this->m_soundFootstepID, sizeof(this->m_soundFootstepID), nullptr, nullptr, nullptr)
|| !SFile::Read(f, &this->m_soundAggroID, sizeof(this->m_soundAggroID), nullptr, nullptr, nullptr)
|| !SFile::Read(f, &this->m_soundWingFlapID, sizeof(this->m_soundWingFlapID), nullptr, nullptr, nullptr)
|| !SFile::Read(f, &this->m_soundWingGlideID, sizeof(this->m_soundWingGlideID), nullptr, nullptr, nullptr)
|| !SFile::Read(f, &this->m_soundAlertID, sizeof(this->m_soundAlertID), nullptr, nullptr, nullptr)
|| !SFile::Read(f, &this->m_soundFidget[0], sizeof(m_soundFidget[0]), nullptr, nullptr, nullptr)
|| !SFile::Read(f, &this->m_soundFidget[1], sizeof(m_soundFidget[0]), nullptr, nullptr, nullptr)
|| !SFile::Read(f, &this->m_soundFidget[2], sizeof(m_soundFidget[0]), nullptr, nullptr, nullptr)
|| !SFile::Read(f, &this->m_soundFidget[3], sizeof(m_soundFidget[0]), nullptr, nullptr, nullptr)
|| !SFile::Read(f, &this->m_soundFidget[4], sizeof(m_soundFidget[0]), nullptr, nullptr, nullptr)
|| !SFile::Read(f, &this->m_customAttack[0], sizeof(m_customAttack[0]), nullptr, nullptr, nullptr)
|| !SFile::Read(f, &this->m_customAttack[1], sizeof(m_customAttack[0]), nullptr, nullptr, nullptr)
|| !SFile::Read(f, &this->m_customAttack[2], sizeof(m_customAttack[0]), nullptr, nullptr, nullptr)
|| !SFile::Read(f, &this->m_customAttack[3], sizeof(m_customAttack[0]), nullptr, nullptr, nullptr)
|| !SFile::Read(f, &this->m_npcsoundID, sizeof(this->m_npcsoundID), nullptr, nullptr, nullptr)
|| !SFile::Read(f, &this->m_loopSoundID, sizeof(this->m_loopSoundID), nullptr, nullptr, nullptr)
|| !SFile::Read(f, &this->m_creatureImpactType, sizeof(this->m_creatureImpactType), nullptr, nullptr, nullptr)
|| !SFile::Read(f, &this->m_soundJumpStartID, sizeof(this->m_soundJumpStartID), nullptr, nullptr, nullptr)
|| !SFile::Read(f, &this->m_soundJumpEndID, sizeof(this->m_soundJumpEndID), nullptr, nullptr, nullptr)
|| !SFile::Read(f, &this->m_soundPetAttackID, sizeof(this->m_soundPetAttackID), nullptr, nullptr, nullptr)
|| !SFile::Read(f, &this->m_soundPetOrderID, sizeof(this->m_soundPetOrderID), nullptr, nullptr, nullptr)
|| !SFile::Read(f, &this->m_soundPetDismissID, sizeof(this->m_soundPetDismissID), nullptr, nullptr, nullptr)
|| !SFile::Read(f, &this->m_fidgetDelaySecondsMin, sizeof(this->m_fidgetDelaySecondsMin), nullptr, nullptr, nullptr)
|| !SFile::Read(f, &this->m_fidgetDelaySecondsMax, sizeof(this->m_fidgetDelaySecondsMax), nullptr, nullptr, nullptr)
|| !SFile::Read(f, &this->m_birthSoundID, sizeof(this->m_birthSoundID), nullptr, nullptr, nullptr)
|| !SFile::Read(f, &this->m_spellCastDirectedSoundID, sizeof(this->m_spellCastDirectedSoundID), nullptr, nullptr, nullptr)
|| !SFile::Read(f, &this->m_submergeSoundID, sizeof(this->m_submergeSoundID), nullptr, nullptr, nullptr)
|| !SFile::Read(f, &this->m_submergedSoundID, sizeof(this->m_submergedSoundID), nullptr, nullptr, nullptr)
|| !SFile::Read(f, &this->m_creatureSoundDataIdpet, sizeof(this->m_creatureSoundDataIdpet), nullptr, nullptr, nullptr)
) {
return false;
}
return true;
}

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@ -0,0 +1,52 @@
// DO NOT EDIT: generated by whoa-autocode
#ifndef DB_REC_CREATURE_SOUND_DATA_REC_HPP
#define DB_REC_CREATURE_SOUND_DATA_REC_HPP
#include <cstdint>
class SFile;
class CreatureSoundDataRec {
public:
int32_t m_ID;
int32_t m_soundExertionID;
int32_t m_soundExertionCriticalID;
int32_t m_soundInjuryID;
int32_t m_soundInjuryCriticalID;
int32_t m_soundInjuryCrushingBlowID;
int32_t m_soundDeathID;
int32_t m_soundStunID;
int32_t m_soundStandID;
int32_t m_soundFootstepID;
int32_t m_soundAggroID;
int32_t m_soundWingFlapID;
int32_t m_soundWingGlideID;
int32_t m_soundAlertID;
int32_t m_soundFidget[5];
int32_t m_customAttack[4];
int32_t m_npcsoundID;
int32_t m_loopSoundID;
int32_t m_creatureImpactType;
int32_t m_soundJumpStartID;
int32_t m_soundJumpEndID;
int32_t m_soundPetAttackID;
int32_t m_soundPetOrderID;
int32_t m_soundPetDismissID;
float m_fidgetDelaySecondsMin;
float m_fidgetDelaySecondsMax;
int32_t m_birthSoundID;
int32_t m_spellCastDirectedSoundID;
int32_t m_submergeSoundID;
int32_t m_submergedSoundID;
int32_t m_creatureSoundDataIdpet;
static const char* GetFilename();
static uint32_t GetNumColumns();
static uint32_t GetRowSize();
static bool NeedIDAssigned();
int32_t GetID();
void SetID(int32_t id);
bool Read(SFile* f, const char* stringBuffer);
};
#endif