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12 Commits

Author SHA1 Message Date
Marco Tylus
5fd2461dc6
Merge 8935c520c0 into 74bc963a1c 2026-03-15 12:16:22 -07:00
fallenoak
74bc963a1c
feat(ui): call CGCamera::UpdateCallback from CGWorldFrame::OnWorldUpdate
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Push / ${{ matrix.build.system_name }} / ${{ matrix.build.build_type }} / ${{ matrix.build.compiler_name }} (map[build_type:Release cc:gcc compiler_name:GCC cxx:g++ os:ubuntu-latest system_name:Linux test_path:WhoaTest]) (push) Has been cancelled
2026-03-12 16:57:52 -05:00
fallenoak
c3b9256fc5
feat(ui): add CGCamera::UpdateCallback 2026-03-12 16:57:29 -05:00
fallenoak
2034536620
feat(util): add whoa_tick_t 2026-03-12 16:56:26 -05:00
aomizu
8935c520c0 feat: Add texture matrix transform support to Metal shaders for animated textures 2025-12-26 17:03:37 +09:00
aomizu
7cf7127810 feat: Implement color animation in Metal shaders by using diffuse and emissive vertex constants for output color. 2025-12-25 15:11:18 +09:00
aomizu
8fb51991e0 revert: remove non-metal shader init from Client.cpp 2025-12-25 13:24:07 +09:00
aomizu
7fdd22545f feat: Convert GxTex_Argb4444 textures to RGBA8 during Metal upload to simplify handling 2025-12-25 13:10:25 +09:00
aomizu
15eafe92d7 feat: Implement fog and point size in Metal shaders and refine render state processing for textures and other states. 2025-12-25 13:10:25 +09:00
aomizu
1ad3679f90 feat: Implement initial Metal graphics device with comprehensive shader system and pipeline management. 2025-12-25 13:10:25 +09:00
aomizu
81970958a8 feat: Add debug rendering pipeline to draw a triangle in the Metal backend. 2025-12-25 13:10:25 +09:00
aomizu
a9cad5238d init metal backend 2025-12-25 13:10:25 +09:00
19 changed files with 2099 additions and 2 deletions

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@ -32,6 +32,8 @@ if(WHOA_SYSTEM_MAC)
"-framework AppKit"
"-framework Carbon"
"-framework IOKit"
"-framework Metal"
"-framework QuartzCore"
)
install(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/mac/MainMenu.nib DESTINATION "bin")

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@ -0,0 +1,9 @@
#ifndef APP_MAC_ENGINE_MTL_LAYER_VIEW_H
#define APP_MAC_ENGINE_MTL_LAYER_VIEW_H
#include "app/mac/EngineGLLayerView.h"
@interface EngineMTLLayerView : EngineGLLayerView
@end
#endif

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@ -0,0 +1,36 @@
#include "app/mac/EngineMTLLayerView.h"
#import <QuartzCore/CAMetalLayer.h>
@implementation EngineMTLLayerView
- (CALayer*)makeBackingLayer {
return [CAMetalLayer layer];
}
- (id)initWithFrame:(NSRect)frame glWindow:(GLWindow*)window {
self = [super initWithFrame:frame glWindow:window];
if (self) {
[self setWantsLayer:YES];
}
return self;
}
- (void)drawRect:(NSRect)dirtyRect {
// Rendering is driven by CGxDeviceMTL.
}
- (void)update {
[super update];
if (![self.layer isKindOfClass:[CAMetalLayer class]]) {
return;
}
CAMetalLayer* layer = (CAMetalLayer*)self.layer;
CGSize size = [self convertSizeToBacking:self.bounds.size];
layer.drawableSize = size;
}
@end

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@ -1,7 +1,9 @@
#include "app/mac/View.h"
#include "app/mac/EngineGLLayerView.h"
#include "app/mac/EngineMTLLayerView.h"
#include "app/mac/WindowCallbacks.h"
#include "gx/gll/GLWindow.h"
#include "gx/Device.hpp"
GLWindowCallbacks EngineViewCallbacks = {
&MacOnResized,
@ -23,5 +25,9 @@ void AssignEngineViewCallbacks(GLWindowCallbacks* callbacks) {
}
Class GetEngineViewClass() {
if (GxDevApi() == GxApi_Metal) {
return [EngineMTLLayerView class];
}
return [EngineGLLayerView class];
}

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@ -2,6 +2,7 @@
#include "app/mac/MacClient.h"
#include "event/Input.hpp"
#include "gx/gll/CGxDeviceGLL.hpp"
#include "gx/mtl/CGxDeviceMTL.hpp"
#include "gx/Device.hpp"
#include "gx/Window.hpp"
#include <bc/Debug.hpp>
@ -171,7 +172,11 @@ void MacOnResized(int32_t width, int32_t height, bool a3) {
return;
}
static_cast<CGxDeviceGLL*>(g_theGxDevicePtr)->Resize(width, height);
if (GxDevApi() == GxApi_GLL) {
static_cast<CGxDeviceGLL*>(g_theGxDevicePtr)->Resize(width, height);
} else if (GxDevApi() == GxApi_Metal) {
static_cast<CGxDeviceMTL*>(g_theGxDevicePtr)->Resize(width, height);
}
OsQueuePut(OS_INPUT_SIZE, width, height, 0, 0);

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@ -6,6 +6,7 @@
#include "gx/Adapter.hpp"
#include "gx/Device.hpp"
#include <storm/Array.hpp>
#include <cstdlib>
#include <cstring>
static CGxDevice* s_device;
@ -417,6 +418,13 @@ void ConsoleDeviceInitialize(const char* title) {
api = GxApi_GLL;
#endif
#if defined(WHOA_SYSTEM_MAC)
const char* apiOverride = getenv("WHOA_GX_API");
if (apiOverride && !strcmp(apiOverride, "metal")) {
api = GxApi_Metal;
}
#endif
s_device = GxDevCreate(api, OsWindowProc, format);
// TODO

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@ -18,6 +18,7 @@
#if defined(WHOA_SYSTEM_MAC)
#include "gx/gll/CGxDeviceGLL.hpp"
#include "gx/mtl/CGxDeviceMTL.hpp"
#include "gx/mac/Display.hpp"
#include <ApplicationServices/ApplicationServices.h>
#include <OpenGL/OpenGL.h>
@ -117,6 +118,8 @@ int32_t CGxDevice::AdapterFormats(EGxApi api, TSGrowableArray<CGxFormat>& adapte
CGxDevice::OpenGlAdapterFormats(adapterFormats);
} else if (api == GxApi_GLL) {
CGxDevice::GLLAdapterFormats(adapterFormats);
} else if (api == GxApi_Metal) {
CGxDevice::OpenGlAdapterFormats(adapterFormats);
}
#elif defined(WHOA_SYSTEM_LINUX)
@ -228,6 +231,11 @@ CGxDevice* CGxDevice::NewGLL() {
auto m = SMemAlloc(sizeof(CGxDeviceGLL), __FILE__, __LINE__, 0x0);
return new (m) CGxDeviceGLL();
}
CGxDevice* CGxDevice::NewMTL() {
auto m = SMemAlloc(sizeof(CGxDeviceMTL), __FILE__, __LINE__, 0x0);
return new (m) CGxDeviceMTL();
}
#endif
CGxDevice* CGxDevice::NewOpenGl() {

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@ -77,6 +77,7 @@ class CGxDevice {
#endif
#if defined(WHOA_SYSTEM_MAC)
static CGxDevice* NewGLL();
static CGxDevice* NewMTL();
#endif
static CGxDevice* NewOpenGl();
static void OpenGlAdapterFormats(TSGrowableArray<CGxFormat>& adapterFormats);

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@ -20,6 +20,7 @@ if(WHOA_SYSTEM_MAC)
file(GLOB MAC_SOURCES
"gll/*.cpp"
"gll/*.mm"
"mtl/*.mm"
"mac/*.cpp"
)

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@ -24,6 +24,8 @@ CGxDevice* GxDevCreate(EGxApi api, int32_t (*windowProc)(void* window, uint32_t
device = CGxDevice::NewOpenGl();
} else if (api == GxApi_GLL) {
device = CGxDevice::NewGLL();
} else if (api == GxApi_Metal) {
device = CGxDevice::NewMTL();
} else {
// Error
}

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@ -35,7 +35,8 @@ enum EGxApi {
GxApi_D3d10 = 3,
GxApi_D3d11 = 4,
GxApi_GLL = 5,
GxApis_Last = 6
GxApi_Metal = 6,
GxApis_Last = 7
};
enum EGxBlend {

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@ -0,0 +1,81 @@
#ifndef GX_MTL_C_GX_DEVICE_MTL_HPP
#define GX_MTL_C_GX_DEVICE_MTL_HPP
#include "gx/CGxDevice.hpp"
#include "gx/gll/GLWindow.h"
class CGxBatch;
class CGxShader;
class CGxDeviceMTL : public CGxDevice {
public:
// Member variables
GLWindow m_window;
// Virtual member functions
void ITexMarkAsUpdated(CGxTex*) override;
void IRsSendToHw(EGxRenderState) override;
int32_t DeviceCreate(int32_t (*windowProc)(void* window, uint32_t message, uintptr_t wparam, intptr_t lparam), const CGxFormat&) override;
int32_t DeviceSetFormat(const CGxFormat&) override;
void* DeviceWindow() override;
void DeviceWM(EGxWM wm, uintptr_t param1, uintptr_t param2) override {};
void CapsWindowSize(CRect&) override;
void CapsWindowSizeInScreenCoords(CRect& dst) override;
void ScenePresent() override;
void SceneClear(uint32_t, CImVector) override;
void Draw(CGxBatch* batch, int32_t indexed) override;
void PoolSizeSet(CGxPool*, uint32_t) override;
char* BufLock(CGxBuf*) override;
int32_t BufUnlock(CGxBuf*, uint32_t) override;
void BufData(CGxBuf* buf, const void* data, size_t size, uintptr_t offset) override;
void TexDestroy(CGxTex* texId) override;
void IShaderCreate(CGxShader*) override;
void ShaderCreate(CGxShader*[], EGxShTarget, const char*, const char*, int32_t) override;
int32_t StereoEnabled(void) override;
void XformSetProjection(const C44Matrix& matrix) override;
// Member functions
CGxDeviceMTL();
void Resize(uint32_t width, uint32_t height);
private:
void ISetCaps(const CGxFormat& format);
void EnsureLibrary();
void BeginFrame();
void* GetPipeline(EGxVertexBufferFormat format, bool useColor, bool useSkin, bool useTex, int32_t blendMode);
void* GetPoolBuffer(CGxPool* pool);
void ITexCreate(CGxTex* texId);
void ITexUpload(CGxTex* texId);
void* GetTexture(CGxTex* texId);
void* GetSampler(CGxTex* texId);
void EnsureFallbackTexture();
void EnsureDepthTexture(uint32_t width, uint32_t height);
void* GetDepthState(bool depthTest, bool depthWrite, uint32_t depthFunc);
void* m_device = nullptr;
void* m_commandQueue = nullptr;
void* m_layer = nullptr;
void* m_shaderLibrary = nullptr;
void* m_pipelineColor[GxVertexBufferFormats_Last][GxBlends_Last] = {};
void* m_pipelineSolid[GxVertexBufferFormats_Last][GxBlends_Last] = {};
void* m_pipelineSkin[GxVertexBufferFormats_Last][GxBlends_Last] = {};
void* m_pipelineColorTex[GxVertexBufferFormats_Last][GxBlends_Last] = {};
void* m_pipelineSolidTex[GxVertexBufferFormats_Last][GxBlends_Last] = {};
void* m_pipelineSkinTex[GxVertexBufferFormats_Last][GxBlends_Last] = {};
void* m_pipelineColorTex2[GxVertexBufferFormats_Last][GxBlends_Last] = {};
void* m_pipelineSolidTex2[GxVertexBufferFormats_Last][GxBlends_Last] = {};
void* m_pipelineSkinTex2[GxVertexBufferFormats_Last][GxBlends_Last] = {};
void* m_frameCommandBuffer = nullptr;
void* m_frameEncoder = nullptr;
void* m_frameDrawable = nullptr;
uint32_t m_frameHasDraw = 0;
uint32_t m_clearMask = 0;
uint32_t m_clearColor = 0;
void* m_fallbackTexture = nullptr;
void* m_fallbackSampler = nullptr;
void* m_depthTexture = nullptr;
uint32_t m_depthWidth = 0;
uint32_t m_depthHeight = 0;
void* m_depthStates[2][2][4] = {};
};
#endif

1855
src/gx/mtl/CGxDeviceMTL.mm Normal file

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@ -1,4 +1,5 @@
#include "ui/game/CGCamera.hpp"
#include "common/Time.hpp"
#include "console/CVar.hpp"
#include "object/Client.hpp"
#include "object/client/CVehicleCamera_C.hpp"
@ -39,10 +40,56 @@ bool ValidateCameraView(CVar* var, const char* oldValue, const char* value, void
}
int32_t CGCamera::UpdateCallback(const void*, void* param) {
auto camera = static_cast<CGCamera*>(param);
if (!camera) {
return true;
}
auto timestamp = OsGetAsyncTimeMsPrecise();
camera->m_nearZ = CWorld::GetNearClip();
camera->m_farZ = CWorld::GetFarClip();
// Model camera
if (camera->HasModel()) {
camera->CalcModelCamera(timestamp);
camera->CheckUnderwater();
return true;
}
// Target camera
auto target = ClntObjMgrObjectPtr(camera->m_target, TYPE_OBJECT, __FILE__, __LINE__);
if (target) {
camera->CalcTargetCamera(target, timestamp);
camera->CheckUnderwater();
return true;
}
// Unknown camera
auto object90 = ClntObjMgrObjectPtr(camera->guid90, TYPE_OBJECT, __FILE__, __LINE__);
if (object90) {
// TODO
return true;
}
return true;
}
CGCamera::CGCamera() : CSimpleCamera(CWorld::GetNearClip(), CWorld::GetFarClip(), 90.0f * CMath::DEG2RAD) {
this->m_model = nullptr;
this->m_target = 0;
this->guid90 = 0;
this->m_relativeTo = 0;
this->m_view = s_cameraView->GetInt();
@ -55,6 +102,18 @@ CGCamera::CGCamera() : CSimpleCamera(CWorld::GetNearClip(), CWorld::GetFarClip()
this->m_fovOffset = 0.0f;
}
void CGCamera::CalcModelCamera(uint32_t timestamp) {
// TODO
}
void CGCamera::CalcTargetCamera(CGObject_C* target, uint32_t timestamp) {
// TODO
}
void CGCamera::CheckUnderwater() {
// TODO
}
float CGCamera::FOV() const {
// Clamp offset-adjusted FOV between 0pi and 1pi
return std::min(std::max(this->m_fov + this->m_fovOffset, 0.0f), CMath::PI);

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@ -4,6 +4,7 @@
#include "ui/simple/CSimpleCamera.hpp"
#include "util/GUID.hpp"
class CGObject_C;
class CM2Model;
class CGCamera : public CSimpleCamera {
@ -18,6 +19,9 @@ class CGCamera : public CSimpleCamera {
// Public static variables
static CameraViewData s_cameraViewDataDefault[];
// Public static functions
static int32_t UpdateCallback(const void*, void* param);
// Virtual public member functions
virtual ~CGCamera() = default;
virtual float FOV() const;
@ -27,6 +31,9 @@ class CGCamera : public CSimpleCamera {
// Public member functions
CGCamera();
void CalcModelCamera(uint32_t timestamp);
void CalcTargetCamera(CGObject_C* target, uint32_t timestamp);
void CheckUnderwater();
const WOWGUID& GetTarget() const;
int32_t HasModel() const;
C33Matrix ParentToWorld() const;
@ -38,6 +45,7 @@ class CGCamera : public CSimpleCamera {
CM2Model* m_model;
// TODO
WOWGUID m_target;
WOWGUID guid90;
// TODO
WOWGUID m_relativeTo;
// TODO

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@ -98,6 +98,10 @@ void CGWorldFrame::OnWorldUpdate() {
// TODO
CGCamera::UpdateCallback(nullptr, this->m_camera);
// TODO
this->m_camera->SetupWorldProjection(this->m_screenRect);
// TODO

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@ -2,6 +2,7 @@
#define UTIL_TIME_HPP
#include "util/time/CGameTime.hpp"
#include "util/time/Types.hpp"
#include "util/time/WowTime.hpp"
#endif

8
src/util/time/Types.hpp Normal file
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@ -0,0 +1,8 @@
#ifndef UTIL_TIME_TYPES_HPP
#define UTIL_TIME_TYPES_HPP
#include <cstdint>
typedef uint64_t whoa_tick_t;
#endif

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@ -23,6 +23,8 @@ if(WHOA_SYSTEM_MAC)
"-framework AppKit"
"-framework Carbon"
"-framework IOKit"
"-framework Metal"
"-framework QuartzCore"
)
endif()