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Author SHA1 Message Date
Tristan 'Natrist' Cormier
f4dc79ef39
Merge b902b5484e into 6860d86369 2026-02-13 16:58:12 -05:00
9 changed files with 0 additions and 160 deletions

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@ -121,10 +121,6 @@ bool ComponentCompressCallback(CVar* var, const char* oldValue, const char* valu
return true;
}
void ReplaceParticleColor(CM2Model* model, int32_t particleColorID) {
// TODO
}
int32_t CCharacterComponent::AddHandItem(CM2Model* model, const ItemDisplayInfoRec* displayRec, INVENTORY_SLOTS invSlot, SHEATHE_TYPE sheatheType, bool sheathed, bool shield, bool a7, int32_t visualID) {
if (!model || !displayRec || invSlot > INVSLOT_TABARD) {
return -1;
@ -251,26 +247,6 @@ CCharacterComponent* CCharacterComponent::AllocComponent() {
return component;
}
void CCharacterComponent::ApplyMonsterGeosets(CM2Model* model, const CreatureDisplayInfoRec* displayInfoRec) {
if (!model || !displayInfoRec || !displayInfoRec->m_creatureGeosetData) {
return;
}
for (int32_t group = 100, dataOfs = 0; group < 900; group += 100, dataOfs += 4) {
auto section = (displayInfoRec->m_creatureGeosetData >> dataOfs) & 0xF;
if (section) {
// Hide all sections in group
model->SetGeometryVisible(group, group + 99, false);
// Show matching section
model->SetGeometryVisible(group + section, group + section, true);
}
}
model->OptimizeVisibleGeometry();
}
void CCharacterComponent::ComponentCloseFingers(CM2Model* model, COMP_HAND_SLOT handSlot) {
uint32_t firstBone;
uint32_t lastBone;
@ -813,54 +789,6 @@ void CCharacterComponent::RemoveLinkpt(CM2Model* model, GEOCOMPONENTLINKS link)
}
}
void CCharacterComponent::ReplaceMonsterSkin(CM2Model* model, const CreatureDisplayInfoRec* displayInfoRec, const CreatureModelDataRec* modelDataRec) {
if (!model || !displayInfoRec || !modelDataRec) {
return;
}
CStatus status;
char texturePath[STORM_MAX_PATH];
// Copy model path to use as base path for texture
auto src = modelDataRec->m_modelName;
auto dst = texturePath;
while (*src) {
*dst++ = *src++;
}
*dst = '\0';
// Locate start of model file name
auto lastSlash = strrchr(texturePath, '\\');
auto modelFileName = lastSlash ? lastSlash + 1 : texturePath;
auto textureFlags = CGxTexFlags(GxTex_LinearMipLinear, 1, 1, 0, 0, 0, 1);
for (uint32_t i = 0; i < 3; i++) {
auto textureName = displayInfoRec->m_textureVariation[i];
if (textureName[0] == '\0') {
continue;
}
// Replace model file name with texture name
src = textureName;
dst = modelFileName;
while (*src) {
*dst++ = *src++;
}
*dst = '\0';
auto texture = TextureCreate(texturePath, textureFlags, &status, 0);
if (texture) {
model->ReplaceTexture(11 + i, texture);
HandleClose(texture);
}
}
ReplaceParticleColor(model, displayInfoRec->m_particleColorID);
}
void CCharacterComponent::UpdateBaseTexture(EGxTexCommand cmd, uint32_t width, uint32_t height, uint32_t depth, uint32_t mipLevel, void* userArg, uint32_t& texelStrideInBytes, const void*& texels) {
auto component = static_cast<CCharacterComponent*>(userArg);

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@ -10,8 +10,6 @@
class CACHEENTRY;
class CCharacterComponent;
class CharSectionsRec;
class CreatureDisplayInfoRec;
class CreatureModelDataRec;
class ItemDisplayInfoRec;
struct BlpPalPixel;
@ -53,7 +51,6 @@ class CCharacterComponent {
static int32_t AddHandItem(CM2Model* model, const ItemDisplayInfoRec* displayRec, INVENTORY_SLOTS invSlot, SHEATHE_TYPE sheatheType, bool sheathed, bool shield, bool a7, int32_t a8);
static void AddLink(CM2Model* parent, GEOCOMPONENTLINKS link, char const* modelPath, char const* texturePath, int32_t visualID, const ItemDisplayInfoRec* displayRec);
static CCharacterComponent* AllocComponent();
static void ApplyMonsterGeosets(CM2Model* model, const CreatureDisplayInfoRec* displayInfoRec);
static void ComponentCloseFingers(CM2Model* model, COMP_HAND_SLOT handSlot);
static void ComponentOpenFingers(CM2Model* model, COMP_HAND_SLOT handSlot);
static HTEXTURE CreateTexture(const char* fileName, CStatus* status);
@ -71,7 +68,6 @@ class CCharacterComponent {
static void PasteTransparent4Bit(void* srcTexture, const BlpPalPixel* srcPal, MipBits* dstMips, const C2iVector& dstPos, uint32_t dstWidth, const C2iVector& srcPos, const C2iVector& srcSize, TCTEXTUREINFO& srcInfo, int32_t srcMipLevel, int32_t dstMipLevelOfs);
static void PasteTransparent8Bit(void* srcTexture, const BlpPalPixel* srcPal, MipBits* dstMips, const C2iVector& dstPos, uint32_t dstWidth, const C2iVector& srcPos, const C2iVector& srcSize, TCTEXTUREINFO& srcInfo, int32_t srcMipLevel, int32_t dstMipLevelOfs);
static void RemoveLinkpt(CM2Model* model, GEOCOMPONENTLINKS link);
static void ReplaceMonsterSkin(CM2Model* model, const CreatureDisplayInfoRec* displayInfoRec, const CreatureModelDataRec* modelDataRec);
static void UpdateBaseTexture(EGxTexCommand cmd, uint32_t width, uint32_t height, uint32_t depth, uint32_t mipLevel, void* userArg, uint32_t& texelStrideInBytes, const void*& texels);
// Member variables

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@ -1604,10 +1604,6 @@ void CM2Model::LinkToCallbackListTail() {
this->m_shared->m_callbackListTail = &this->m_callbackNext;
}
void CM2Model::OptimizeVisibleGeometry() {
// TODO
}
int32_t CM2Model::ProcessCallbacks() {
// TODO
return 1;

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@ -178,7 +178,6 @@ class CM2Model {
int32_t IsDrawable(int32_t a2, int32_t a3);
int32_t IsLoaded(int32_t a2, int32_t attachments);
void LinkToCallbackListTail();
void OptimizeVisibleGeometry();
int32_t ProcessCallbacks();
void ProcessCallbacksRecursive();
uint32_t Release();

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@ -1,6 +1,4 @@
#include "object/client/CGUnit_C.hpp"
#include "component/CCharacterComponent.hpp"
#include "model/Model2.hpp"
#include "object/client/ObjMgr.hpp"
#include "db/Db.hpp"
#include "ui/Game.hpp"
@ -177,17 +175,6 @@ void CGUnit_C::PostInit(uint32_t time, const CClientObjCreate& init, bool a4) {
this->CGObject_C::PostInit(time, init, a4);
// TODO
if (this->m_displayInfo) {
CCharacterComponent::ApplyMonsterGeosets(this->m_model, this->m_displayInfo);
CCharacterComponent::ReplaceMonsterSkin(this->m_model, this->m_displayInfo, this->m_modelData);
if (this->m_modelData) {
this->m_model->m_flag4 = (this->m_modelData->m_flags & 0x200) ? true : false;
}
}
// TODO
}
void CGUnit_C::PostMovementUpdate(const CClientMoveUpdate& move, int32_t activeMover) {

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@ -1,9 +1,5 @@
#include "ui/game/CGWorldFrame.hpp"
#include "gx/Shader.hpp"
#include "gx/Transform.hpp"
#include "ui/game/PlayerName.hpp"
#include <storm/Memory.hpp>
#include <tempest/Matrix.hpp>
CSimpleFrame* CGWorldFrame::Create(CSimpleFrame* parent) {
// TODO use CDataAllocator
@ -11,27 +7,6 @@ CSimpleFrame* CGWorldFrame::Create(CSimpleFrame* parent) {
return STORM_NEW(CGWorldFrame)(parent);
}
void CGWorldFrame::RenderWorld(void* param) {
auto frame = reinterpret_cast<CGWorldFrame*>(param);
C44Matrix savedProj;
GxXformProjection(savedProj);
C44Matrix savedView;
GxXformView(savedView);
frame->OnWorldUpdate();
PlayerNameUpdateWorldText();
frame->OnWorldRender();
PlayerNameRenderWorldText();
GxXformSetProjection(savedProj);
GxXformSetView(savedView);
CShaderEffect::UpdateProjMatrix();
}
CGWorldFrame::CGWorldFrame(CSimpleFrame* parent) : CSimpleFrame(parent) {
// TODO
@ -39,27 +14,9 @@ CGWorldFrame::CGWorldFrame(CSimpleFrame* parent) : CSimpleFrame(parent) {
// TODO
this->SetFrameStrata(FRAME_STRATA_WORLD);
this->EnableEvent(SIMPLE_EVENT_KEY, -1);
this->EnableEvent(SIMPLE_EVENT_MOUSE, -1);
this->EnableEvent(SIMPLE_EVENT_MOUSEWHEEL, -1);
// TODO
}
void CGWorldFrame::OnFrameRender(CRenderBatch* batch, uint32_t layer) {
this->CSimpleFrame::OnFrameRender(batch, layer);
if (layer == DRAWLAYER_BACKGROUND) {
batch->QueueCallback(&CGWorldFrame::RenderWorld, this);
}
}
void CGWorldFrame::OnWorldRender() {
// TODO
}
void CGWorldFrame::OnWorldUpdate() {
// TODO
}

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@ -11,15 +11,9 @@ class CGWorldFrame : public CSimpleFrame {
// Static functions
static CSimpleFrame* Create(CSimpleFrame* parent);
static void RenderWorld(void* param);
// Virtual member functions
virtual void OnFrameRender(CRenderBatch* batch, uint32_t layer);
// Member functions
CGWorldFrame(CSimpleFrame* parent);
void OnWorldRender();
void OnWorldUpdate();
};
#endif

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@ -1,9 +0,0 @@
#include "ui/game/PlayerName.hpp"
void PlayerNameRenderWorldText() {
// TODO
}
void PlayerNameUpdateWorldText() {
// TODO
}

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@ -1,8 +0,0 @@
#ifndef UI_GAME_PLAYER_NAME_HPP
#define UI_GAME_PLAYER_NAME_HPP
void PlayerNameRenderWorldText();
void PlayerNameUpdateWorldText();
#endif