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5 Commits

Author SHA1 Message Date
Tristan 'Natrist' Cormier
f3ef0c04de
Merge a82628adaa into 6860d86369 2026-02-13 16:58:12 -05:00
fallenoak
6860d86369
feat(object): add CGUnit_C::RefreshDataPointers 2026-02-13 14:32:55 -06:00
fallenoak
e56bde0dde
feat(db): add UnitBloodLevelsRec 2026-02-13 14:16:07 -06:00
fallenoak
c6a89b5ef8
feat(db): add CreatureSoundDataRec 2026-02-13 13:51:48 -06:00
Tristan Cormier
a82628adaa feat(glue): implement Script_DeleteCharacter 2026-01-05 22:35:20 -05:00
15 changed files with 337 additions and 8 deletions

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@ -160,6 +160,10 @@ ClientConnection* ClientServices::Connection() {
return ClientServices::s_currentConnection; return ClientServices::s_currentConnection;
} }
void ClientServices::CharacterDelete(uint64_t guid) {
ClientServices::Connection()->RequestCharacterDelete(guid);
}
void ClientServices::Disconnect() { void ClientServices::Disconnect() {
ClientServices::Connection()->Disconnect(); ClientServices::Connection()->Disconnect();
} }

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@ -33,6 +33,7 @@ class ClientServices : public LoginResponse {
// Static functions // Static functions
static void ConnectToSelectedServer(); static void ConnectToSelectedServer();
static ClientConnection* Connection(); static ClientConnection* Connection();
static void CharacterDelete(uint64_t guid);
static void Disconnect(); static void Disconnect();
static const char* GetCurrentLoginPortal(); static const char* GetCurrentLoginPortal();
static const char* GetCurrentLoginServer(); static const char* GetCurrentLoginServer();

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@ -14,6 +14,7 @@ WowClientDB<ChrRacesRec> g_chrRacesDB;
WowClientDB<CreatureDisplayInfoRec> g_creatureDisplayInfoDB; WowClientDB<CreatureDisplayInfoRec> g_creatureDisplayInfoDB;
WowClientDB<CreatureDisplayInfoExtraRec> g_creatureDisplayInfoExtraDB; WowClientDB<CreatureDisplayInfoExtraRec> g_creatureDisplayInfoExtraDB;
WowClientDB<CreatureModelDataRec> g_creatureModelDataDB; WowClientDB<CreatureModelDataRec> g_creatureModelDataDB;
WowClientDB<CreatureSoundDataRec> g_creatureSoundDataDB;
WowClientDB<FactionGroupRec> g_factionGroupDB; WowClientDB<FactionGroupRec> g_factionGroupDB;
WowClientDB<FactionTemplateRec> g_factionTemplateDB; WowClientDB<FactionTemplateRec> g_factionTemplateDB;
WowClientDB<ItemDisplayInfoRec> g_itemDisplayInfoDB; WowClientDB<ItemDisplayInfoRec> g_itemDisplayInfoDB;
@ -22,6 +23,7 @@ WowClientDB<MapRec> g_mapDB;
WowClientDB<PaperDollItemFrameRec> g_paperDollItemFrameDB; WowClientDB<PaperDollItemFrameRec> g_paperDollItemFrameDB;
WowClientDB<SoundEntriesRec> g_soundEntriesDB; WowClientDB<SoundEntriesRec> g_soundEntriesDB;
WowClientDB<SoundEntriesAdvancedRec> g_soundEntriesAdvancedDB; WowClientDB<SoundEntriesAdvancedRec> g_soundEntriesAdvancedDB;
WowClientDB<UnitBloodLevelsRec> g_unitBloodLevelsDB;
void LoadDB(WowClientDB_Base* db, const char* filename, int32_t linenumber) { void LoadDB(WowClientDB_Base* db, const char* filename, int32_t linenumber) {
db->Load(filename, linenumber); db->Load(filename, linenumber);
@ -41,6 +43,7 @@ void StaticDBLoadAll(void (*loadFn)(WowClientDB_Base*, const char*, int32_t)) {
loadFn(&g_creatureDisplayInfoDB, __FILE__, __LINE__); loadFn(&g_creatureDisplayInfoDB, __FILE__, __LINE__);
loadFn(&g_creatureDisplayInfoExtraDB, __FILE__, __LINE__); loadFn(&g_creatureDisplayInfoExtraDB, __FILE__, __LINE__);
loadFn(&g_creatureModelDataDB, __FILE__, __LINE__); loadFn(&g_creatureModelDataDB, __FILE__, __LINE__);
loadFn(&g_creatureSoundDataDB, __FILE__, __LINE__);
loadFn(&g_factionGroupDB, __FILE__, __LINE__); loadFn(&g_factionGroupDB, __FILE__, __LINE__);
loadFn(&g_factionTemplateDB, __FILE__, __LINE__); loadFn(&g_factionTemplateDB, __FILE__, __LINE__);
loadFn(&g_itemDisplayInfoDB, __FILE__, __LINE__); loadFn(&g_itemDisplayInfoDB, __FILE__, __LINE__);
@ -49,6 +52,7 @@ void StaticDBLoadAll(void (*loadFn)(WowClientDB_Base*, const char*, int32_t)) {
loadFn(&g_paperDollItemFrameDB, __FILE__, __LINE__); loadFn(&g_paperDollItemFrameDB, __FILE__, __LINE__);
loadFn(&g_soundEntriesDB, __FILE__, __LINE__); loadFn(&g_soundEntriesDB, __FILE__, __LINE__);
loadFn(&g_soundEntriesAdvancedDB, __FILE__, __LINE__); loadFn(&g_soundEntriesAdvancedDB, __FILE__, __LINE__);
loadFn(&g_unitBloodLevelsDB, __FILE__, __LINE__);
}; };
void ClientDBInitialize() { void ClientDBInitialize() {

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@ -15,6 +15,7 @@
#include "db/rec/CreatureDisplayInfoRec.hpp" #include "db/rec/CreatureDisplayInfoRec.hpp"
#include "db/rec/CreatureDisplayInfoExtraRec.hpp" #include "db/rec/CreatureDisplayInfoExtraRec.hpp"
#include "db/rec/CreatureModelDataRec.hpp" #include "db/rec/CreatureModelDataRec.hpp"
#include "db/rec/CreatureSoundDataRec.hpp"
#include "db/rec/FactionGroupRec.hpp" #include "db/rec/FactionGroupRec.hpp"
#include "db/rec/FactionTemplateRec.hpp" #include "db/rec/FactionTemplateRec.hpp"
#include "db/rec/ItemDisplayInfoRec.hpp" #include "db/rec/ItemDisplayInfoRec.hpp"
@ -23,6 +24,7 @@
#include "db/rec/PaperDollItemFrameRec.hpp" #include "db/rec/PaperDollItemFrameRec.hpp"
#include "db/rec/SoundEntriesRec.hpp" #include "db/rec/SoundEntriesRec.hpp"
#include "db/rec/SoundEntriesAdvancedRec.hpp" #include "db/rec/SoundEntriesAdvancedRec.hpp"
#include "db/rec/UnitBloodLevelsRec.hpp"
extern WowClientDB<AchievementRec> g_achievementDB; extern WowClientDB<AchievementRec> g_achievementDB;
extern WowClientDB<AreaTableRec> g_areaTableDB; extern WowClientDB<AreaTableRec> g_areaTableDB;
@ -37,6 +39,7 @@ extern WowClientDB<ChrRacesRec> g_chrRacesDB;
extern WowClientDB<CreatureDisplayInfoRec> g_creatureDisplayInfoDB; extern WowClientDB<CreatureDisplayInfoRec> g_creatureDisplayInfoDB;
extern WowClientDB<CreatureDisplayInfoExtraRec> g_creatureDisplayInfoExtraDB; extern WowClientDB<CreatureDisplayInfoExtraRec> g_creatureDisplayInfoExtraDB;
extern WowClientDB<CreatureModelDataRec> g_creatureModelDataDB; extern WowClientDB<CreatureModelDataRec> g_creatureModelDataDB;
extern WowClientDB<CreatureSoundDataRec> g_creatureSoundDataDB;
extern WowClientDB<FactionGroupRec> g_factionGroupDB; extern WowClientDB<FactionGroupRec> g_factionGroupDB;
extern WowClientDB<FactionTemplateRec> g_factionTemplateDB; extern WowClientDB<FactionTemplateRec> g_factionTemplateDB;
extern WowClientDB<ItemDisplayInfoRec> g_itemDisplayInfoDB; extern WowClientDB<ItemDisplayInfoRec> g_itemDisplayInfoDB;
@ -45,6 +48,7 @@ extern WowClientDB<MapRec> g_mapDB;
extern WowClientDB<PaperDollItemFrameRec> g_paperDollItemFrameDB; extern WowClientDB<PaperDollItemFrameRec> g_paperDollItemFrameDB;
extern WowClientDB<SoundEntriesRec> g_soundEntriesDB; extern WowClientDB<SoundEntriesRec> g_soundEntriesDB;
extern WowClientDB<SoundEntriesAdvancedRec> g_soundEntriesAdvancedDB; extern WowClientDB<SoundEntriesAdvancedRec> g_soundEntriesAdvancedDB;
extern WowClientDB<UnitBloodLevelsRec> g_unitBloodLevelsDB;
void ClientDBInitialize(); void ClientDBInitialize();

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@ -0,0 +1,75 @@
// DO NOT EDIT: generated by whoa-autocode
#include "db/rec/CreatureSoundDataRec.hpp"
#include "util/Locale.hpp"
#include "util/SFile.hpp"
const char* CreatureSoundDataRec::GetFilename() {
return "DBFilesClient\\CreatureSoundData.dbc";
}
uint32_t CreatureSoundDataRec::GetNumColumns() {
return 38;
}
uint32_t CreatureSoundDataRec::GetRowSize() {
return 152;
}
bool CreatureSoundDataRec::NeedIDAssigned() {
return false;
}
int32_t CreatureSoundDataRec::GetID() {
return this->m_ID;
}
void CreatureSoundDataRec::SetID(int32_t id) {
this->m_ID = id;
}
bool CreatureSoundDataRec::Read(SFile* f, const char* stringBuffer) {
if (
!SFile::Read(f, &this->m_ID, sizeof(this->m_ID), nullptr, nullptr, nullptr)
|| !SFile::Read(f, &this->m_soundExertionID, sizeof(this->m_soundExertionID), nullptr, nullptr, nullptr)
|| !SFile::Read(f, &this->m_soundExertionCriticalID, sizeof(this->m_soundExertionCriticalID), nullptr, nullptr, nullptr)
|| !SFile::Read(f, &this->m_soundInjuryID, sizeof(this->m_soundInjuryID), nullptr, nullptr, nullptr)
|| !SFile::Read(f, &this->m_soundInjuryCriticalID, sizeof(this->m_soundInjuryCriticalID), nullptr, nullptr, nullptr)
|| !SFile::Read(f, &this->m_soundInjuryCrushingBlowID, sizeof(this->m_soundInjuryCrushingBlowID), nullptr, nullptr, nullptr)
|| !SFile::Read(f, &this->m_soundDeathID, sizeof(this->m_soundDeathID), nullptr, nullptr, nullptr)
|| !SFile::Read(f, &this->m_soundStunID, sizeof(this->m_soundStunID), nullptr, nullptr, nullptr)
|| !SFile::Read(f, &this->m_soundStandID, sizeof(this->m_soundStandID), nullptr, nullptr, nullptr)
|| !SFile::Read(f, &this->m_soundFootstepID, sizeof(this->m_soundFootstepID), nullptr, nullptr, nullptr)
|| !SFile::Read(f, &this->m_soundAggroID, sizeof(this->m_soundAggroID), nullptr, nullptr, nullptr)
|| !SFile::Read(f, &this->m_soundWingFlapID, sizeof(this->m_soundWingFlapID), nullptr, nullptr, nullptr)
|| !SFile::Read(f, &this->m_soundWingGlideID, sizeof(this->m_soundWingGlideID), nullptr, nullptr, nullptr)
|| !SFile::Read(f, &this->m_soundAlertID, sizeof(this->m_soundAlertID), nullptr, nullptr, nullptr)
|| !SFile::Read(f, &this->m_soundFidget[0], sizeof(m_soundFidget[0]), nullptr, nullptr, nullptr)
|| !SFile::Read(f, &this->m_soundFidget[1], sizeof(m_soundFidget[0]), nullptr, nullptr, nullptr)
|| !SFile::Read(f, &this->m_soundFidget[2], sizeof(m_soundFidget[0]), nullptr, nullptr, nullptr)
|| !SFile::Read(f, &this->m_soundFidget[3], sizeof(m_soundFidget[0]), nullptr, nullptr, nullptr)
|| !SFile::Read(f, &this->m_soundFidget[4], sizeof(m_soundFidget[0]), nullptr, nullptr, nullptr)
|| !SFile::Read(f, &this->m_customAttack[0], sizeof(m_customAttack[0]), nullptr, nullptr, nullptr)
|| !SFile::Read(f, &this->m_customAttack[1], sizeof(m_customAttack[0]), nullptr, nullptr, nullptr)
|| !SFile::Read(f, &this->m_customAttack[2], sizeof(m_customAttack[0]), nullptr, nullptr, nullptr)
|| !SFile::Read(f, &this->m_customAttack[3], sizeof(m_customAttack[0]), nullptr, nullptr, nullptr)
|| !SFile::Read(f, &this->m_npcsoundID, sizeof(this->m_npcsoundID), nullptr, nullptr, nullptr)
|| !SFile::Read(f, &this->m_loopSoundID, sizeof(this->m_loopSoundID), nullptr, nullptr, nullptr)
|| !SFile::Read(f, &this->m_creatureImpactType, sizeof(this->m_creatureImpactType), nullptr, nullptr, nullptr)
|| !SFile::Read(f, &this->m_soundJumpStartID, sizeof(this->m_soundJumpStartID), nullptr, nullptr, nullptr)
|| !SFile::Read(f, &this->m_soundJumpEndID, sizeof(this->m_soundJumpEndID), nullptr, nullptr, nullptr)
|| !SFile::Read(f, &this->m_soundPetAttackID, sizeof(this->m_soundPetAttackID), nullptr, nullptr, nullptr)
|| !SFile::Read(f, &this->m_soundPetOrderID, sizeof(this->m_soundPetOrderID), nullptr, nullptr, nullptr)
|| !SFile::Read(f, &this->m_soundPetDismissID, sizeof(this->m_soundPetDismissID), nullptr, nullptr, nullptr)
|| !SFile::Read(f, &this->m_fidgetDelaySecondsMin, sizeof(this->m_fidgetDelaySecondsMin), nullptr, nullptr, nullptr)
|| !SFile::Read(f, &this->m_fidgetDelaySecondsMax, sizeof(this->m_fidgetDelaySecondsMax), nullptr, nullptr, nullptr)
|| !SFile::Read(f, &this->m_birthSoundID, sizeof(this->m_birthSoundID), nullptr, nullptr, nullptr)
|| !SFile::Read(f, &this->m_spellCastDirectedSoundID, sizeof(this->m_spellCastDirectedSoundID), nullptr, nullptr, nullptr)
|| !SFile::Read(f, &this->m_submergeSoundID, sizeof(this->m_submergeSoundID), nullptr, nullptr, nullptr)
|| !SFile::Read(f, &this->m_submergedSoundID, sizeof(this->m_submergedSoundID), nullptr, nullptr, nullptr)
|| !SFile::Read(f, &this->m_creatureSoundDataIdpet, sizeof(this->m_creatureSoundDataIdpet), nullptr, nullptr, nullptr)
) {
return false;
}
return true;
}

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@ -0,0 +1,52 @@
// DO NOT EDIT: generated by whoa-autocode
#ifndef DB_REC_CREATURE_SOUND_DATA_REC_HPP
#define DB_REC_CREATURE_SOUND_DATA_REC_HPP
#include <cstdint>
class SFile;
class CreatureSoundDataRec {
public:
int32_t m_ID;
int32_t m_soundExertionID;
int32_t m_soundExertionCriticalID;
int32_t m_soundInjuryID;
int32_t m_soundInjuryCriticalID;
int32_t m_soundInjuryCrushingBlowID;
int32_t m_soundDeathID;
int32_t m_soundStunID;
int32_t m_soundStandID;
int32_t m_soundFootstepID;
int32_t m_soundAggroID;
int32_t m_soundWingFlapID;
int32_t m_soundWingGlideID;
int32_t m_soundAlertID;
int32_t m_soundFidget[5];
int32_t m_customAttack[4];
int32_t m_npcsoundID;
int32_t m_loopSoundID;
int32_t m_creatureImpactType;
int32_t m_soundJumpStartID;
int32_t m_soundJumpEndID;
int32_t m_soundPetAttackID;
int32_t m_soundPetOrderID;
int32_t m_soundPetDismissID;
float m_fidgetDelaySecondsMin;
float m_fidgetDelaySecondsMax;
int32_t m_birthSoundID;
int32_t m_spellCastDirectedSoundID;
int32_t m_submergeSoundID;
int32_t m_submergedSoundID;
int32_t m_creatureSoundDataIdpet;
static const char* GetFilename();
static uint32_t GetNumColumns();
static uint32_t GetRowSize();
static bool NeedIDAssigned();
int32_t GetID();
void SetID(int32_t id);
bool Read(SFile* f, const char* stringBuffer);
};
#endif

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@ -0,0 +1,41 @@
// DO NOT EDIT: generated by whoa-autocode
#include "db/rec/UnitBloodLevelsRec.hpp"
#include "util/Locale.hpp"
#include "util/SFile.hpp"
const char* UnitBloodLevelsRec::GetFilename() {
return "DBFilesClient\\UnitBloodLevels.dbc";
}
uint32_t UnitBloodLevelsRec::GetNumColumns() {
return 4;
}
uint32_t UnitBloodLevelsRec::GetRowSize() {
return 16;
}
bool UnitBloodLevelsRec::NeedIDAssigned() {
return false;
}
int32_t UnitBloodLevelsRec::GetID() {
return this->m_ID;
}
void UnitBloodLevelsRec::SetID(int32_t id) {
this->m_ID = id;
}
bool UnitBloodLevelsRec::Read(SFile* f, const char* stringBuffer) {
if (
!SFile::Read(f, &this->m_ID, sizeof(this->m_ID), nullptr, nullptr, nullptr)
|| !SFile::Read(f, &this->m_violencelevel[0], sizeof(m_violencelevel[0]), nullptr, nullptr, nullptr)
|| !SFile::Read(f, &this->m_violencelevel[1], sizeof(m_violencelevel[0]), nullptr, nullptr, nullptr)
|| !SFile::Read(f, &this->m_violencelevel[2], sizeof(m_violencelevel[0]), nullptr, nullptr, nullptr)
) {
return false;
}
return true;
}

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@ -0,0 +1,23 @@
// DO NOT EDIT: generated by whoa-autocode
#ifndef DB_REC_UNIT_BLOOD_LEVELS_REC_HPP
#define DB_REC_UNIT_BLOOD_LEVELS_REC_HPP
#include <cstdint>
class SFile;
class UnitBloodLevelsRec {
public:
int32_t m_ID;
int32_t m_violencelevel[3];
static const char* GetFilename();
static uint32_t GetNumColumns();
static uint32_t GetRowSize();
static bool NeedIDAssigned();
int32_t GetID();
void SetID(int32_t id);
bool Read(SFile* f, const char* stringBuffer);
};
#endif

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@ -1,4 +1,5 @@
#include "glue/CCharacterSelectionScript.hpp" #include "glue/CCharacterSelectionScript.hpp"
#include "CGlueMgr.hpp"
#include "db/Db.hpp" #include "db/Db.hpp"
#include "glue/CCharacterSelection.hpp" #include "glue/CCharacterSelection.hpp"
#include "object/client/CGUnit_C.hpp" #include "object/client/CGUnit_C.hpp"
@ -157,7 +158,17 @@ int32_t Script_SelectCharacter(lua_State* L) {
} }
int32_t Script_DeleteCharacter(lua_State* L) { int32_t Script_DeleteCharacter(lua_State* L) {
WHOA_UNIMPLEMENTED(0); if (!lua_isnumber(L, 1)) {
luaL_error(L, "Usage: DeleteCharacter(index)");
}
int32_t index = static_cast<int32_t>(lua_tonumber(L, 1)) - 1;
if (index >= 0 && index < CCharacterSelection::s_characterList.Count()) {
CGlueMgr::DeleteCharacter(CCharacterSelection::s_characterList.m_data[index].m_info.guid);
}
return 0;
} }
int32_t Script_RenameCharacter(lua_State* L) { int32_t Script_RenameCharacter(lua_State* L) {

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@ -129,6 +129,17 @@ void CGlueMgr::ChangeRealm(const REALM_INFO* realmInfo) {
ClientServices::Connection()->Connect(); ClientServices::Connection()->Connect();
} }
void CGlueMgr::DeleteCharacter(uint64_t guid) {
if (guid) {
CGlueMgr::SetIdleState(IDLE_DELETE_CHARACTER);
auto text = FrameScript_GetText(ClientServices::GetErrorToken(70), -1, GENDER_NOT_APPLICABLE);
FrameScript_SignalEvent(OPEN_STATUS_DIALOG, "%s%s", "CANCEL", text);
ClientServices::CharacterDelete(guid);
}
}
void CGlueMgr::EnterWorld() { void CGlueMgr::EnterWorld() {
if (!ClientServices::GetSelectedRealm()) { if (!ClientServices::GetSelectedRealm()) {
return; return;

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@ -66,6 +66,7 @@ class CGlueMgr {
// Static functions // Static functions
static void CancelRealmListQuery(); static void CancelRealmListQuery();
static void ChangeRealm(const REALM_INFO* realmInfo); static void ChangeRealm(const REALM_INFO* realmInfo);
static void DeleteCharacter(uint64_t guid);
static void DisplayLoginStatus(); static void DisplayLoginStatus();
static void EnterWorld(); static void EnterWorld();
static void GetCharacterList(); static void GetCharacterList();

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@ -1,6 +1,7 @@
#include "net/connection/ClientConnection.hpp" #include "net/connection/ClientConnection.hpp"
#include "net/Login.hpp"
#include "client/ClientServices.hpp" #include "client/ClientServices.hpp"
#include "common/datastore/CDataStore.hpp"
#include "net/Login.hpp"
#include "ui/FrameScript.hpp" #include "ui/FrameScript.hpp"
void ClientConnection::AccountLogin(const char* name, const char* password, int32_t region, WOW_LOCALE locale) { void ClientConnection::AccountLogin(const char* name, const char* password, int32_t region, WOW_LOCALE locale) {
@ -160,3 +161,19 @@ int32_t ClientConnection::PollStatus(WOWCS_OPS& op, const char** msg, int32_t& r
return this->m_statusComplete; return this->m_statusComplete;
} }
void ClientConnection::RequestCharacterDelete(uint64_t guid) {
this->Initiate(COP_DELETE_CHARACTER, 70, nullptr);
if (this->IsConnected()) {
CDataStore netMsg;
netMsg.Put(static_cast<uint32_t>(CMSG_CHAR_DELETE));
netMsg.Put(guid);
netMsg.Finalize();
this->Send(&netMsg);
}
else {
this->Cancel(4);
}
}

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@ -43,6 +43,7 @@ class ClientConnection : public RealmConnection {
void Initiate(WOWCS_OPS op, int32_t errorCode, void (*cleanup)()); void Initiate(WOWCS_OPS op, int32_t errorCode, void (*cleanup)());
int32_t IsConnected(); int32_t IsConnected();
int32_t PollStatus(WOWCS_OPS& op, const char** msg, int32_t& result, int32_t& errorCode); int32_t PollStatus(WOWCS_OPS& op, const char** msg, int32_t& result, int32_t& errorCode);
void RequestCharacterDelete(uint64_t guid);
}; };
#endif #endif

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@ -2,6 +2,7 @@
#include "object/client/ObjMgr.hpp" #include "object/client/ObjMgr.hpp"
#include "db/Db.hpp" #include "db/Db.hpp"
#include "ui/Game.hpp" #include "ui/Game.hpp"
#include <storm/Error.hpp>
WOWGUID CGUnit_C::s_activeMover; WOWGUID CGUnit_C::s_activeMover;
@ -95,6 +96,10 @@ const char* CGUnit_C::GetDisplayRaceNameFromRecord(const ChrRacesRec* raceRec, U
CGUnit_C::CGUnit_C(uint32_t time, CClientObjCreate& objCreate) : CGObject_C(time, objCreate) { CGUnit_C::CGUnit_C(uint32_t time, CClientObjCreate& objCreate) : CGObject_C(time, objCreate) {
// TODO // TODO
this->RefreshDataPointers();
// TODO
} }
CGUnit_C::~CGUnit_C() { CGUnit_C::~CGUnit_C() {
@ -115,16 +120,22 @@ int32_t CGUnit_C::CanBeTargetted() {
return this->CanHighlight(); return this->CanHighlight();
} }
int32_t CGUnit_C::GetDisplayID() const {
// Prefer local display ID if set and unit's display ID hasn't been overridden from unit's
// native display ID.
if (this->GetLocalDisplayID() && this->GetDisplayID() == this->GetNativeDisplayID()) {
return this->GetLocalDisplayID();
}
return this->CGUnit::GetDisplayID();
}
int32_t CGUnit_C::GetLocalDisplayID() const { int32_t CGUnit_C::GetLocalDisplayID() const {
return this->m_localDisplayID; return this->m_localDisplayID;
} }
CreatureModelDataRec* CGUnit_C::GetModelData() const { CreatureModelDataRec* CGUnit_C::GetModelData() const {
// Prefer local display ID if set and unit's display ID hasn't been overridden from unit's auto displayID = this->GetDisplayID();
// native display ID; otherwise prefer overridden display ID.
auto displayID = this->GetLocalDisplayID() && this->GetDisplayID() == this->GetNativeDisplayID()
? this->GetLocalDisplayID()
: this->GetDisplayID();
auto creatureDisplayInfoRec = g_creatureDisplayInfoDB.GetRecord(displayID); auto creatureDisplayInfoRec = g_creatureDisplayInfoDB.GetRecord(displayID);
@ -170,6 +181,63 @@ void CGUnit_C::PostMovementUpdate(const CClientMoveUpdate& move, int32_t activeM
// TODO // TODO
} }
void CGUnit_C::RefreshDataPointers() {
auto displayID = this->GetDisplayID();
// Display info
this->m_displayInfo = g_creatureDisplayInfoDB.GetRecord(displayID);
if (!this->m_displayInfo) {
// TODO auto name = this->GetUnitName(0, 1);
// TODO SysMsgPrintf(2, 2, "NOUNITDISPLAYID|%d|%s", displayID, name);
this->m_displayInfo = g_creatureDisplayInfoDB.GetRecordByIndex(0);
if (!this->m_displayInfo) {
STORM_APP_FATAL("Error, NO creature display records found");
}
}
// Display info extra
this->m_displayInfoExtra = g_creatureDisplayInfoExtraDB.GetRecord(this->m_displayInfo->m_extendedDisplayInfoID);
// Model data
this->m_modelData = g_creatureModelDataDB.GetRecord(this->m_displayInfo->m_modelID);
// Sound data
this->m_soundData = g_creatureSoundDataDB.GetRecord(this->m_displayInfo->m_soundID);
if (!this->m_soundData) {
this->m_soundData = g_creatureSoundDataDB.GetRecord(this->m_modelData->m_soundID);
}
// Blood levels
this->m_bloodRec = g_unitBloodLevelsDB.GetRecord(this->m_displayInfo->m_bloodID);
if (!this->m_bloodRec) {
this->m_bloodRec = g_unitBloodLevelsDB.GetRecord(this->m_modelData->m_bloodID);
if (!this->m_bloodRec) {
this->m_bloodRec = g_unitBloodLevelsDB.GetRecordByIndex(0);
}
}
// Creature stats
if (this->GetType() == HIER_TYPE_UNIT) {
// TODO load creature stats
}
// Flags
// TODO set flags
}
void CGUnit_C::SetStorage(uint32_t* storage, uint32_t* saved) { void CGUnit_C::SetStorage(uint32_t* storage, uint32_t* saved) {
this->CGObject_C::SetStorage(storage, saved); this->CGObject_C::SetStorage(storage, saved);

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@ -9,7 +9,11 @@
class ChrClassesRec; class ChrClassesRec;
class ChrRacesRec; class ChrRacesRec;
class CreatureDisplayInfoRec;
class CreatureDisplayInfoExtraRec;
class CreatureModelDataRec; class CreatureModelDataRec;
class CreatureSoundDataRec;
class UnitBloodLevelsRec;
class CGUnit_C : public CGObject_C, public CGUnit { class CGUnit_C : public CGObject_C, public CGUnit {
public: public:
@ -31,15 +35,27 @@ class CGUnit_C : public CGObject_C, public CGUnit {
// Public member functions // Public member functions
CGUnit_C(uint32_t time, CClientObjCreate& objCreate); CGUnit_C(uint32_t time, CClientObjCreate& objCreate);
int32_t GetLocalDisplayID() const; int32_t GetDisplayID() const;
CreatureModelDataRec* GetModelData() const; CreatureModelDataRec* GetModelData() const;
void PostInit(uint32_t time, const CClientObjCreate& init, bool a4); void PostInit(uint32_t time, const CClientObjCreate& init, bool a4);
void PostMovementUpdate(const CClientMoveUpdate& move, int32_t activeMover); void PostMovementUpdate(const CClientMoveUpdate& move, int32_t activeMover);
void SetStorage(uint32_t* storage, uint32_t* saved); void SetStorage(uint32_t* storage, uint32_t* saved);
protected:
// Protected member functions
int32_t GetLocalDisplayID() const;
void RefreshDataPointers();
private: private:
// Private member variables // Private member variables
// TODO // TODO
CreatureDisplayInfoRec* m_displayInfo;
CreatureDisplayInfoExtraRec* m_displayInfoExtra;
CreatureModelDataRec* m_modelData;
CreatureSoundDataRec* m_soundData;
// TODO
UnitBloodLevelsRec* m_bloodRec;
// TODO
int32_t m_localDisplayID = 0; int32_t m_localDisplayID = 0;
// TODO // TODO
}; };