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1589466076
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1589466076 | ||
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8d1316b163 |
@ -987,51 +987,53 @@ void CGlueMgr::Resume() {
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DeleteInterfaceFiles();
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MD5_CTX md5;
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unsigned char digest1[16];
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unsigned char digest2[16];
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int32_t v8;
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unsigned char* v9;
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unsigned char* v10;
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MD5Init(&md5);
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uint8_t digest1[16];
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switch (FrameXML_CheckSignature("Interface\\GlueXML\\GlueXML.toc", nullptr, InterfaceKey, digest1)) {
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case 0:
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case 0: {
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status.Add(STATUS_WARNING, "GlueXML missing signature");
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ClientPostClose(9);
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return;
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case 1:
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status.Add(STATUS_WARNING, "GlueXML has corrupt signature");
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ClientPostClose(9);
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return;
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case 2:
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status.Add(STATUS_WARNING, "GlueXML is modified or corrupt");
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ClientPostClose(9);
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return;
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case 3:
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FrameXML_FreeHashNodes();
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FrameXML_CreateFrames("Interface\\GlueXML\\GlueXML.toc", 0, &md5, &status);
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MD5Final(digest2, &md5);
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v8 = 16;
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v9 = digest2;
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v10 = digest1;
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break;
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default:
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ClientPostClose(9);
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return;
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}
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// TODO
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// - some kind of digest validation?
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case 1: {
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status.Add(STATUS_WARNING, "GlueXML has corrupt signature");
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ClientPostClose(9);
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return;
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}
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case 2: {
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status.Add(STATUS_WARNING, "GlueXML is modified or corrupt");
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ClientPostClose(9);
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return;
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}
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case 3: {
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// Success
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break;
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}
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default: {
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ClientPostClose(9);
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return;
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}
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}
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MD5_CTX md5;
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MD5Init(&md5);
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FrameXML_FreeHashNodes();
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FrameXML_CreateFrames("Interface\\GlueXML\\GlueXML.toc", nullptr, &md5, &status);
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uint8_t digest2[16];
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MD5Final(digest2, &md5);
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// TODO digest validation
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FrameScript_SignalEvent(22, nullptr);
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@ -5,6 +5,12 @@
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int32_t FrameScript_Object::s_objectTypes = 0;
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FrameScript_Object::ScriptIx::~ScriptIx() {
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if (this->luaRef) {
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luaL_unref(FrameScript_GetContext(), LUA_REGISTRYINDEX, this->luaRef);
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}
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}
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int32_t FrameScript_Object::CreateScriptMetaTable(lua_State* L, void (*a2)(lua_State* L)) {
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lua_createtable(L, 0, 0);
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lua_pushstring(L, "__index");
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@ -24,12 +30,6 @@ void FrameScript_Object::FillScriptMethodTable(lua_State *L, FrameScript_Method
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}
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}
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FrameScript_Object::~FrameScript_Object() {
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if (this->m_onEvent.luaRef) {
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luaL_unref(FrameScript_GetContext(), LUA_REGISTRYINDEX, this->m_onEvent.luaRef);
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}
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}
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const char* FrameScript_Object::GetDisplayName() {
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const char* name = this->GetName();
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return name ? name : "<unnamed>";
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@ -14,6 +14,7 @@ class FrameScript_Object {
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struct ScriptIx {
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int32_t luaRef = 0;
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const char* unk = nullptr;
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~ScriptIx();
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};
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class ScriptFunction {
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@ -34,7 +35,7 @@ class FrameScript_Object {
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ScriptIx m_onEvent;
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// Virtual member functions
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virtual ~FrameScript_Object();
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virtual ~FrameScript_Object() = default;
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virtual char* GetName() = 0;
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virtual int32_t GetScriptMetaTable() = 0;
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virtual ScriptIx* GetScriptByName(const char* name, ScriptData& data);
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@ -24,32 +24,28 @@ void CGGameUI::Initialize() {
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// TODO
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MD5_CTX md5;
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uint8_t digest1[16];
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uint8_t digest2[16];
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MD5Init(&md5);
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switch (FrameXML_CheckSignature("Interface\\FrameXML\\FrameXML.toc", "Interface\\FrameXML\\Bindings.xml", InterfaceKey, digest1)) {
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case 0: {
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status.Add(STATUS_WARNING, "FrameXML missing signature");
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ClientPostClose(10);
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return;
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break;
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}
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case 1: {
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status.Add(STATUS_WARNING, "FrameXML has corrupt signature");
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ClientPostClose(10);
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return;
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break;
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}
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case 2: {
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status.Add(STATUS_WARNING, "FrameXML is modified or corrupt");
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ClientPostClose(10);
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return;
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break;
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}
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case 3: {
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@ -60,10 +56,13 @@ void CGGameUI::Initialize() {
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default: {
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ClientPostClose(10);
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return;
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break;
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}
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}
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MD5_CTX md5;
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MD5Init(&md5);
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// TODO file count and progress bar logic
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FrameXML_FreeHashNodes();
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@ -72,6 +71,7 @@ void CGGameUI::Initialize() {
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// TODO CGUIBindings::s_bindings->Load("Interface\\FrameXML\\Bindings.xml", &md5, &status);
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uint8_t digest2[16];
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MD5Final(digest2, &md5);
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// TODO digest validation
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