whoa/src/sound/SESound.hpp
2025-11-22 13:32:45 -06:00

19 lines
645 B
C++

#ifndef SOUND_SE_SOUND_HPP
#define SOUND_SE_SOUND_HPP
#include <fmod.hpp>
#include <cstdint>
class SESound {
public:
// Static variables
static FMOD::System* s_pGameSystem;
// Static functions
static FMOD::SoundGroup* CreateSoundGroup(const char* name, int32_t maxAudible);
static void Init(int32_t maxChannels, int32_t (*a2), int32_t enableReverb, int32_t enableSoftwareHRTF, int32_t* numChannels, int32_t* outputDriverIndex, const char* outputDriverName, void (*a8), int32_t a9);
static void Log_Write(int32_t line, const char* file, FMOD_RESULT result, const char* fmt, ...);
};
#endif