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Push / ${{ matrix.build.system_name }} / ${{ matrix.build.build_type }} / ${{ matrix.build.compiler_name }} (map[build_type:Release cc:gcc compiler_name:GCC cxx:g++ os:ubuntu-latest system_name:Linux test_path:WhoaTest]) (push) Waiting to run
219 lines
6.3 KiB
C++
219 lines
6.3 KiB
C++
#include "ui/game/CharacterInfoScript.hpp"
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#include "db/Db.hpp"
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#include "ui/FrameScript.hpp"
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#include "util/Lua.hpp"
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#include "util/Unimplemented.hpp"
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namespace {
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int32_t Script_GetInventorySlotInfo(lua_State* L) {
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if (!lua_isstring(L, 1)) {
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luaL_error(L, "Invalid inventory slot in GetInventorySlotInfo");
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return 0;
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}
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auto slotName = lua_tostring(L, 1);
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PaperDollItemFrameRec* slotRec = nullptr;
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for (int32_t i = 0; i < g_paperDollItemFrameDB.GetNumRecords(); i++) {
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auto paperDollItemFrameRec = g_paperDollItemFrameDB.GetRecordByIndex(i);
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if (paperDollItemFrameRec && !SStrCmpI(slotName, paperDollItemFrameRec->m_itemButtonName)) {
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slotRec = paperDollItemFrameRec;
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break;
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}
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}
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if (!slotRec) {
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luaL_error(L, "Invalid inventory slot in GetInventorySlotInfo");
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return 0;
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}
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// id
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lua_pushnumber(L, slotRec->m_slotNumber);
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// textureName
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lua_pushstring(L, slotRec->m_slotIcon);
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// checkRelic
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if (slotRec->m_slotNumber == EQUIPPED_LAST) {
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lua_pushnumber(L, 1.0);
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} else {
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lua_pushnil(L);
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}
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return 3;
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}
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int32_t Script_GetInventoryItemsForSlot(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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int32_t Script_GetInventoryItemTexture(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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int32_t Script_GetInventoryItemBroken(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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int32_t Script_GetInventoryItemCount(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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int32_t Script_GetInventoryItemQuality(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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int32_t Script_GetInventoryItemCooldown(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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int32_t Script_GetInventoryItemDurability(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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int32_t Script_GetInventoryItemLink(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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int32_t Script_GetInventoryItemID(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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int32_t Script_GetInventoryItemGems(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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int32_t Script_KeyRingButtonIDToInvSlotID(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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int32_t Script_PickupInventoryItem(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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int32_t Script_UseInventoryItem(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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int32_t Script_SocketInventoryItem(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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int32_t Script_IsInventoryItemLocked(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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int32_t Script_PutItemInBag(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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int32_t Script_PutItemInBackpack(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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int32_t Script_PickupBagFromSlot(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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int32_t Script_CursorCanGoInSlot(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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int32_t Script_ShowInventorySellCursor(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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int32_t Script_SetInventoryPortraitTexture(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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int32_t Script_GetGuildInfo(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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int32_t Script_GetInventoryAlertStatus(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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int32_t Script_UpdateInventoryAlertStatus(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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int32_t Script_OffhandHasWeapon(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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int32_t Script_HasInspectHonorData(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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int32_t Script_RequestInspectHonorData(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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int32_t Script_GetInspectHonorData(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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int32_t Script_GetInspectArenaTeamData(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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int32_t Script_ClearInspectPlayer(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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int32_t Script_GetWeaponEnchantInfo(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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int32_t Script_HasWandEquipped(lua_State* L) {
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WHOA_UNIMPLEMENTED(0);
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}
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}
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static FrameScript_Method s_ScriptFunctions[] = {
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{ "GetInventorySlotInfo", &Script_GetInventorySlotInfo },
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{ "GetInventoryItemsForSlot", &Script_GetInventoryItemsForSlot },
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{ "GetInventoryItemTexture", &Script_GetInventoryItemTexture },
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{ "GetInventoryItemBroken", &Script_GetInventoryItemBroken },
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{ "GetInventoryItemCount", &Script_GetInventoryItemCount },
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{ "GetInventoryItemQuality", &Script_GetInventoryItemQuality },
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{ "GetInventoryItemCooldown", &Script_GetInventoryItemCooldown },
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{ "GetInventoryItemDurability", &Script_GetInventoryItemDurability },
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{ "GetInventoryItemLink", &Script_GetInventoryItemLink },
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{ "GetInventoryItemID", &Script_GetInventoryItemID },
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{ "GetInventoryItemGems", &Script_GetInventoryItemGems },
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{ "KeyRingButtonIDToInvSlotID", &Script_KeyRingButtonIDToInvSlotID },
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{ "PickupInventoryItem", &Script_PickupInventoryItem },
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{ "UseInventoryItem", &Script_UseInventoryItem },
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{ "SocketInventoryItem", &Script_SocketInventoryItem },
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{ "IsInventoryItemLocked", &Script_IsInventoryItemLocked },
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{ "PutItemInBag", &Script_PutItemInBag },
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{ "PutItemInBackpack", &Script_PutItemInBackpack },
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{ "PickupBagFromSlot", &Script_PickupBagFromSlot },
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{ "CursorCanGoInSlot", &Script_CursorCanGoInSlot },
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{ "ShowInventorySellCursor", &Script_ShowInventorySellCursor },
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{ "SetInventoryPortraitTexture", &Script_SetInventoryPortraitTexture },
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{ "GetGuildInfo", &Script_GetGuildInfo },
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{ "GetInventoryAlertStatus", &Script_GetInventoryAlertStatus },
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{ "UpdateInventoryAlertStatus", &Script_UpdateInventoryAlertStatus },
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{ "OffhandHasWeapon", &Script_OffhandHasWeapon },
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{ "HasInspectHonorData", &Script_HasInspectHonorData },
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{ "RequestInspectHonorData", &Script_RequestInspectHonorData },
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{ "GetInspectHonorData", &Script_GetInspectHonorData },
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{ "GetInspectArenaTeamData", &Script_GetInspectArenaTeamData },
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{ "ClearInspectPlayer", &Script_ClearInspectPlayer },
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{ "GetWeaponEnchantInfo", &Script_GetWeaponEnchantInfo },
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{ "HasWandEquipped", &Script_HasWandEquipped },
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};
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void CharacterInfoRegisterScriptFunctions() {
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for (auto& func : s_ScriptFunctions) {
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FrameScript_RegisterFunction(func.name, func.method);
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}
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}
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