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35 lines
689 B
C++
35 lines
689 B
C++
#ifndef OBJECT_MOVEMENT_C_MOVE_SPLINE_HPP
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#define OBJECT_MOVEMENT_C_MOVE_SPLINE_HPP
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#include "util/C3Spline.hpp"
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#include "util/GUID.hpp"
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#include <common/DataStore.hpp>
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#include <tempest/Vector.hpp>
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struct CMoveSpline {
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// TODO
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union {
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C3Vector spot = {};
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WOWGUID guid;
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float facing;
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} face;
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uint32_t flags;
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uint32_t start;
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// TODO
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uint32_t uint2C;
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uint32_t uint30;
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C3Spline_CatmullRom spline;
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C3Vector vector1F8;
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float float204;
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float float208;
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float float20C;
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uint32_t uint210;
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// TODO
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static void Skip(CDataStore* msg);
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};
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CDataStore& operator>>(CDataStore& msg, CMoveSpline& spline);
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#endif
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