whoa/src/object/movement/CMovementStatus.hpp
2026-01-13 19:50:39 -06:00

35 lines
772 B
C++

#ifndef OBJECT_MOVEMENT_C_MOVEMENT_STATUS_HPP
#define OBJECT_MOVEMENT_C_MOVEMENT_STATUS_HPP
#include "util/GUID.hpp"
#include <common/DataStore.hpp>
#include <tempest/Vector.hpp>
#include <cstdint>
struct CMovementStatus {
uint32_t uint0 = 0;
// TODO
WOWGUID transport = 0;
uint32_t moveFlags = 0x0;
uint16_t uint14 = 0;
// TODO
C3Vector position18;
float facing24 = 0.0f;
C3Vector position28;
float facing34 = 0.0f;
float float38 = 0.0f;
uint32_t uint3C = 0;
float float40 = 0.0f;
float float44 = 0.0f;
float float48 = 0.0f;
float float4C = 0.0f;
float float50 = 0.0f;
// TODO
static uint32_t Skip(CDataStore* msg);
};
CDataStore& operator>>(CDataStore& msg, CMovementStatus& move);
#endif