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35 lines
772 B
C++
35 lines
772 B
C++
#ifndef OBJECT_MOVEMENT_C_MOVEMENT_STATUS_HPP
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#define OBJECT_MOVEMENT_C_MOVEMENT_STATUS_HPP
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#include "util/GUID.hpp"
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#include <common/DataStore.hpp>
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#include <tempest/Vector.hpp>
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#include <cstdint>
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struct CMovementStatus {
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uint32_t uint0 = 0;
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// TODO
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WOWGUID transport = 0;
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uint32_t moveFlags = 0x0;
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uint16_t uint14 = 0;
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// TODO
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C3Vector position18;
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float facing24 = 0.0f;
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C3Vector position28;
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float facing34 = 0.0f;
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float float38 = 0.0f;
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uint32_t uint3C = 0;
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float float40 = 0.0f;
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float float44 = 0.0f;
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float float48 = 0.0f;
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float float4C = 0.0f;
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float float50 = 0.0f;
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// TODO
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static uint32_t Skip(CDataStore* msg);
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};
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CDataStore& operator>>(CDataStore& msg, CMovementStatus& move);
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#endif
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