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26 lines
584 B
C++
26 lines
584 B
C++
#ifndef OBJECT_CLIENT_CG_GAME_OBJECT_HPP
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#define OBJECT_CLIENT_CG_GAME_OBJECT_HPP
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#include <cstdint>
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struct CGGameObjectData {
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// TODO
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};
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class CGGameObject {
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public:
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// Public static functions
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static uint32_t GetBaseOffset();
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static uint32_t GetBaseOffsetSaved();
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static uint32_t GetDataSize();
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static uint32_t GetDataSizeSaved();
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static uint32_t TotalFields();
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static uint32_t TotalFieldsSaved();
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// Public member variables
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CGGameObjectData* m_gameObj;
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uint32_t* m_gameObjSaved;
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};
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#endif
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