whoa/src/object/client/CGGameObject.hpp

26 lines
584 B
C++

#ifndef OBJECT_CLIENT_CG_GAME_OBJECT_HPP
#define OBJECT_CLIENT_CG_GAME_OBJECT_HPP
#include <cstdint>
struct CGGameObjectData {
// TODO
};
class CGGameObject {
public:
// Public static functions
static uint32_t GetBaseOffset();
static uint32_t GetBaseOffsetSaved();
static uint32_t GetDataSize();
static uint32_t GetDataSizeSaved();
static uint32_t TotalFields();
static uint32_t TotalFieldsSaved();
// Public member variables
CGGameObjectData* m_gameObj;
uint32_t* m_gameObjSaved;
};
#endif