whoa/src/gx/glsdl/GLVertexShader.cpp
Phaneron 706c8903a1
feat(gx): add incomplete 'CGxDeviceGLSDL' (#2)
* chore(build): add vendored SDL 3.0.0 library

* chore(build): add vendored glew-cmake-2.2.0 library

* feat(console): in the presence of -opengl launch flag, change GxApi to OpenGl

* feat(gx): add uncompleted CGxDeviceGLSDL targeting Windows and Linux

* chore(build): change SDL3 linkage from shared (bad) to to static (good)
2023-11-18 10:50:16 -05:00

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#include "gx/glsdl/GLVertexShader.hpp"
#include "gx/glsdl/GL.hpp"
GLVertexShader* GLVertexShader::Create() {
// TODO
// GLPool stuff
GLVertexShader* shader = new GLVertexShader();
shader->m_ShaderID = 0;
shader->m_RefCount = 1;
shader->m_ShaderType = eVertexShader;
shader->m_UsingGLSL = 0;
shader->var5 = GL_VERTEX_PROGRAM_ARB;
return shader;
}