whoa/src/ui/game/CGVideoOptionsScript.cpp
2025-11-19 22:16:53 -06:00

332 lines
9.2 KiB
C++

#include "ui/game/CGVideoOptionsScript.hpp"
#include "console/CVar.hpp"
#include "console/Detect.hpp"
#include "gx/Adapter.hpp"
#include "gx/Gx.hpp"
#include "ui/Types.hpp"
#include "ui/game/CGVideoOptions.hpp"
#include "util/Lua.hpp"
#include "util/Unimplemented.hpp"
#include <tempest/Vector.hpp>
static TSGrowableArray<C3iVector> s_multisampleFormats;
static TSGrowableArray<C2iVector> s_screenResolutions;
int32_t SortRefreshRates(const void* a, const void* b) {
auto rateA = static_cast<const uint32_t*>(a);
auto rateB = static_cast<const uint32_t*>(b);
if (*rateA >= *rateB) {
return *rateB < *rateA;
}
return -1;
}
void SetupFormats() {
if (s_multisampleFormats.Count()) {
return;
}
// TODO proper api selection
TSGrowableArray<CGxFormat> adapterFormats;
GxAdapterFormats(GxApi_OpenGl, adapterFormats);
auto gxColorBitsVar = CVar::Lookup("gxColorBits");
int32_t gxColorBits = gxColorBitsVar ? gxColorBitsVar->GetInt() : 0;
auto gxDepthBitsVar = CVar::Lookup("gxDepthBits");
int32_t gxDepthBits = gxDepthBitsVar ? gxDepthBitsVar->GetInt() : 0;
// TODO what about gxMultisample CVar?
for (uint32_t i = 0; i < adapterFormats.Count(); i++) {
auto& adapterFormat = adapterFormats[i];
auto colorBits = CGxFormat::formatToBitsUint[adapterFormat.colorFormat];
auto depthBits = CGxFormat::formatToBitsUint[adapterFormat.depthFormat];
auto multisampleCount = static_cast<int32_t>(adapterFormat.multisampleCount);
if (colorBits != gxColorBits || depthBits != gxDepthBits) {
continue;
}
auto formatPresent = false;
for (uint32_t j = 0; j < s_multisampleFormats.Count(); j++) {
auto& multisampleFormat = s_multisampleFormats[j];
if (multisampleFormat.x == colorBits && multisampleFormat.y == depthBits && multisampleFormat.z == multisampleCount) {
formatPresent = true;
break;
}
}
if (formatPresent) {
continue;
}
*s_multisampleFormats.New() = { colorBits, depthBits, multisampleCount };
}
}
void SetupResolutions() {
if (s_screenResolutions.Count()) {
return;
}
auto widescreenCvar = CVar::Lookup("widescreen");
int32_t widescreen = widescreenCvar ? widescreenCvar->GetInt() : 0;
ConsoleDetectGetResolutions(s_screenResolutions, widescreen);
}
int32_t Script_GetScreenResolutions(lua_State* L) {
SetupResolutions();
lua_checkstack(L, s_screenResolutions.Count());
char resolutionStr[64];
for (uint32_t i = 0; i < s_screenResolutions.Count(); i++) {
auto& resolution = s_screenResolutions[i];
SStrPrintf(resolutionStr, sizeof(resolutionStr), "%dx%d", resolution.x, resolution.y);
lua_pushstring(L, resolutionStr);
}
return s_screenResolutions.Count();
}
int32_t Script_GetCurrentResolution(lua_State* L) {
// Get available screen resolutions
SetupResolutions();
if (s_screenResolutions.Count() == 0) {
lua_pushnumber(L, 1.0);
return 1;
}
auto resolutionVar = CVar::Lookup("gxResolution");
if (!resolutionVar) {
lua_pushnumber(L, 1.0);
return 1;
}
auto resolutionStr = resolutionVar->GetString();
if (!resolutionStr) {
lua_pushnumber(L, 1.0);
return 1;
}
// Search for current resolution in available screen resolutions
char sep;
int32_t width = 0;
int32_t height = 0;
sscanf(resolutionStr, "%d%c%d", &width, &sep, &height);
for (int32_t i = 0; i < s_screenResolutions.Count(); i++) {
auto& resolution = s_screenResolutions[i];
if (resolution.x == width && resolution.y == height) {
// Resolution found
lua_pushnumber(L, i + 1);
return 1;
}
}
// Resolution not found
lua_pushnumber(L, 1.0);
return 1;
}
int32_t Script_SetScreenResolution(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GetRefreshRates(lua_State* L) {
// Load available resolutions
SetupResolutions();
// Find matching resolution
uint32_t resolutionIndex = 0;
if (lua_isnumber(L, 1)) {
if (lua_tonumber(L, 1) - 1 < s_screenResolutions.Count()) {
resolutionIndex = static_cast<uint32_t>(lua_tonumber(L, 1)) - 1;
} else {
resolutionIndex = s_screenResolutions.Count();
}
}
if (resolutionIndex >= s_screenResolutions.Count()) {
return 0;
}
auto& screenResolution = s_screenResolutions[resolutionIndex];
// Load available monitor modes
TSGrowableArray<CGxMonitorMode> monitorModes;
GxAdapterMonitorModes(monitorModes);
// Find refresh rates matching desired resolution
uint32_t rateCount = 0;
auto refreshRates = static_cast<uint32_t*>(alloca(sizeof(uint32_t) * monitorModes.Count()));
for (uint32_t i = 0; i < monitorModes.Count(); i++) {
auto& monitorMode = monitorModes[i];
if (monitorMode.size.x == screenResolution.x && monitorMode.size.y == screenResolution.y) {
refreshRates[rateCount++] = monitorModes[i].refreshRate;
}
}
// Sort refresh rates
if (rateCount > 0) {
qsort(refreshRates, rateCount, sizeof(uint32_t), &SortRefreshRates);
}
// Return sorted refresh rates
int32_t nargs = 0;
for (uint32_t i = 0; i < rateCount; i++) {
if (i == 0 || refreshRates[i] != refreshRates[i - 1]) {
lua_pushnumber(L, refreshRates[i]);
nargs++;
}
}
return nargs;
}
int32_t Script_SetupFullscreenScale(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GetMultisampleFormats(lua_State* L) {
SetupFormats();
lua_checkstack(L, s_multisampleFormats.Count() * 3);
for (uint32_t i = 0; i < s_multisampleFormats.Count(); i++) {
lua_pushnumber(L, s_multisampleFormats[i].x);
lua_pushnumber(L, s_multisampleFormats[i].y);
lua_pushnumber(L, s_multisampleFormats[i].z);
}
return s_multisampleFormats.Count() * 3;
}
int32_t Script_GetCurrentMultisampleFormat(lua_State* L) {
// Load available multisample formats
SetupFormats();
auto gxColorBitsVar = CVar::Lookup("gxColorBits");
int32_t gxColorBits = gxColorBitsVar ? gxColorBitsVar->GetInt() : 0;
auto gxDepthBitsVar = CVar::Lookup("gxDepthBits");
int32_t gxDepthBits = gxDepthBitsVar ? gxDepthBitsVar->GetInt() : 0;
auto gxMultisampleVar = CVar::Lookup("gxMultisample");
int32_t gxMultisample = gxMultisampleVar ? gxMultisampleVar->GetInt() : 0;
// Search for matching multisample format in available multisample formats
for (int32_t i = 0; i < s_multisampleFormats.Count(); i++) {
auto& multisampleFormat = s_multisampleFormats[i];
if (multisampleFormat.x == gxColorBits && multisampleFormat.y == gxDepthBits && multisampleFormat.z == gxMultisample) {
// Multisample format found
lua_pushnumber(L, i + 1);
return 1;
}
}
// Multisample format not found
lua_pushnumber(L, 1.0);
return 1;
}
int32_t Script_SetMultisampleFormat(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GetVideoCaps(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GetGamma(lua_State* L) {
auto gammaVar = CVar::Lookup("gamma");
lua_pushnumber(L, 1.0 - gammaVar->GetFloat());
return 1;
}
int32_t Script_SetGamma(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_GetTerrainMip(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_SetTerrainMip(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
int32_t Script_IsStereoVideoAvailable(lua_State* L) {
if (GxCaps().m_stereoAvailable) {
lua_pushnumber(L, 1.0);
} else {
lua_pushnil(L);
}
return 1;
}
int32_t Script_IsPlayerResolutionAvailable(lua_State* L) {
WHOA_UNIMPLEMENTED(0);
}
FrameScript_Method CGVideoOptions::s_ScriptFunctions[NUM_SCRIPT_FUNCTIONS_VIDEO_OPTIONS] = {
{ "GetScreenResolutions", &Script_GetScreenResolutions },
{ "GetCurrentResolution", &Script_GetCurrentResolution },
{ "SetScreenResolution", &Script_SetScreenResolution },
{ "GetRefreshRates", &Script_GetRefreshRates },
{ "SetupFullscreenScale", &Script_SetupFullscreenScale },
{ "GetMultisampleFormats", &Script_GetMultisampleFormats },
{ "GetCurrentMultisampleFormat", &Script_GetCurrentMultisampleFormat },
{ "SetMultisampleFormat", &Script_SetMultisampleFormat },
{ "GetVideoCaps", &Script_GetVideoCaps },
{ "GetGamma", &Script_GetGamma },
{ "SetGamma", &Script_SetGamma },
{ "GetTerrainMip", &Script_GetTerrainMip },
{ "SetTerrainMip", &Script_SetTerrainMip },
{ "IsStereoVideoAvailable", &Script_IsStereoVideoAvailable },
{ "IsPlayerResolutionAvailable", &Script_IsPlayerResolutionAvailable }
};