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16 lines
467 B
C++
16 lines
467 B
C++
#ifndef OBJECT_CLIENT_CG_GAME_OBJECT_C_HPP
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#define OBJECT_CLIENT_CG_GAME_OBJECT_C_HPP
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#include "object/client/CClientObjCreate.hpp"
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#include "object/client/CGGameObject.hpp"
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#include "object/client/CGObject_C.hpp"
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class CGGameObject_C : public CGObject_C, public CGGameObject {
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public:
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// Public member functions
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CGGameObject_C(uint32_t time, CClientObjCreate& objCreate);
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void SetStorage(uint32_t* storage, uint32_t* saved);
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};
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#endif
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