whoa/src/object/client/CGGameObject_C.cpp

13 lines
461 B
C++

#include "object/client/CGGameObject_C.hpp"
CGGameObject_C::CGGameObject_C(uint32_t time, CClientObjCreate& objCreate) : CGObject_C(time, objCreate) {
// TODO
}
void CGGameObject_C::SetStorage(uint32_t* storage, uint32_t* saved) {
this->CGObject_C::SetStorage(storage, saved);
this->m_gameObj = reinterpret_cast<CGGameObjectData*>(&storage[CGGameObject::GetBaseOffset()]);
this->m_gameObjSaved = &saved[CGGameObject::GetBaseOffsetSaved()];
}