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30 lines
655 B
C++
30 lines
655 B
C++
#ifndef OBJECT_CLIENT_CG_CORPSE_HPP
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#define OBJECT_CLIENT_CG_CORPSE_HPP
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#include <cstdint>
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struct CGCorpseData {
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// TODO
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};
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class CGCorpse {
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public:
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// Public static functions
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static uint32_t GetBaseOffset();
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static uint32_t GetBaseOffsetSaved();
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static uint32_t GetDataSize();
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static uint32_t GetDataSizeSaved();
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static uint32_t TotalFields();
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static uint32_t TotalFieldsSaved();
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protected:
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// Protected member variables
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CGCorpseData* m_corpse;
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uint32_t* m_corpseSaved;
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// Protected member functions
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CGCorpseData* Corpse() const;
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};
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#endif
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