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30 lines
879 B
C++
30 lines
879 B
C++
#ifndef OBJECT_CLIENT_CLNT_OBJ_MGR_HPP
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#define OBJECT_CLIENT_CLNT_OBJ_MGR_HPP
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#include "object/client/CGObject_C.hpp"
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#include <storm/Hash.hpp>
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#include <storm/List.hpp>
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#include <cstdint>
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class ClientConnection;
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class ClntObjMgr {
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public:
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// Member variables
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TSHashTable<CGObject_C, CHashKeyGUID> m_objects;
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TSHashTable<CGObject_C, CHashKeyGUID> m_lazyCleanupObjects;
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STORM_EXPLICIT_LIST(CGObject_C, m_link) m_lazyCleanupFifo[NUM_CLIENT_OBJECT_TYPES - 1];
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STORM_EXPLICIT_LIST(CGObject_C, m_link) m_visibleObjects;
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STORM_EXPLICIT_LIST(CGObject_C, m_link) m_reenabledObjects;
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// TODO
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WOWGUID m_activePlayer = 0;
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PLAYER_TYPE m_type;
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uint32_t m_mapID = 0;
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ClientConnection* m_net = nullptr;
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// Member functions
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ClntObjMgr(PLAYER_TYPE type) : m_type(type) {};
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};
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#endif
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